Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2023-03-13 13:32:14 -03:00
335 changed files with 11052 additions and 5179 deletions
@@ -140,8 +140,7 @@ namespace Barotrauma.Networking
return Option<BannedPlayer>.Some(new BannedPlayer(name, addressOrAccountId, reason, expirationTime));
}
bannedPlayers.AddRange(doc.Root.Elements().Select(loadFromElement)
.OfType<Some<BannedPlayer>>().Select(o => o.Value));
bannedPlayers.AddRange(doc.Root.Elements().Select(loadFromElement).NotNone());
}
private void RemoveExpired()
@@ -1129,6 +1129,7 @@ namespace Barotrauma.Networking
{
//check if midround syncing is needed due to missed unique events
if (!midroundSyncingDone) { entityEventManager.InitClientMidRoundSync(c); }
MissionAction.NotifyMissionsUnlockedThisRound(c);
c.InGame = true;
}
}
@@ -2388,10 +2389,7 @@ namespace Barotrauma.Networking
List<WayPoint> spawnWaypoints = null;
List<WayPoint> mainSubWaypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSubs[n]).ToList();
if (Level.Loaded?.StartOutpost != null &&
Level.Loaded.Type == LevelData.LevelType.Outpost &&
(Level.Loaded.StartOutpost.Info.OutpostGenerationParams?.SpawnCrewInsideOutpost ?? false) &&
Level.Loaded.StartOutpost.GetConnectedSubs().Any(s => s.Info.Type == SubmarineType.Player))
if (Level.Loaded != null && Level.Loaded.ShouldSpawnCrewInsideOutpost())
{
spawnWaypoints = WayPoint.WayPointList.FindAll(wp =>
wp.SpawnType == SpawnType.Human &&
@@ -2466,7 +2464,6 @@ namespace Barotrauma.Networking
spawnedCharacter.Info.InventoryData = new XElement("inventory");
spawnedCharacter.Info.StartItemsGiven = true;
spawnedCharacter.SaveInventory();
// talents are only avilable for players in online sessions, but modders or someone else might want to have them loaded anyway
spawnedCharacter.LoadTalents();
}
}
@@ -3023,7 +3020,7 @@ namespace Barotrauma.Networking
client.WaitForNextRoundRespawn = null;
client.InGame = false;
if (client.AccountId is Some<AccountId> { Value: SteamId steamId }) { SteamManager.StopAuthSession(steamId); }
if (client.AccountId.TryUnwrap<SteamId>(out var steamId)) { SteamManager.StopAuthSession(steamId); }
var previousPlayer = previousPlayers.Find(p => p.MatchesClient(client));
if (previousPlayer == null)
@@ -3366,12 +3363,13 @@ namespace Barotrauma.Networking
if (checkActiveVote && Voting.ActiveVote != null)
{
#warning TODO: this is mostly the same as Voting.Update, deduplicate (if/when refactoring the Voting class?)
var inGameClients = GameMain.Server.ConnectedClients.Where(c => c.InGame);
if (inGameClients.Count() == 1)
if (inGameClients.Count() == 1 && inGameClients.First() == Voting.ActiveVote.VoteStarter)
{
Voting.ActiveVote.Finish(Voting, passed: true);
}
else
else if (inGameClients.Any())
{
var eligibleClients = inGameClients.Where(c => c != Voting.ActiveVote.VoteStarter);
int yes = eligibleClients.Count(c => c.GetVote<int>(Voting.ActiveVote.VoteType) == 2);
@@ -3441,12 +3439,11 @@ namespace Barotrauma.Networking
public void SwitchSubmarine()
{
if (!(Voting.ActiveVote is Voting.SubmarineVote subVote)) { return; }
if (Voting.ActiveVote is not Voting.SubmarineVote subVote) { return; }
SubmarineInfo targetSubmarine = subVote.Sub;
VoteType voteType = Voting.ActiveVote.VoteType;
Client starter = Voting.ActiveVote.VoteStarter;
int deliveryFee = 0;
switch (voteType)
{
@@ -3456,7 +3453,6 @@ namespace Barotrauma.Networking
GameMain.GameSession.PurchaseSubmarine(targetSubmarine, starter);
break;
case VoteType.SwitchSub:
deliveryFee = subVote.DeliveryFee;
break;
default:
return;
@@ -3464,7 +3460,7 @@ namespace Barotrauma.Networking
if (voteType != VoteType.PurchaseSub)
{
GameMain.GameSession.SwitchSubmarine(targetSubmarine, subVote.TransferItems, deliveryFee, starter);
GameMain.GameSession.SwitchSubmarine(targetSubmarine, subVote.TransferItems, starter);
}
Voting.StopSubmarineVote(true);
@@ -4030,8 +4026,7 @@ namespace Barotrauma.Networking
}
public void Quit()
{
{
if (started)
{
started = false;
@@ -4043,7 +4038,7 @@ namespace Barotrauma.Networking
ServerSettings.SaveSettings();
ModSender.Dispose();
