Lights, colored items (only used for wires atm)
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@@ -56,6 +56,11 @@ namespace Subsurface.Networking
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public override void Update()
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{
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if (PlayerInput.KeyDown(Microsoft.Xna.Framework.Input.Keys.K))
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{
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SendRandomData();
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}
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if (gameStarted) inGameHUD.Update((float)Physics.step);
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NetIncomingMessage inc = Server.ReadMessage();
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@@ -104,7 +109,7 @@ namespace Subsurface.Networking
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}
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}
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new NetworkEvent(Submarine.Loaded.ID, false);
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if (gameStarted) new NetworkEvent(Submarine.Loaded.ID, false);
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sparseUpdateTimer = DateTime.Now + SparseUpdateInterval;
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}
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@@ -534,8 +539,6 @@ namespace Subsurface.Networking
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return true;
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}
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public override void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Server)
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{
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AddChatMessage(message, type);
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@@ -701,6 +704,43 @@ namespace Subsurface.Networking
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return preferredClient;
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}
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/// <summary>
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/// sends some random data to the clients
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/// use for debugging purposes
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/// </summary>
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public void SendRandomData()
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{
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NetOutgoingMessage msg = Server.CreateMessage();
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switch (Rand.Int(5))
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{
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case 0:
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msg.Write((byte)PacketTypes.NetworkEvent);
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msg.Write((byte)Enum.GetNames(typeof(NetworkEventType)).Length);
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msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
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break;
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case 1:
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msg.Write((byte)PacketTypes.NetworkEvent);
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msg.Write((byte)NetworkEventType.UpdateComponent);
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msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
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msg.Write(Rand.Int(8));
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break;
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case 2:
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msg.Write((byte)Enum.GetNames(typeof(PacketTypes)).Length);
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break;
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case 3:
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msg.Write((byte)PacketTypes.UpdateNetLobby);
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break;
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}
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int bitCount = Rand.Int(100);
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for (int i = 0; i < bitCount; i++)
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{
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msg.Write((Rand.Int(2) == 0) ? true : false);
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}
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SendMessage(msg, (Rand.Int(2) == 0) ? NetDeliveryMethod.ReliableOrdered : NetDeliveryMethod.Unreliable, null);
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}
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public override void Disconnect()
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{
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Server.Shutdown("");
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