(6056b4603) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:23:31 +03:00
parent d5594ee591
commit 4874c07d5e
6 changed files with 7 additions and 7 deletions

View File

@@ -334,7 +334,7 @@ namespace Barotrauma
Font.DrawString(spriteBatch,
Wrap ? wrappedText : text,
rect.Location.ToVector2() + textPos + TextOffset,
pos,
textColor * (textColor.A / 255.0f),
0.0f, origin, TextScale,
SpriteEffects.None, textDepth);

View File

@@ -208,7 +208,7 @@ namespace Barotrauma
for (int i = 0; i < lines.Length; i++)
{
GUI.Font.DrawString(spriteBatch, lines[i],
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * lineHeight), Color.White);
new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.78f + i * lineHeight)), Color.White);
}
}

View File

@@ -293,7 +293,7 @@ namespace Barotrauma.Tutorials
// Room 3
do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected);
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Aim)); // Welding objective
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Welding objective
do
{
if (!mechanic.HasEquippedItem("divingmask"))
@@ -334,14 +334,13 @@ namespace Barotrauma.Tutorials
//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
//RemoveCompletedObjective(segments[11]);
yield return new WaitForSeconds(2f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(1f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(6f);
// Room 4
do { yield return null; } while (!mechanic_thirdDoor.IsOpen);
yield return new WaitForSeconds(1f);
mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition);
//do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected);
TriggerTutorialSegment(4); // Deconstruct

View File

@@ -527,7 +527,7 @@ namespace Barotrauma.Tutorials
titleBlock.RectTransform.IsFixedSize = true;
}
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true);
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), " " + text, wrap: true);
textBlock.RectTransform.IsFixedSize = true;
infoBoxClosedCallback = callback;

View File

@@ -790,6 +790,7 @@ namespace Barotrauma
for (int i = legalCrap.Length - 1; i >= 0; i--)
{
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
textSize = new Vector2((int)textSize.X, (int)textSize.Y);
bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;