diff --git a/Launcher/Launcher.csproj.user b/Launcher/Launcher.csproj.user
new file mode 100644
index 000000000..fe7dc2232
--- /dev/null
+++ b/Launcher/Launcher.csproj.user
@@ -0,0 +1,6 @@
+
+
+
+ ShowAllFiles
+
+
\ No newline at end of file
diff --git a/Subsurface/Content/Items/Electricity/lamp.png b/Subsurface/Content/Items/Electricity/lamp.png
new file mode 100644
index 000000000..253cfec45
Binary files /dev/null and b/Subsurface/Content/Items/Electricity/lamp.png differ
diff --git a/Subsurface/Content/Items/Electricity/lights.xml b/Subsurface/Content/Items/Electricity/lights.xml
new file mode 100644
index 000000000..021b3179e
--- /dev/null
+++ b/Subsurface/Content/Items/Electricity/lights.xml
@@ -0,0 +1,24 @@
+
+
+
+
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Subsurface/Content/Items/Electricity/poweritems.xml b/Subsurface/Content/Items/Electricity/poweritems.xml
index a8c515af5..63e6562fa 100644
--- a/Subsurface/Content/Items/Electricity/poweritems.xml
+++ b/Subsurface/Content/Items/Electricity/poweritems.xml
@@ -21,7 +21,10 @@
-
+
+
+
+
diff --git a/Subsurface/Content/Items/Electricity/wire.png b/Subsurface/Content/Items/Electricity/wire.png
index 8ca9b4186..b7e47f301 100644
Binary files a/Subsurface/Content/Items/Electricity/wire.png and b/Subsurface/Content/Items/Electricity/wire.png differ
diff --git a/Subsurface/Content/Items/Engine/fabricator.png b/Subsurface/Content/Items/Engine/fabricator.png
index ca1175552..29579d52d 100644
Binary files a/Subsurface/Content/Items/Engine/fabricator.png and b/Subsurface/Content/Items/Engine/fabricator.png differ
diff --git a/Subsurface/Content/Items/Vent/vent.png b/Subsurface/Content/Items/Vent/vent.png
index 565e2d57c..4d02e6fe9 100644
Binary files a/Subsurface/Content/Items/Vent/vent.png and b/Subsurface/Content/Items/Vent/vent.png differ
diff --git a/Subsurface/Content/Items/wireCorner.png b/Subsurface/Content/Items/wireCorner.png
index a0d28f839..57c55c01d 100644
Binary files a/Subsurface/Content/Items/wireCorner.png and b/Subsurface/Content/Items/wireCorner.png differ
diff --git a/Subsurface/Content/Items/wireHorizontal.png b/Subsurface/Content/Items/wireHorizontal.png
index 51809705c..28fec2afd 100644
Binary files a/Subsurface/Content/Items/wireHorizontal.png and b/Subsurface/Content/Items/wireHorizontal.png differ
diff --git a/Subsurface/Content/Items/wireVertical.png b/Subsurface/Content/Items/wireVertical.png
index 65fedc3af..6bbe6d0b4 100644
Binary files a/Subsurface/Content/Items/wireVertical.png and b/Subsurface/Content/Items/wireVertical.png differ
diff --git a/Subsurface/Content/Lights/AlphaOne.dds b/Subsurface/Content/Lights/AlphaOne.dds
new file mode 100644
index 000000000..20997b165
Binary files /dev/null and b/Subsurface/Content/Lights/AlphaOne.dds differ
diff --git a/Subsurface/Content/Lights/alphaOne.png b/Subsurface/Content/Lights/alphaOne.png
new file mode 100644
index 000000000..c6ffc1c0a
Binary files /dev/null and b/Subsurface/Content/Lights/alphaOne.png differ
diff --git a/Subsurface/Content/Lights/light.png b/Subsurface/Content/Lights/light.png
new file mode 100644
index 000000000..54905d9aa
Binary files /dev/null and b/Subsurface/Content/Lights/light.png differ
diff --git a/Subsurface/Content/SmallFont.xnb b/Subsurface/Content/SmallFont.xnb
new file mode 100644
index 000000000..31fcd8392
Binary files /dev/null and b/Subsurface/Content/SmallFont.xnb differ
diff --git a/Subsurface/Content/SpriteFont1.xnb b/Subsurface/Content/SpriteFont1.xnb
index ab9f04af5..37d6342fc 100644
Binary files a/Subsurface/Content/SpriteFont1.xnb and b/Subsurface/Content/SpriteFont1.xnb differ
diff --git a/Subsurface/DebugConsole.cs b/Subsurface/DebugConsole.cs
index 55a91b956..cc9caae8e 100644
--- a/Subsurface/DebugConsole.cs
+++ b/Subsurface/DebugConsole.cs
@@ -216,7 +216,12 @@ namespace Subsurface
case "fowenabled":
case "fow":
case "drawfow":
- Lights.LightManager.FowEnabled = !Lights.LightManager.FowEnabled;
+ Game1.LightManager.FowEnabled = !Game1.LightManager.FowEnabled;
+ break;
+ case "lighting":
+ case "lightingenabled":
+ case "light":
+ Game1.LightManager.LightingEnabled = !Game1.LightManager.LightingEnabled;
break;
case "lobbyscreen":
case "lobby":
diff --git a/Subsurface/GUI/GUITextBox.cs b/Subsurface/GUI/GUITextBox.cs
index 00cbbda46..725b97a5f 100644
--- a/Subsurface/GUI/GUITextBox.cs
+++ b/Subsurface/GUI/GUITextBox.cs
@@ -24,6 +24,12 @@ namespace Subsurface
public delegate bool OnTextChangedHandler(GUITextBox textBox, string text);
public OnTextChangedHandler OnTextChanged;
+ public GUITextBlock.TextGetterHandler TextGetter
+ {
+ get { return textBlock.TextGetter; }
+ set { textBlock.TextGetter = value; }
+ }
+
public bool Wrap
{
get { return textBlock.Wrap; }
@@ -171,15 +177,14 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
DrawChildren(spriteBatch);
-
-
+
Vector2 caretPos = textBlock.CaretPos;
if (caretVisible && Selected)
{
GUI.DrawLine(spriteBatch,
new Vector2((int)caretPos.X + 2, caretPos.Y + 3),
- new Vector2((int)caretPos.X + 2, caretPos.Y + Font.MeasureString(Text).Y - 3),
+ new Vector2((int)caretPos.X + 2, caretPos.Y + Font.MeasureString("I").Y - 3),
textBlock.TextColor * (textBlock.TextColor.A / 255.0f));
