UI layout tweaks
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@@ -232,11 +232,11 @@ namespace Barotrauma
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{
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var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
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new GUITextBlock(new Rectangle(0, 80, 0, 20), "Mission: "+mission.Name, Color.Black*0.8f, Color.White, Alignment.TopLeft, null, locationPanel);
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new GUITextBlock(new Rectangle(0, 80, 0, 20), "Mission: "+mission.Name, "", locationPanel);
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new GUITextBlock(new Rectangle(0, 100, 0, 20), "Reward: " + mission.Reward+" credits", Color.Black * 0.8f, Color.White, Alignment.TopLeft, null, locationPanel);
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new GUITextBlock(new Rectangle(0, 100, 0, 20), "Reward: " + mission.Reward+" credits", "", locationPanel);
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new GUITextBlock(new Rectangle(0, 120, 0, 0), mission.Description, Color.Black * 0.8f, Color.White, Alignment.TopLeft, null, locationPanel, true);
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new GUITextBlock(new Rectangle(0, 130, 0, 0), mission.Description, "", locationPanel, true);
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}
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@@ -256,14 +256,9 @@ namespace Barotrauma
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private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width)
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{
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Color color = ((listBox.CountChildren % 2) == 0) ? Color.Transparent : Color.White * 0.1f;
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, listBox);
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox);
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frame.UserData = ep;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.Color = color;
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frame.HoverColor = Color.Gold * 0.2f;
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frame.SelectedColor = Color.Gold * 0.5f;
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frame.ToolTip = ep.Description;
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@@ -272,16 +267,16 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(50, 0, 0, 25),
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ep.Name,
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Color.Transparent, Color.White,
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null,null,
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Alignment.Left, Alignment.CenterX | Alignment.Left,
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null, frame);
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"", frame);
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textBlock.Font = font;
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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textBlock.ToolTip = ep.Description;
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if (ep.sprite != null)
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{
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.Left, frame);
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
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img.Color = ep.SpriteColor;
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img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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}
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