Human AI improvements, minor UI tweaking

This commit is contained in:
Regalis
2015-11-25 16:04:51 +02:00
parent c456fa3c90
commit 4b5126675c
42 changed files with 687 additions and 321 deletions
@@ -11,14 +11,23 @@ namespace Barotrauma
protected float priority;
protected Character character;
public virtual bool IsCompleted()
{
return false;
}
public AIObjective()
public virtual bool CanBeCompleted
{
get { return false; }
}
public AIObjective(Character character)
{
subObjectives = new List<AIObjective>();
this.character = character;
}
/// <summary>
@@ -26,20 +35,20 @@ namespace Barotrauma
/// need to be completed before this one
/// </summary>
/// <param name="character">the character who's trying to achieve the objective</param>
public void TryComplete(float deltaTime, Character character)
public void TryComplete(float deltaTime)
{
foreach (AIObjective objective in subObjectives)
{
if (objective.IsCompleted()) continue;
objective.TryComplete(deltaTime, character);
objective.TryComplete(deltaTime);
return;
}
Act(deltaTime, character);
Act(deltaTime);
}
protected virtual void Act(float deltaTime, Character character) { }
protected virtual void Act(float deltaTime) { }
public virtual float GetPriority(Character character)
{
@@ -48,7 +57,7 @@ namespace Barotrauma
public virtual bool IsDuplicate(AIObjective otherObjective)
{
return true;
throw new NotImplementedException();
}
}
}