}
diff --git a/Subsurface/Game1.cs b/Subsurface/Game1.cs
index bcdd5e2c0..8b8767ea7 100644
--- a/Subsurface/Game1.cs
+++ b/Subsurface/Game1.cs
@@ -33,6 +33,8 @@ namespace Subsurface
public static EditMapScreen EditMapScreen;
public static EditCharacterScreen EditCharacterScreen;
+ public static Lights.LightManager LightManager;
+
public static ContentPackage SelectedPackage
{
get { return Config.SelectedContentPackage; }
@@ -160,6 +162,8 @@ namespace Subsurface
GUI.Font = Content.Load("SpriteFont1");
GUI.SmallFont = Content.Load("SmallFont");
+ LightManager = new Lights.LightManager(GraphicsDevice);
+
Hull.renderer = new WaterRenderer(GraphicsDevice);
loadState = 1.0f;
yield return Status.Running;
diff --git a/Subsurface/GameSession/GameSession.cs b/Subsurface/GameSession/GameSession.cs
index 63392e487..fe6bdea88 100644
--- a/Subsurface/GameSession/GameSession.cs
+++ b/Subsurface/GameSession/GameSession.cs
@@ -131,7 +131,7 @@ namespace Subsurface
public void StartShift(TimeSpan duration, Level level, bool reloadSub = true)
{
- Lights.LightManager.FowEnabled = (Game1.Server==null);
+ Game1.LightManager.FowEnabled = (Game1.Server==null);
this.level = level;
diff --git a/Subsurface/Items/Components/Container.cs b/Subsurface/Items/Components/Container.cs
index e3aa1a386..c9b3f6eca 100644
--- a/Subsurface/Items/Components/Container.cs
+++ b/Subsurface/Items/Components/Container.cs
@@ -141,7 +141,7 @@ namespace Subsurface.Items.Components
}
- public override void Draw(SpriteBatch spriteBatch)
+ public override void Draw(SpriteBatch spriteBatch, bool editing)
{
base.Draw(spriteBatch);
diff --git a/Subsurface/Items/Components/Door.cs b/Subsurface/Items/Components/Door.cs
index bbd6c59df..d26ab9113 100644
--- a/Subsurface/Items/Components/Door.cs
+++ b/Subsurface/Items/Components/Door.cs
@@ -250,8 +250,8 @@ namespace Subsurface.Items.Components
linkedGap.Open = 1.0f;
if (convexHull2 != null) convexHull2.Enabled = false;
}
-
- public override void Draw(SpriteBatch spriteBatch)
+
+ public override void Draw(SpriteBatch spriteBatch, bool editing)
{
Color color = (item.IsSelected) ? Color.Green : Color.White;
color = color * (item.Condition / 100.0f);
diff --git a/Subsurface/Items/Components/Holdable/Holdable.cs b/Subsurface/Items/Components/Holdable/Holdable.cs
index 9e22c2793..cae56f6e0 100644
--- a/Subsurface/Items/Components/Holdable/Holdable.cs
+++ b/Subsurface/Items/Components/Holdable/Holdable.cs
@@ -81,6 +81,8 @@ namespace Subsurface.Items.Components
handlePos[i - 1] = ConvertUnits.ToSimUnits(handlePos[i - 1]);
}
+ canBePicked = true;
+
//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
//holdAngle = MathHelper.ToRadians(holdAngle);
}
@@ -160,6 +162,8 @@ namespace Subsurface.Items.Components
// return false;
//}
+ if (attached) return false;
+
item.body = body;
item.body.Enabled = true;
diff --git a/Subsurface/Items/Components/Holdable/RepairTool.cs b/Subsurface/Items/Components/Holdable/RepairTool.cs
index 98bb5e813..32711b03e 100644
--- a/Subsurface/Items/Components/Holdable/RepairTool.cs
+++ b/Subsurface/Items/Components/Holdable/RepairTool.cs
@@ -173,8 +173,8 @@ namespace Subsurface.Items.Components
//isActive = true;
}
-
- public override void Draw(SpriteBatch spriteBatch)
+
+ public override void Draw(SpriteBatch spriteBatch, bool editing)
{
if (!isActive) return;
diff --git a/Subsurface/Items/Components/ItemComponent.cs b/Subsurface/Items/Components/ItemComponent.cs
index cf2d7d63b..64e0aaf7a 100644
--- a/Subsurface/Items/Components/ItemComponent.cs
+++ b/Subsurface/Items/Components/ItemComponent.cs
@@ -293,7 +293,7 @@ namespace Subsurface
/// a character has dropped the item
public virtual void Drop(Character dropper) { }
- public virtual void Draw(SpriteBatch spriteBatch) { }
+ public virtual void Draw(SpriteBatch spriteBatch, bool editing = false) { }
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
diff --git a/Subsurface/Items/Components/Machines/Reactor.cs b/Subsurface/Items/Components/Machines/Reactor.cs
index bd2260e39..cb7c5496d 100644
--- a/Subsurface/Items/Components/Machines/Reactor.cs
+++ b/Subsurface/Items/Components/Machines/Reactor.cs
@@ -281,7 +281,7 @@ namespace Subsurface.Items.Components
return true;
}
- public override void Draw(SpriteBatch spriteBatch)
+ public override void Draw(SpriteBatch spriteBatch, bool editing)
{
base.Draw(spriteBatch);
diff --git a/Subsurface/Items/Components/Power/PowerContainer.cs b/Subsurface/Items/Components/Power/PowerContainer.cs
index 6761c4128..ffde43589 100644
--- a/Subsurface/Items/Components/Power/PowerContainer.cs
+++ b/Subsurface/Items/Components/Power/PowerContainer.cs
@@ -173,7 +173,7 @@ namespace Subsurface.Items.Components
voltage = 0.0f;
}
- public override void Draw(SpriteBatch spriteBatch)
+ public override void Draw(SpriteBatch spriteBatch, bool editing)
{
base.Draw(spriteBatch);
diff --git a/Subsurface/Items/Components/Power/PowerTransfer.cs b/Subsurface/Items/Components/Power/PowerTransfer.cs
index cc69e94dc..537f5abc0 100644
--- a/Subsurface/Items/Components/Power/PowerTransfer.cs
+++ b/Subsurface/Items/Components/Power/PowerTransfer.cs
@@ -53,11 +53,6 @@ namespace Subsurface.Items.Components
