- The range and volume of sounds emitted by StatusEffects can be changed and they can be set to loop.
- StatusEffect sounds are configured as child elements of the StatusEffect (instead of attributes). - Background sprites can emit sounds.
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@@ -70,9 +70,9 @@
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<Compile Include="Source\Characters\AI\HumanAIController.cs" />
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<Compile Include="Source\Characters\Animation\Ragdoll.cs" />
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<Compile Include="Source\Characters\Attack.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreature.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreatureManager.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundCreaturePrefab.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreature.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreatureManager.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundCreaturePrefab.cs" />
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<Compile Include="Source\Characters\Character.cs" />
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<Compile Include="Source\Characters\CharacterHUD.cs" />
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<Compile Include="Source\Characters\CharacterInfo.cs" />
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@@ -151,8 +151,8 @@
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<Compile Include="Source\Map\FireSource.cs" />
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<Compile Include="Source\Map\Gap.cs" />
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<Compile Include="Source\Map\Hull.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSpriteManager.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSpritePrefab.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpriteManager.cs" />
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<Compile Include="Source\Map\Levels\BackgroundSprite\BackgroundSpritePrefab.cs" />
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<Compile Include="Source\Map\Levels\CaveGenerator.cs" />
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<Compile Include="Source\Map\Levels\Level.cs" />
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<Compile Include="Source\Map\Levels\LevelRenderer.cs" />
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