TODO: fix the Windows build, fix the Debug builds, make OSX configurations, work around a bug in MonoDevelop where copied content files don't respect the original directory structure
186 lines
9.4 KiB
XML
186 lines
9.4 KiB
XML
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<PropertyGroup>
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<ApplicationIcon>
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<Compile Include="Controllers\GravityController.cs" />
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</When>
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<ItemGroup>
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<Reference Include="MonoGame.Framework.DesktopGL">
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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-->
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</Project>
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