"power", fullPower / Math.Max(fullLoad, 1.0f));
if (-pt.currPowerConsumption > pt.powerLoad * 2.0f) pt.item.Condition = 0.0f;
}
- else
- {
-
- //p.Power = fullPower;
- }
}
diff --git a/Subsurface/Items/Components/Power/Powered.cs b/Subsurface/Items/Components/Power/Powered.cs
index 092e5b979..ada384bd8 100644
--- a/Subsurface/Items/Components/Power/Powered.cs
+++ b/Subsurface/Items/Components/Power/Powered.cs
@@ -61,7 +61,8 @@ namespace Subsurface.Items.Components
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
{
- if (connection.Name=="power_in") voltage = power;
+ if (currPowerConsumption == 0.0f) voltage = 0.0f;
+ if (connection.Name == "power_in" || connection.Name == "power") voltage = power;
}
public override void Update(float deltaTime, Camera cam)
diff --git a/Subsurface/Items/Components/Rope.cs b/Subsurface/Items/Components/Rope.cs
index e3f1c45bc..4147f1dc8 100644
--- a/Subsurface/Items/Components/Rope.cs
+++ b/Subsurface/Items/Components/Rope.cs
@@ -239,7 +239,7 @@ namespace Subsurface.Items.Components
}
}
- public override void Draw(SpriteBatch spriteBatch)
+ public override void Draw(SpriteBatch spriteBatch, bool editing)
{
base.Draw(spriteBatch);
diff --git a/Subsurface/Items/Components/Signal/Connection.cs b/Subsurface/Items/Components/Signal/Connection.cs
index efd2536a4..2777872e4 100644
--- a/Subsurface/Items/Components/Signal/Connection.cs
+++ b/Subsurface/Items/Components/Signal/Connection.cs
@@ -339,29 +339,31 @@ namespace Subsurface.Items.Components
int textX = (int)start.X;
float connLength = 10.0f;
- Color color = (wireEquipped) ? Color.Gray : Color.White;
+ float alpha = wireEquipped ? 0.5f : 1.0f;
+
+ //Color color = (wireEquipped) ? wireItem.Color * 0.5f : wireItem.Color;
if (Math.Abs(end.X-start.X) start.X) ? -1.0f : 1.0f;
- wireCorner.Draw(spriteBatch,
- new Vector2(start.X, end.Y), color, 0.0f, 1.0f,
+ wireCorner.Draw(spriteBatch,
+ new Vector2(start.X, end.Y), wireItem.Color * alpha, 0.0f, 1.0f,
(end.X > start.X) ? SpriteEffects.None : SpriteEffects.FlipHorizontally);
float wireStartX = start.X - wireCorner.size.X / 2 * dir;
@@ -370,11 +372,11 @@ namespace Subsurface.Items.Components
pos = new Vector2(Math.Min(wireStartX,wireEndX), end.Y - wireVertical.size.Y / 2);
size = new Vector2(Math.Abs(wireStartX - wireEndX), wireHorizontal.size.Y);
- wireHorizontal.DrawTiled(spriteBatch, pos, size, color);
+ wireHorizontal.DrawTiled(spriteBatch, pos, size, wireItem.Color * alpha);
rect = new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
if (!wireEquipped && rect.Contains(PlayerInput.MousePosition)) mouseOn = true;
- connector.Draw(spriteBatch, end, color, -MathHelper.PiOver2*dir);
+ connector.Draw(spriteBatch, end, Color.White*alpha, -MathHelper.PiOver2 * dir);
}
if (draggingConnected == null && !wireEquipped)
diff --git a/Subsurface/Items/Components/Signal/LightComponent.cs b/Subsurface/Items/Components/Signal/LightComponent.cs
index 3feb0201b..1776d3ee4 100644
--- a/Subsurface/Items/Components/Signal/LightComponent.cs
+++ b/Subsurface/Items/Components/Signal/LightComponent.cs
@@ -1,13 +1,33 @@
-using Microsoft.Xna.Framework;
+using FarseerPhysics;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Subsurface.Lights;
+using System;
using System.Xml.Linq;
namespace Subsurface.Items.Components
{
- class LightComponent : ItemComponent
+ class LightComponent : Powered
{
private Color lightColor;
- private Sprite sprite;
+ //private Sprite sprite;
+
+ LightSource light;
+
+ float range;
+
+ float lightBrightness;
+
+ [HasDefaultValue(100.0f, true)]
+ public float Range
+ {
+ get { return range; }
+ set
+ {
+ range = MathHelper.Clamp(value, 0.0f, 2048.0f);
+ }
+ }
[InGameEditable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
public string LightColor
@@ -19,27 +39,74 @@ namespace Subsurface.Items.Components
}
}
+ public override void Move(Vector2 amount)
+ {
+ light.Position += amount;
+ }
+
public LightComponent(Item item, XElement element)
: base (item, element)
{
- foreach (XElement subElement in element.Elements())
- {
- if (subElement.Name.ToString().ToLower() != "sprite") continue;
- sprite = new Sprite(subElement);
- break;
- }
+ //foreach (XElement subElement in element.Elements())
+ //{
+ // if (subElement.Name.ToString().ToLower() != "sprite") continue;
+ // sprite = new Sprite(subElement);
+ // break;
+ //}
+
+ light = new LightSource(item.Position, 100.0f, Color.White);
+
+ isActive = true;
//lightColor = new Color(ToolBox.GetAttributeVector4(element, "color", Vector4.One));
}
-
- public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
+
+ public override void Update(float deltaTime, Camera cam)
{
- if (!isActive || sprite==null) return;
- sprite.Draw(spriteBatch, new Vector2(item.Position.X, -item.Position.Y), 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None);
+ base.Update(deltaTime, cam);
+
+ if (item.body != null)
+ {
+ light.Position = ConvertUnits.ToDisplayUnits(item.body.Position);
+ }
+
+ if (powerConsumption == 0.0f)
+ {
+ voltage = 1.0f;
+ }
+ else
+ {
+ currPowerConsumption = powerConsumption;
+ }
+
+ if (voltage < Rand.Range(0.0f, minVoltage))
+ {
+ lightBrightness = 0.0f;
+ }
+ else
+ {