ModSender?.Dispose();
if (ServerSettings.SaveServerLogs)
{
@@ -158,7 +158,7 @@ namespace Barotrauma
else if (client.Karma < 40.0f)
herpesStrength = 30.0f;
var existingAffliction = client.Character.CharacterHealth.GetAffliction<AfflictionSpaceHerpes>("spaceherpes");
var existingAffliction = client.Character.CharacterHealth.GetAffliction<AfflictionSpaceHerpes>(AfflictionPrefab.SpaceHerpesType);
if (existingAffliction == null && herpesStrength > 0.0f)
{
client.Character.CharacterHealth.ApplyAffliction(null, new Affliction(herpesAffliction, herpesStrength));
@@ -170,7 +170,7 @@ namespace Barotrauma
existingAffliction.Strength = herpesStrength;
if (herpesStrength <= 0.0f)
{
client.Character.CharacterHealth.ReduceAfflictionOnAllLimbs("invertcontrols".ToIdentifier(), 100.0f);
client.Character.CharacterHealth.ReduceAfflictionOnAllLimbs(AfflictionPrefab.InvertControlsType, 100.0f);
}
}
@@ -358,8 +358,8 @@ namespace Barotrauma
}
}
bool targetIsHusk = target.CharacterHealth?.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active;
bool attackerIsHusk = attacker.CharacterHealth?.GetAffliction<AfflictionHusk>("huskinfection")?.State == AfflictionHusk.InfectionState.Active;
bool targetIsHusk = target.CharacterHealth?.GetAffliction<AfflictionHusk>(AfflictionPrefab.HuskInfectionType)?.State == AfflictionHusk.InfectionState.Active;
bool attackerIsHusk = attacker.CharacterHealth?.GetAffliction<AfflictionHusk>(AfflictionPrefab.HuskInfectionType)?.State == AfflictionHusk.InfectionState.Active;
//huskified characters count as enemies to healthy characters and vice versa
if (targetIsHusk != attackerIsHusk) { isEnemy = true; }
@@ -614,7 +614,7 @@ namespace Barotrauma
if (amount < 0.0f)
{
float? herpesStrength = client.Character?.CharacterHealth.GetAfflictionStrength("spaceherpes");
float? herpesStrength = client.Character?.CharacterHealth.GetAfflictionStrength(AfflictionPrefab.SpaceHerpesType);
var clientMemory = GetClientMemory(client);
clientMemory.KarmaDecreasesInPastMinute.RemoveAll(ta => ta.Time + 60.0f < Timing.TotalTime);
float aggregate = clientMemory.KarmaDecreasesInPastMinute.Select(ta => ta.Amount).DefaultIfEmpty().Aggregate((a, b) => a + b);
@@ -308,7 +308,7 @@ namespace Barotrauma.Networking
{
if (netServer == null) { return; }
PendingClient? pendingClient = pendingClients.Find(c => c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId);
PendingClient? pendingClient = pendingClients.Find(c => c.AccountInfo.AccountId.TryUnwrap<SteamId>(out var id) && id.Value == steamId);
DebugConsole.Log($"{steamId} validation: {status}, {(pendingClient != null)}");
if (pendingClient is null)
@@ -316,7 +316,7 @@ namespace Barotrauma.Networking
if (status == Steamworks.AuthResponse.OK) { return; }
if (connectedClients.Find(c
=> c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId)
=> c.AccountInfo.AccountId.TryUnwrap<SteamId>(out var id) && id.Value == steamId)
is LidgrenConnection connection)
{
Disconnect(connection, PeerDisconnectPacket.SteamAuthError(status));
@@ -390,7 +390,7 @@ namespace Barotrauma.Networking
lidgrenConn.Status = NetworkConnectionStatus.Disconnected;
connectedClients.Remove(lidgrenConn);
callbacks.OnDisconnect.Invoke(conn, peerDisconnectPacket);
if (conn.AccountInfo.AccountId is Some<AccountId> { Value: SteamId steamId }) { SteamManager.StopAuthSession(steamId); }
if (conn.AccountInfo.AccountId.TryUnwrap<SteamId>(out var steamId)) { SteamManager.StopAuthSession(steamId); }
}
lidgrenConn.NetConnection.Disconnect(peerDisconnectPacket.ToLidgrenStringRepresentation());
@@ -71,7 +71,7 @@ namespace Barotrauma.Networking
protected List<NetworkConnection> connectedClients = null!;
protected List<PendingClient> pendingClients = null!;
protected ServerSettings serverSettings = null!;
protected Option<int> ownerKey = null!;
protected Option<int> ownerKey = Option.None;
protected NetworkConnection? OwnerConnection;
protected void ReadConnectionInitializationStep(PendingClient pendingClient, IReadMessage inc, ConnectionInitialization initializationStep)
