- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.

- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes).
- Background sprites can emit sounds.
This commit is contained in:
Joonas Rikkonen
2017-08-24 19:56:31 +03:00
parent 7186a8010a
commit 4bdbf05875
23 changed files with 218 additions and 112 deletions
@@ -70,9 +70,9 @@
<Compile Include="Source\Characters\AI\HumanAIController.cs" />
<Compile Include="Source\Characters\Animation\Ragdoll.cs" />
<Compile Include="Source\Characters\Attack.cs" />
<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreature.cs" />
<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreatureManager.cs" />
<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreaturePrefab.cs" />
<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreature.cs" />
<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreatureManager.cs" />
<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreaturePrefab.cs" />
<Compile Include="Source\Characters\Character.cs" />
<Compile Include="Source\Characters\CharacterHUD.cs" />
<Compile Include="Source\Characters\CharacterInfo.cs" />
@@ -151,8 +151,8 @@
<Compile Include="Source\Map\FireSource.cs" />
<Compile Include="Source\Map\Gap.cs" />
<Compile Include="Source\Map\Hull.cs" />
<Compile Include="Source\Map\Levels\BackgroundSpriteManager.cs" />
<Compile Include="Source\Map\Levels\BackgroundSpritePrefab.cs" />
<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpriteManager.cs" />
<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpritePrefab.cs" />
<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
<Compile Include="Source\Map\Levels\Level.cs" />
<Compile Include="Source\Map\Levels\LevelRenderer.cs" />