+ lightBrightness = MathHelper.Lerp(lightBrightness, Math.Min(voltage, 1.0f), 0.1f);
+ }
+
+ light.Color = lightColor * lightBrightness;
+
+ light.Range = range * (float)Math.Sqrt(lightBrightness);
+
+ voltage = 0.0f;
+ }
+
+ public override void Draw(SpriteBatch spriteBatch, bool editing)
+ {
+ if (!isActive)
+ {
+ light.Color = Color.Transparent;
+ }
}
public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
{
+ base.ReceiveSignal(signal, connection, sender, power);
+
switch (connection.Name)
{
case "toggle":
diff --git a/Subsurface/Items/Components/Signal/Wire.cs b/Subsurface/Items/Components/Signal/Wire.cs
index 5cb2bb011..aaa2245ef 100644
--- a/Subsurface/Items/Components/Signal/Wire.cs
+++ b/Subsurface/Items/Components/Signal/Wire.cs
@@ -20,7 +20,9 @@ namespace Subsurface.Items.Components
Connection[] connections;
private Vector2 newNodePos;
-
+
+ private static int? selectedNodeIndex;
+
public Wire(Item item, XElement element)
: base(item, element)
{
@@ -34,14 +36,14 @@ namespace Subsurface.Items.Components
connections = new Connection[2];
}
-
+
public override void Move(Vector2 amount)
{
amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount);
- for (int i = 0; i nodeDistance*10)
//{
@@ -170,14 +172,13 @@ namespace Subsurface.Items.Components
public override bool Use(float deltaTime, Character character = null)
{
+ if (character == Character.Controlled && character.SelectedConstruction != null) return false;
+
if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
{
Nodes.Add(newNodePos);
newNodePos = Vector2.Zero;
}
-
-
-
return true;
}
@@ -213,6 +214,23 @@ namespace Subsurface.Items.Components
}
}
+ private Vector2 RoundNode(Vector2 position, Hull hull)
+ {
+ position.X = MathUtils.Round(position.X, nodeDistance);
+ if (hull == null)
+ {
+ position.Y = MathUtils.Round(position.Y, nodeDistance);
+ }
+ else
+ {
+ position.Y -= hull.Rect.Y - hull.Rect.Height;
+ position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor);
+ position.Y += hull.Rect.Y -hull.Rect.Height;
+ }
+
+ return position;
+ }
+
private void CleanNodes()
{
for (int i = Nodes.Count - 2; i > 0; i--)
@@ -246,7 +264,7 @@ namespace Subsurface.Items.Components
}
- public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
+ public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing)
{
if (Nodes.Count == 0) return;
@@ -257,15 +275,63 @@ namespace Subsurface.Items.Components
for (int i = 1; i < Nodes.Count; i++)
{
- DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, Color.White);
+ DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, item.Color);
}
if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
{
- DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, Color.White * 0.5f);
+ DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, item.Color * 0.5f);
//nodes.Add(newNodePos);
}
+ if (!editing) return;
+
+ for (int i = 1; i < Nodes.Count; i++)
+ {
+ GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 3, (int)-Nodes[i].Y -3, 6, 6), Color.Red, true, 0.0f);
+
+ if (Vector2.Distance(Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) < 20.0f)
+ {
+ GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
+
+ if (selectedNodeIndex==null && selectedNodeIndex>0 && selectedNodeIndex0)
{
@@ -930,32 +953,6 @@ namespace Subsurface
ObjectProperty.SaveProperties(this, element);
- //var saveProperties = ObjectProperty.GetProperties(this);
- //foreach (var property in saveProperties)
- //{
- // object value = property.GetValue();
- // if (value == null) continue;
-
- // bool dontSave=false;
- // foreach (var ini in property.Attributes.OfType())
- // {
- // if (ini.defaultValue==value)
- // {
- // dontSave = true;
- // break;
- // }
- // }
-
- // if (dontSave) continue;
-
- // element.Add(new XAttribute(property.Name.ToLower(), value));
- //}
-
- //if (tags.Count>0)
- //{
- // element.Add(new XAttribute("tags",string.Join(", ",tags)));
- //}
-
foreach (ItemComponent ic in components)
{
ic.Save(element);
@@ -970,12 +967,22 @@ namespace Subsurface
{
string rectString = ToolBox.GetAttributeString(element, "rect", "0,0,0,0");
string[] rectValues = rectString.Split(',');
+ Rectangle rect = Rectangle.Empty;
+ if (rectValues.Length==4)
+ {
+ rect = new Rectangle(
+ int.Parse(rectValues[0]),
+ int.Parse(rectValues[1]),
+ int.Parse(rectValues[2]),
+ int.Parse(rectValues[3]));
+ } else
+ {
+ rect = new Rectangle(
+ int.Parse(rectValues[0]),
+ int.Parse(rectValues[1]),
+ 0, 0);
+ }
- Rectangle rect = new Rectangle(
- int.Parse(rectValues[0]),
- int.Parse(rectValues[1]),
- int.Parse(rectValues[2]),
- int.Parse(rectValues[3]));
string name = element.Attribute("name").Value;
@@ -986,6 +993,12 @@ namespace Subsurface
if (ip.Name != name) continue;
+ if (rect.Width==0 && rect.Height==0)
+ {
+ rect.Width = (int)ip.Size.X;
+ rect.Height = (int)ip.Size.Y;
+ }
+
Item item = new Item(rect, ip);
item.ID = int.Parse(element.Attribute("ID").Value);
diff --git a/Subsurface/Items/ItemPrefab.cs b/Subsurface/Items/ItemPrefab.cs
index 6b81e7585..c06c83357 100644
--- a/Subsurface/Items/ItemPrefab.cs
+++ b/Subsurface/Items/ItemPrefab.cs
@@ -11,7 +11,7 @@ namespace Subsurface
{
class ItemPrefab : MapEntityPrefab
{