@@ -295,7 +295,7 @@ namespace Barotrauma.Networking
pendingClients.Remove(pendingClient);
if (pendingClient.AuthSessionStarted && pendingClient.AccountInfo.AccountId is Some<AccountId> { Value: SteamId steamId })
if (pendingClient.AuthSessionStarted && pendingClient.AccountInfo.AccountId.TryUnwrap<SteamId>(out var steamId))
{
Steam.SteamManager.StopAuthSession(steamId);
pendingClient.Connection.SetAccountInfo(AccountInfo.None);
@@ -239,7 +239,10 @@ namespace Barotrauma.Networking
foreach (Door door in shuttleDoors)
{
if (door.IsOpen) door.TrySetState(false, false, true);
if (door.IsOpen)
{
door.TrySetState(open: false, isNetworkMessage: false, sendNetworkMessage: true);
}
}
var shuttleGaps = Gap.GapList.FindAll(g => g.Submarine == RespawnShuttle && g.ConnectedWall != null);
@@ -51,7 +51,7 @@ namespace Barotrauma.Networking
=> LastUpdateIdForFlag.Keys
.Where(k => IsFlagRequired(c, k))
.Aggregate(NetFlags.None, (f1, f2) => f1 | f2);
partial void InitProjSpecific()
{
LoadSettings();
@@ -176,7 +176,11 @@ namespace Barotrauma.Networking
netProperties[key].Read(incMsg);
if (!netProperties[key].PropEquals(prevValue, netProperties[key]))
{
GameServer.Log(GameServer.ClientLogName(c) + " changed " + netProperties[key].Name + " to " + netProperties[key].Value.ToString(), ServerLog.MessageType.ServerMessage);
GameServer.Log(
NetworkMember.ClientLogName(c)
+ $" changed {netProperties[key].Name}"
+ $" to {netProperties[key].Value}",
ServerLog.MessageType.ServerMessage);
}
propertiesChanged = true;
}
@@ -330,6 +334,10 @@ namespace Barotrauma.Networking
{
LosMode = GameSettings.CurrentConfig.Graphics.LosMode;
}
if (string.IsNullOrEmpty(doc.Root.GetAttributeString("language", "")))
{
Language = ServerLanguageOptions.PickLanguage(GameSettings.CurrentConfig.Language);
}
AutoRestart = doc.Root.GetAttributeBool("autorestart", false);
@@ -28,13 +28,11 @@ namespace Barotrauma
public SubmarineInfo Sub;
public bool TransferItems;
public int DeliveryFee;
public SubmarineVote(Client starter, SubmarineInfo subInfo, bool transferItems, int deliveryFee, VoteType voteType)
public SubmarineVote(Client starter, SubmarineInfo subInfo, bool transferItems, VoteType voteType)
{
Sub = subInfo;
TransferItems = transferItems;
DeliveryFee = deliveryFee;
VoteType = voteType;
State = VoteState.Started;
VoteStarter = starter;
@@ -81,10 +79,10 @@ namespace Barotrauma
if (passed)
{
Wallet fromWallet = From == null ? (GameMain.GameSession.GameMode as MultiPlayerCampaign)?.Bank : From.Character?.Wallet;
if (fromWallet.TryDeduct(TransferAmount))
if (fromWallet != null && fromWallet.TryDeduct(TransferAmount))
{
Wallet toWallet = To == null ? (GameMain.GameSession.GameMode as MultiPlayerCampaign)?.Bank : To.Character?.Wallet;
toWallet.Give(TransferAmount);
toWallet?.Give(TransferAmount);
}
}
else
@@ -109,7 +107,6 @@ namespace Barotrauma
sender,
subInfo,
transferItems,
voteType == VoteType.SwitchSub ? GameMain.GameSession.Map.DistanceToClosestLocationWithOutpost(GameMain.GameSession.Map.CurrentLocation, out Location endLocation) : 0,
voteType);
StartOrEnqueueVote(subVote);
GameMain.Server.UpdateVoteStatus(checkActiveVote: false);
@@ -206,12 +203,16 @@ namespace Barotrauma
// Do not take unanswered into account for total
int yes = eligibleClients.Count(c => c.GetVote<int>(ActiveVote.VoteType) == 2);
int no = eligibleClients.Count(c => c.GetVote<int>(ActiveVote.VoteType) == 1);
int total = Math.Max(yes + no, 1);
bool passed =
yes / (float)total >= GameMain.NetworkMember.ServerSettings.VoteRequiredRatio ||
inGameClients.Count() == 1;
int total = yes + no;
bool passed = false;
//total can be zero if the client who initiated the vote has left
if (total > 0)
{
passed =
yes / (float)total >= GameMain.NetworkMember.ServerSettings.VoteRequiredRatio ||
inGameClients.Count() == 1;
}
ActiveVote.Finish(this, passed);
}
}
@@ -436,7 +437,6 @@ namespace Barotrauma
var subVote = ActiveVote as SubmarineVote;
msg.WriteString(subVote.Sub.Name);
msg.WriteBoolean(subVote.TransferItems);
msg.WriteInt16((short)subVote.DeliveryFee);
break;
}
break;