- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes). - Background sprites can emit sounds.
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@@ -103,7 +103,8 @@
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
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<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg">
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true">
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<sound file="Content/Items/Reactor/explosion.ogg"/>
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Holdable>
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@@ -168,7 +169,8 @@
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<Projectile launchimpulse="80.0">
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<Attack damage="1000" bleedingdamage="10" structuredamage="500" damagetype="Blunt"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Artifacts/alienweapon.ogg">
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true">
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<sound file="Content/Items/Artifacts/alienweapon.ogg"/>
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<Explosion range="1000.0" structuredamage="5000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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