- static string contentFolder = "Content/Items/";
+ //static string contentFolder = "Content/Items/";
string configFile;
@@ -55,6 +55,11 @@ namespace Subsurface
get { return offsetOnSelected; }
}
+ public Vector2 Size
+ {
+ get { return size; }
+ }
+
public override void UpdatePlacing(SpriteBatch spriteBatch, Camera cam)
{
Vector2 position = Submarine.MouseToWorldGrid(cam);
diff --git a/Subsurface/Map/Lights/Light.cs b/Subsurface/Map/Lights/Light.cs
new file mode 100644
index 000000000..b2924d1c4
--- /dev/null
+++ b/Subsurface/Map/Lights/Light.cs
@@ -0,0 +1,61 @@
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace Subsurface.Lights
+{
+ class LightSource
+ {
+
+ private static Texture2D lightTexture;
+
+ private Color color;
+
+ private float range;
+
+ private Texture2D texture;
+
+ public Vector2 Position;
+
+ public Color Color
+ {
+ get { return color; }
+ set { color = value; }
+ }
+
+ public float Range
+ {
+ get { return range; }
+ set
+ {
+ range = MathHelper.Clamp(value, 0.0f, 2048.0f);
+ }
+ }
+
+ public LightSource(Vector2 position, float range, Color color)
+ {
+ Position = position;
+ this.range = range;
+ this.color = color;
+
+ if (lightTexture == null)
+ {
+ lightTexture = Game1.TextureLoader.FromFile("Content/Lights/light.png");
+ }
+
+ texture = lightTexture;
+
+ Game1.LightManager.AddLight(this);
+ }
+
+ public void Draw(SpriteBatch spriteBatch)
+ {
+ Vector2 center = new Vector2(lightTexture.Width / 2, lightTexture.Height / 2);
+ float scale = range / ((float)lightTexture.Width / 2.0f);
+ spriteBatch.Draw(lightTexture, new Vector2(Position.X, -Position.Y), null, color, 0, center, scale, SpriteEffects.None, 1);
+ }
+ }
+}
diff --git a/Subsurface/Map/Lights/LightManager.cs b/Subsurface/Map/Lights/LightManager.cs
index 749ce356e..b8eb9c6a7 100644
--- a/Subsurface/Map/Lights/LightManager.cs
+++ b/Subsurface/Map/Lights/LightManager.cs
@@ -1,5 +1,6 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
+using System.Collections.Generic;
namespace Subsurface.Lights
{
@@ -7,16 +8,126 @@ namespace Subsurface.Lights
{
public static Vector2 ViewPos;
- public static bool FowEnabled = true;
+ public Color AmbientLight;
- public static void DrawFow(GraphicsDevice graphics, Camera cam)
+ RenderTarget2D lightMap;
+
+ private static Texture2D alphaClearTexture;
+
+ private List lights;
+
+ public bool FowEnabled = true;
+
+ public bool LightingEnabled = true;
+
+ public RenderTarget2D LightMap
+ {
+ get { return lightMap; }
+ }
+
+ public LightManager(GraphicsDevice graphics)
+ {
+ lights = new List();
+
+ AmbientLight = new Color(80, 80, 80, 255);
+
+ var pp = graphics.PresentationParameters;
+
+ lightMap = new RenderTarget2D(graphics, Game1.GraphicsWidth, Game1.GraphicsHeight, false,
+ pp.BackBufferFormat, pp.DepthStencilFormat, pp.MultiSampleCount,
+ RenderTargetUsage.DiscardContents);
+
+
+ if (alphaClearTexture==null)
+ {
+ alphaClearTexture = Game1.TextureLoader.FromFile("Content/Lights/alphaOne.png");
+ }
+ }
+
+ public void AddLight(LightSource light)
+ {
+ lights.Add(light);
+ }
+
+ public void RemoveLight(LightSource light)
+ {
+ lights.Remove(light);
+ }
+
+ public void DrawFow(GraphicsDevice graphics, Camera cam, Vector2 pos)
{
if (!FowEnabled) return;
foreach (ConvexHull convexHull in ConvexHull.list)
{
- convexHull.DrawShadows(graphics, cam, ViewPos);
+ convexHull.DrawShadows(graphics, cam, pos);
}
}
+
+ public void DrawLightmap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam)
+ {
+ graphics.SetRenderTarget(lightMap);
+
+ //clear to some small ambient light
+ graphics.Clear(AmbientLight);
+
+ foreach (LightSource light in lights)
+ {
+ //clear alpha to 1
+ ClearAlphaToOne(graphics, spriteBatch);
+
+ //draw all shadows
+ //write only to the alpha channel, which sets alpha to 0
+ //graphics.RasterizerState = RasterizerState.CullNone;
+ //graphics.BlendState = CustomBlendStates.WriteToAlpha;
+
+ //foreach (ConvexHull ch in ConvexHull.list)
+ //{
+ // //draw shadow
+ // ch.DrawShadows(graphics, cam, light.Position);
+ //}
+
+ //draw the light shape
+ //where Alpha is 0, nothing will be written
+ spriteBatch.Begin(SpriteSortMode.Immediate, CustomBlendStates.MultiplyWithAlpha, null, null, null, null, cam.Transform);
+ light.Draw(spriteBatch);
+ spriteBatch.End();
+ }
+ //clear alpha, to avoid messing stuff up later
+ ClearAlphaToOne(graphics, spriteBatch);
+ graphics.SetRenderTarget(null);
+ }
+
+ private void ClearAlphaToOne(GraphicsDevice graphics, SpriteBatch spriteBatch)
+ {
+ spriteBatch.Begin(SpriteSortMode.Immediate, CustomBlendStates.WriteToAlpha);
+ spriteBatch.Draw(alphaClearTexture, new Rectangle(0, 0,graphics.Viewport.Width, graphics.Viewport.Height), Color.White);
+ spriteBatch.End();
+ }
+ }
+
+
+ class CustomBlendStates
+ {
+ static CustomBlendStates()
+ {
+ Multiplicative = new BlendState();
+ Multiplicative.ColorSourceBlend = Multiplicative.AlphaSourceBlend = Blend.Zero;
+ Multiplicative.ColorDestinationBlend = Multiplicative.AlphaDestinationBlend = Blend.SourceColor;
+ Multiplicative.ColorBlendFunction = Multiplicative.AlphaBlendFunction = BlendFunction.Add;
+
+ WriteToAlpha = new BlendState();
+ WriteToAlpha.ColorWriteChannels = ColorWriteChannels.Alpha;
+
