(913ed2ce9) Merge remote-tracking branch 'origin/dev' into enemy-ai

This commit is contained in:
Joonas Rikkonen
2019-03-26 14:07:11 +02:00
parent 14832e2040
commit 4b3e78b566
11 changed files with 167 additions and 45 deletions
@@ -93,7 +93,7 @@ namespace Barotrauma.Items.Components
public void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = Color.White;
Color color = item.SpriteColor;
if (brokenSprite == null)
{
//broken doors turn black if no broken sprite has been configured
@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
weldSpritePos.Y = -weldSpritePos.Y;
weldedSprite.Draw(spriteBatch,
weldSpritePos, Color.White * (stuck / 100.0f), scale: item.Scale);
weldSpritePos, item.SpriteColor * (stuck / 100.0f), scale: item.Scale);
}
if (openState == 1.0f)
@@ -237,13 +237,13 @@ namespace Barotrauma.Items.Components
railSprite?.Draw(spriteBatch,
drawPos,
Color.White,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (railSprite.Depth - item.Sprite.Depth));
barrelSprite?.Draw(spriteBatch,
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
Color.White,
drawPos - new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) * recoilOffset * item.Scale,
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
@@ -241,20 +241,30 @@ namespace Barotrauma.Networking
FileSize = fileSize
};
try
int maxRetries = 4;
for (int i = 0; i <= maxRetries; i++)
{
newTransfer.OpenStream();
try
{
newTransfer.OpenStream();
}
catch (IOException e)
{
if (i < maxRetries)
{
DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}, retrying in 250 ms...", Color.Red);
Thread.Sleep(250);
}
else
{
DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}", Color.Red);
GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
newTransfer.Status = FileTransferStatus.Error;
OnTransferFailed(newTransfer);
return;
}
}
}
catch (IOException e)
{
GameMain.Client.CancelFileTransfer(inc.SequenceChannel);
DebugConsole.NewMessage("Failed to initiate a file transfer {" + e.Message + "}", Color.Red);
newTransfer.Status = FileTransferStatus.Error;
OnTransferFailed(newTransfer);
return;
}
activeTransfers.Add(newTransfer);
}
break;
@@ -141,8 +141,23 @@ namespace Barotrauma.Networking
{
OnClicked = (btn, userdata) =>
{
if (!permissions.HasFlag(ClientPermissions.ManageRound)) return false;
RequestRoundEnd();
if (!permissions.HasFlag(ClientPermissions.ManageRound)) { return false; }
if (!Submarine.MainSub.AtStartPosition && !Submarine.MainSub.AtEndPosition)
{
var msgBox = new GUIMessageBox("", TextManager.Get("EndRoundSubNotAtLevelEnd"),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
msgBox.Buttons[0].OnClicked = (_, __) =>
{
GameMain.Client.RequestRoundEnd();
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
RequestRoundEnd();
}
return true;
},
Visible = false
@@ -1267,6 +1282,75 @@ namespace Barotrauma.Networking
}
}
private void ReadLobbyUpdate(NetIncomingMessage inc)
{
UInt16 listId = inc.ReadUInt16();
List<TempClient> tempClients = new List<TempClient>();
int clientCount = inc.ReadByte();
for (int i = 0; i < clientCount; i++)
{
byte id = inc.ReadByte();
string name = inc.ReadString();
UInt16 characterID = inc.ReadUInt16();
bool muted = inc.ReadBoolean();
inc.ReadPadBits();
tempClients.Add(new TempClient
{
ID = id,
Name = name,
CharacterID = characterID,
Muted = muted
});
}
if (NetIdUtils.IdMoreRecent(listId, LastClientListUpdateID))
{
bool updateClientListId = true;
List<Client> currentClients = new List<Client>();
foreach (TempClient tc in tempClients)
{
//see if the client already exists
var existingClient = ConnectedClients.Find(c => c.ID == tc.ID && c.Name == tc.Name);
if (existingClient == null) //if not, create it
{
existingClient = new Client(tc.Name, tc.ID)
{
Muted = tc.Muted
};
ConnectedClients.Add(existingClient);
GameMain.NetLobbyScreen.AddPlayer(existingClient);
}
existingClient.Character = null;
existingClient.Muted = tc.Muted;
if (tc.CharacterID > 0)
{
existingClient.Character = Entity.FindEntityByID(tc.CharacterID) as Character;
if (existingClient.Character == null)
{
updateClientListId = false;
}
}
if (existingClient.ID == myID)
{
existingClient.SetPermissions(permissions, permittedConsoleCommands);
}
currentClients.Add(existingClient);
}
//remove clients that aren't present anymore
for (int i = ConnectedClients.Count - 1; i >= 0; i--)
{
if (!currentClients.Contains(ConnectedClients[i]))
{
GameMain.NetLobbyScreen.RemovePlayer(ConnectedClients[i]);
ConnectedClients[i].Dispose();
ConnectedClients.RemoveAt(i);
}
}
if (updateClientListId) LastClientListUpdateID = listId;
}
}
private void ReadLobbyUpdate(NetIncomingMessage inc)
{
ServerNetObject objHeader;
@@ -1429,7 +1513,11 @@ namespace Barotrauma.Networking
break;
case ServerNetObject.ENTITY_EVENT:
case ServerNetObject.ENTITY_EVENT_INITIAL:
if (!entityEventManager.Read(objHeader, inc, sendingTime, entities)) { break; }
if (!entityEventManager.Read(objHeader, inc, sendingTime, entities))
{
eventReadFailed = true;
break;
}
break;
case ServerNetObject.CHAT_MESSAGE:
ChatMessage.ClientRead(inc);
@@ -457,11 +457,14 @@ namespace Barotrauma
{
IgnoreLayoutGroups = true,
OnClicked = (GUIButton btn, object obj) => { StartRound?.Invoke(); return true; },
Enabled = true,
Visible = GameMain.Client == null ||
GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign)
Enabled = true
};
if (GameMain.Client != null)
{
startButton.Visible = !GameMain.Client.GameStarted &&
(GameMain.Client.HasPermission(Networking.ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(Networking.ClientPermissions.ManageCampaign));
}
}
OnLocationSelected?.Invoke(location, connection);
@@ -726,6 +726,12 @@ namespace Barotrauma
spectateButton.Visible = GameMain.Client.GameStarted;
ReadyToStartBox.Visible = !GameMain.Client.GameStarted;
ReadyToStartBox.Selected = false;
if (campaignUI?.StartButton != null)
{
campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
}
GameMain.Client.SetReadyToStart(ReadyToStartBox);
}
else
@@ -847,9 +853,9 @@ namespace Barotrauma
if (campaignUI?.StartButton != null)
{
campaignUI.StartButton.Visible =
GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign);
campaignUI.StartButton.Visible = !GameMain.Client.GameStarted &&
(GameMain.Client.HasPermission(ClientPermissions.ManageRound) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign));
}
}