- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.

- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes).
- Background sprites can emit sounds.
This commit is contained in:
Joonas Rikkonen
2017-08-24 19:56:31 +03:00
parent 7186a8010a
commit 4bdbf05875
23 changed files with 218 additions and 112 deletions
@@ -16,7 +16,8 @@
<Body width="12" height="33" density="5"/>
<Pickable holdpos="30,-15" handle1="0,1" slots="RightHand,LeftHand,Any">
<StatusEffect type="OnFire" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg" disabledeltatime="true">
<StatusEffect type="OnFire" target="This" Condition="-100.0" disabledeltatime="true">
<sound file="Content/Items/Reactor/explosion.ogg"/>
<Explosion range="250.0" structuredamage="10" damage="20" stun="5" force="3.0"/>
</StatusEffect>
</Pickable>
@@ -133,7 +134,6 @@
<RequiredItems name="Battery Cell,Fulgurium Battery Cell" type="Contained" msg="Battery Cell required"/>
<StatusEffect type="OnUse" target="Contained" Condition="-1.0"/>
<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="800">
<LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="2.0,1.0"/>
</LightComponent>