+ MultiplyWithAlpha = new BlendState();
+ MultiplyWithAlpha.ColorDestinationBlend = MultiplyWithAlpha.AlphaDestinationBlend = Blend.One;
+ MultiplyWithAlpha.ColorSourceBlend = MultiplyWithAlpha.AlphaSourceBlend = Blend.DestinationAlpha;
+ }
+ public static BlendState Multiplicative { get; private set; }
+ public static BlendState WriteToAlpha { get; private set; }
+ public static BlendState MultiplyWithAlpha { get; private set; }
+
+
+
}
}
diff --git a/Subsurface/Map/Map.cs b/Subsurface/Map/Map.cs
index e48c16ab4..fb91ecd1f 100644
--- a/Subsurface/Map/Map.cs
+++ b/Subsurface/Map/Map.cs
@@ -22,9 +22,9 @@ namespace Subsurface
private int seed;
private int size;
- private Texture2D iceTexture;
- private Texture2D iceCraters;
- private Texture2D iceCrack;
+ private static Texture2D iceTexture;
+ private static Texture2D iceCraters;
+ private static Texture2D iceCrack;
private Location currentLocation;
private Location selectedLocation;
@@ -61,9 +61,9 @@ namespace Subsurface
connections = new List();
- iceTexture = Game1.TextureLoader.FromFile("Content/Map/iceSurface.png");
- iceCraters = Game1.TextureLoader.FromFile("Content/Map/iceCraters.png");
- iceCrack = Game1.TextureLoader.FromFile("Content/Map/iceCrack.png");
+ if (iceTexture==null) iceTexture = Game1.TextureLoader.FromFile("Content/Map/iceSurface.png");
+ if (iceCraters == null) iceCraters = Game1.TextureLoader.FromFile("Content/Map/iceCraters.png");
+ if (iceCrack == null) iceCrack = Game1.TextureLoader.FromFile("Content/Map/iceCrack.png");
Rand.SetSyncedSeed(this.seed);
@@ -151,14 +151,16 @@ namespace Subsurface
for (int i = connections.Count - 1; i >= 0; i--)
{
+ i = Math.Min(i, connections.Count - 1);
+
LocationConnection connection = connections[i];
- for (int n = i - 1; n >= 0; n--)
+ for (int n = Math.Min(i - 1,connections.Count - 1); n >= 0; n--)
{
if (connection.Locations.Contains(connections[n].Locations[0])
&& connection.Locations.Contains(connections[n].Locations[1]))
{
- connections.RemoveAt(i);
+ connections.RemoveAt(n);
}
}
}
diff --git a/Subsurface/Map/MapEntity.cs b/Subsurface/Map/MapEntity.cs
index 33e751983..8ff2201a3 100644
--- a/Subsurface/Map/MapEntity.cs
+++ b/Subsurface/Map/MapEntity.cs
@@ -37,6 +37,21 @@ namespace Subsurface
protected bool isSelected;
+ private static bool disableSelect;
+ public static bool DisableSelect
+ {
+ get { return disableSelect; }
+ set {
+ disableSelect = value;
+ if (disableSelect==true)
+ {
+ startMovingPos = Vector2.Zero;
+ selectionSize = Vector2.Zero;
+ selectionPos = Vector2.Zero;
+ }
+ }
+ }
+
public bool MoveWithLevel
{
get;
@@ -174,6 +189,12 @@ namespace Subsurface
{
if (GUIComponent.MouseOn != null) return;
+ if (DisableSelect)
+ {
+ DisableSelect = false;
+ return;
+ }
+
foreach (MapEntity e in mapEntityList)
{
e.isHighlighted = false;
@@ -189,8 +210,7 @@ namespace Subsurface
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Delete))
{
- foreach (MapEntity e in selectedList)
- e.Remove();
+ foreach (MapEntity e in selectedList) e.Remove();
selectedList.Clear();
}
@@ -209,7 +229,7 @@ namespace Subsurface
e.isSelected = false;
}
- if (highLightedEntity!=null)
+ if (highLightedEntity != null)
highLightedEntity.isHighlighted = true;
foreach (MapEntity e in selectedList)
@@ -269,7 +289,6 @@ namespace Subsurface
foreach (MapEntity e2 in selectedList)
{
- Debug.WriteLine(e.ID+", "+e2.ID);
if (e.ID == e2.ID) alreadySelected = true;
}
@@ -359,6 +378,18 @@ namespace Subsurface
editingHUD = null;
}
}
+
+ public static void SelectEntity(MapEntity entity)
+ {
+ foreach (MapEntity e in selectedList)
+ {
+ e.isSelected = false;
+ }
+ selectedList.Clear();
+
+ entity.isSelected = true;
+ selectedList.Add(entity);
+ }
public virtual void DrawEditing(SpriteBatch spriteBatch, Camera cam) {}
diff --git a/Subsurface/Map/MapEntityPrefab.cs b/Subsurface/Map/MapEntityPrefab.cs
index eda03ebec..08e1f8492 100644
--- a/Subsurface/Map/MapEntityPrefab.cs
+++ b/Subsurface/Map/MapEntityPrefab.cs
@@ -25,9 +25,7 @@ namespace Subsurface
//is it possible to stretch the entity horizontally/vertically
protected bool resizeHorizontal;
protected bool resizeVertical;
-
-
-
+
//which prefab has been selected for placing
protected static MapEntityPrefab selected;
@@ -46,7 +44,15 @@ namespace Subsurface
get { return isLinkable; }
}
+ public bool ResizeHorizontal
+ {
+ get { return resizeHorizontal; }
+ }
+ public bool ResizeVertical
+ {
+ get { return resizeVertical; }
+ }
public static void Init()
{
diff --git a/Subsurface/Map/Submarine.cs b/Subsurface/Map/Submarine.cs
index ca9de2c6d..627b6052e 100644
--- a/Subsurface/Map/Submarine.cs
+++ b/Subsurface/Map/Submarine.cs
@@ -825,6 +825,7 @@ namespace Subsurface
foreach (Item item in Item.itemList)
{
+ System.Diagnostics.Debug.WriteLine(item.ID);
foreach (ItemComponent ic in item.components)
{
ic.OnMapLoaded();
diff --git a/Subsurface/Networking/GameClient.cs b/Subsurface/Networking/GameClient.cs
index b31dfcd64..718139b60 100644
--- a/Subsurface/Networking/GameClient.cs
+++ b/Subsurface/Networking/GameClient.cs
@@ -74,8 +74,8 @@ namespace Subsurface.Networking
// Create new instance of configs. Parameter is "application Id". It has to be same on client and server.
