(913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai

This commit is contained in:
Joonas Rikkonen
2019-03-26 14:07:11 +02:00
parent 14832e2040
commit 4b3e78b566
11 changed files with 167 additions and 45 deletions
@@ -93,7 +93,7 @@ namespace Barotrauma.Items.Components
public void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = Color.White;
Color color = item.SpriteColor;
if (brokenSprite == null)
{
//broken doors turn black if no broken sprite has been configured
@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
weldSpritePos.Y = -weldSpritePos.Y;
weldedSprite.Draw(spriteBatch,
weldSpritePos, Color.White * (stuck / 100.0f), scale: item.Scale);
weldSpritePos, item.SpriteColor * (stuck / 100.0f), scale: item.Scale);
}
if (openState == 1.0f)
@@ -237,13 +237,13 @@ namespace Barotrauma.Items.Components
railSprite?.Draw(spriteBatch,
drawPos,
Color.White,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
barrelSprite?.Draw(spriteBatch,
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
Color.White,
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));