NetPeerConfiguration Config = new NetPeerConfiguration("subsurface");
- //Config.SimulatedLoss = 0.2f;
- //Config.SimulatedMinimumLatency = 0.25f;
+ Config.SimulatedLoss = 0.2f;
+ Config.SimulatedMinimumLatency = 0.25f;
// Create new client, with previously created configs
client = new NetClient(Config);
@@ -541,8 +541,8 @@ namespace Subsurface.Networking
break;
}
- int byteCount = Rand.Int(100);
- for (int i = 0; i
+ /// sends some random data to the clients
+ /// use for debugging purposes
+ ///
+ public void SendRandomData()
+ {
+ NetOutgoingMessage msg = Server.CreateMessage();
+ switch (Rand.Int(5))
+ {
+ case 0:
+ msg.Write((byte)PacketTypes.NetworkEvent);
+ msg.Write((byte)Enum.GetNames(typeof(NetworkEventType)).Length);
+ msg.Write(Rand.Int(MapEntity.mapEntityList.Count));
+ break;
+ case 1:
+ msg.Write((byte)PacketTypes.NetworkEvent);
+ msg.Write((byte)NetworkEventType.UpdateComponent);
+ msg.Write((int)Item.itemList[Rand.Int(Item.itemList.Count)].ID);
+ msg.Write(Rand.Int(8));
+ break;
+ case 2:
+ msg.Write((byte)Enum.GetNames(typeof(PacketTypes)).Length);
+ break;
+ case 3:
+ msg.Write((byte)PacketTypes.UpdateNetLobby);
+ break;
+ }
+
+ int bitCount = Rand.Int(100);
+ for (int i = 0; i < bitCount; i++)
+ {
+ msg.Write((Rand.Int(2) == 0) ? true : false);
+ }
+ SendMessage(msg, (Rand.Int(2) == 0) ? NetDeliveryMethod.ReliableOrdered : NetDeliveryMethod.Unreliable, null);
+
+ }
+
public override void Disconnect()
{
Server.Shutdown("");
diff --git a/Subsurface/Screens/EditMapScreen.cs b/Subsurface/Screens/EditMapScreen.cs
index e0f4c38b3..d6fa34720 100644
--- a/Subsurface/Screens/EditMapScreen.cs
+++ b/Subsurface/Screens/EditMapScreen.cs
@@ -255,16 +255,28 @@ namespace Subsurface
if (characterMode)
{
- if (dummyCharacter != null && dummyCharacter.SelectedConstruction != null)
+ if (dummyCharacter != null)
{
- if (dummyCharacter.SelectedConstruction == dummyCharacter.ClosestItem)
+ foreach (Item item in dummyCharacter.SelectedItems)
{
- dummyCharacter.SelectedConstruction.DrawHUD(spriteBatch, dummyCharacter);
+ if (item == null) continue;
+ item.SetTransform(dummyCharacter.SimPosition, 0.0f);
+
+ item.Update(cam, (float)deltaTime);
}
- else
+
+ if (dummyCharacter.SelectedConstruction != null)
{
- dummyCharacter.SelectedConstruction = null;
+ if (dummyCharacter.SelectedConstruction == dummyCharacter.ClosestItem)
+ {
+ dummyCharacter.SelectedConstruction.DrawHUD(spriteBatch, dummyCharacter);
+ }
+ else
+ {
+ dummyCharacter.SelectedConstruction = null;
+ }
}
+
}
if (PlayerInput.GetMouseState.LeftButton != ButtonState.Pressed)
diff --git a/Subsurface/Screens/GameScreen.cs b/Subsurface/Screens/GameScreen.cs
index 5888156fe..6b6b58c43 100644
--- a/Subsurface/Screens/GameScreen.cs
+++ b/Subsurface/Screens/GameScreen.cs
@@ -147,6 +147,14 @@ namespace Subsurface
public void DrawMap(GraphicsDevice graphics, SpriteBatch spriteBatch)
{
+
+
+ Game1.LightManager.DrawLightmap(graphics, spriteBatch, cam);
+
+
+
+
+
//----------------------------------------------------------------------------------------
//1. draw the characters and the parts of the map that are behind them
//----------------------------------------------------------------------------------------
@@ -282,7 +290,17 @@ namespace Subsurface
if (Game1.Level != null) Game1.Level.Render(graphics, cam);
- LightManager.DrawFow(graphics,cam);
+ if (Game1.LightManager.LightingEnabled)
+ {
+ //multiply scene with lightmap
+ spriteBatch.Begin(SpriteSortMode.Immediate, CustomBlendStates.Multiplicative);
+ spriteBatch.Draw(Game1.LightManager.LightMap, Vector2.Zero, Color.White);
+ spriteBatch.End();
+ }
+
+
+ Game1.LightManager.DrawFow(graphics,cam,LightManager.ViewPos);
+
}
}
}
diff --git a/Subsurface/Screens/NetLobbyScreen.cs b/Subsurface/Screens/NetLobbyScreen.cs
index 6acb63cf7..c18d87205 100644
--- a/Subsurface/Screens/NetLobbyScreen.cs
+++ b/Subsurface/Screens/NetLobbyScreen.cs
@@ -148,7 +148,7 @@ namespace Subsurface
public override void Select()
{
- Lights.LightManager.FowEnabled = false;
+ Game1.LightManager.FowEnabled = false;
infoFrame.ClearChildren();
@@ -215,21 +215,23 @@ namespace Subsurface
seedBox.Enabled = (Game1.Server != null);
LevelSeed = ToolBox.RandomSeed(8);
- var serverName = new GUITextBlock(new Rectangle(0, 0, 200, 30),
- "Server: ", GUI.style, Alignment.Left, Alignment.TopLeft, infoFrame);
+ var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.style, infoFrame);
serverName.TextGetter = GetServerName;
+ serverName.Enabled = Game1.Server != null;
+ serverName.OnTextChanged = ChangeServerName;
+ ServerName = "Server";
var serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70),null,null, Alignment.TopLeft, Alignment.TopLeft, GUI.style, infoFrame);
- serverMessage.Enabled = false;
+ serverMessage.Enabled = Game1.Server != null;
serverMessage.Wrap = true;
+ serverMessage.TextGetter = GetServerMessage;
+ serverMessage.OnTextChanged = UpdateServerMessage;
if (IsServer && Game1.Server != null)
{
GUIButton startButton = new GUIButton(new Rectangle(0, 0, 200, 30), "Start", Alignment.TopRight, GUI.style, infoFrame);
startButton.OnClicked = Game1.Server.StartGame;
-
- serverMessage.Enabled = true;
-
+
//mapList.OnSelected = new GUIListBox.OnSelectedHandler(Game1.server.UpdateNetLobby);
modeList.OnSelected = Game1.Server.UpdateNetLobby;
durationBar.OnMoved = Game1.Server.UpdateNetLobby;
@@ -301,6 +303,24 @@ namespace Subsurface
return true;
}
+ public bool ChangeServerName(GUITextBox textBox, string text)
+ {
+ if (Game1.Server == null) return false;
+ ServerName = text;
+ Game1.Server.UpdateNetLobby(null);
+
+ return true;
+ }
+
+ public bool UpdateServerMessage(GUITextBox textBox, string text)
+ {
+ if (Game1.Server == null) return false;
+ ServerMessage = text;
+ Game1.Server.UpdateNetLobby(null);
+
+ return true;
+ }
+
public void AddPlayer(Client client)
{
@@ -539,6 +559,7 @@ namespace Subsurface
}
msg.Write(ServerName);
+ msg.Write(ServerMessage);
msg.Write(modeList.SelectedIndex-1);
msg.Write(durationBar.BarScroll);
@@ -558,50 +579,80 @@ namespace Subsurface
public void ReadData(NetIncomingMessage msg)
{
- string mapName = msg.ReadString();
- string md5Hash = msg.ReadString();
+ string mapName="", md5Hash="";
+
+ int modeIndex = 0;
+ float durationScroll = 0.0f;
+ string levelSeed = "";
+
+ try
+ {
+ mapName = msg.ReadString();
+ md5Hash = msg.ReadString();
+
+ ServerName = msg.ReadString();
+ ServerMessage = msg.ReadString();
+
+ modeIndex = msg.ReadInt32();
+
+ durationScroll = msg.ReadFloat();
+
+ levelSeed = msg.ReadString();
+ }
+
+ catch
+ {
+ return;
+ }
TrySelectMap(mapName, md5Hash);
- ServerName = msg.ReadString();
+ modeList.Select(modeIndex);
- //mapList.Select(msg.ReadInt32());
- modeList.Select(msg.ReadInt32());
+ durationBar.BarScroll = durationScroll;
- durationBar.BarScroll = msg.ReadFloat();
+ LevelSeed = levelSeed;
- LevelSeed = msg.ReadString();
-
- int playerCount = msg.ReadInt32();
- for (int i = 0; i < playerCount; i++)
+ try
{
- int clientID = msg.ReadInt32();
- string jobName = msg.ReadString();
-
- Client client = null;
- GUITextBlock textBlock = null;
- foreach (GUIComponent child in playerList.children)
+ int playerCount = msg.ReadInt32();
+
+ for (int i = 0; i < playerCount; i++)
{
- Client tempClient = child.UserData as Client;
- if (tempClient == null || tempClient.ID != clientID) continue;
-
- client = tempClient;
- textBlock = child as GUITextBlock;
- break;
- }
- if (client == null) continue;
+ int clientID = msg.ReadInt32();
+ string jobName = msg.ReadString();
- client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
+ Client client = null;
+ GUITextBlock textBlock = null;
+ foreach (GUIComponent child in playerList.children)
+ {
+ Client tempClient = child.UserData as Client;
+ if (tempClient == null || tempClient.ID != clientID) continue;
+
+ client = tempClient;
+ textBlock = child as GUITextBlock;
+ break;
+ }
+ if (client == null) continue;
+
+ client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
- textBlock.Text = client.name + ((client.assignedJob==null) ? "" : " (" + client.assignedJob.Name + ")");
+ textBlock.Text = client.name + ((client.assignedJob==null) ? "" : " (" + client.assignedJob.Name + ")");
- if (clientID == Game1.Client.ID)
- {
- Game1.Client.CharacterInfo.Job = new Job(client.assignedJob);
- Game1.Client.CharacterInfo.Name = client.name;
- UpdatePreviewPlayer(Game1.Client.CharacterInfo);
+ if (clientID == Game1.Client.ID)
+ {
+ Game1.Client.CharacterInfo.Job = new Job(client.assignedJob);
+ Game1.Client.CharacterInfo.Name = client.name;
+ UpdatePreviewPlayer(Game1.Client.CharacterInfo);
+ }
}
}
+
+ catch
+ {
+ return;
+ }
+
}
}
diff --git a/Subsurface/Subsurface.csproj b/Subsurface/Subsurface.csproj
index 61944b51d..8c8b60537 100644
--- a/Subsurface/Subsurface.csproj
+++ b/Subsurface/Subsurface.csproj
@@ -68,6 +68,7 @@
+
@@ -272,6 +273,13 @@
PreserveNewest
+
+ PreserveNewest
+
+
+ Designer
+ PreserveNewest
+
PreserveNewest
Designer
@@ -380,6 +388,12 @@
PreserveNewest
+
+ PreserveNewest
+
+
+ PreserveNewest
+
PreserveNewest
@@ -679,6 +693,10 @@
PreserveNewest
+
+
+ PreserveNewest
+
PreserveNewest
@@ -763,6 +781,9 @@
PreserveNewest
+
+ PreserveNewest
+
PreserveNewest
diff --git a/Subsurface/Subsurface.csproj.user b/Subsurface/Subsurface.csproj.user
index 505c3a0bf..693505ea4 100644
--- a/Subsurface/Subsurface.csproj.user
+++ b/Subsurface/Subsurface.csproj.user
@@ -9,6 +9,6 @@
en-US
false
- ProjectFiles
+ ShowAllFiles
\ No newline at end of file
diff --git a/Subsurface/Utils/Rand.cs b/Subsurface/Utils/Rand.cs
index eefd649bc..a564feb9f 100644
--- a/Subsurface/Utils/Rand.cs
+++ b/Subsurface/Utils/Rand.cs
@@ -18,38 +18,19 @@ namespace Subsurface
public static float Range(float minimum, float maximum, bool local = true)
{
- if (local)
- {
- return (float)localRandom.NextDouble() * (maximum - minimum) + minimum;
- }
- else
- {
- return (float)syncedRandom.NextDouble() * (maximum - minimum) + minimum;
- }
+ return (float)(local ? localRandom : syncedRandom).NextDouble() * (maximum - minimum) + minimum;
+
}
public static int Range(int minimum, int maximum, bool local = true)
{
- if (local)
- {
- return localRandom.Next(maximum - minimum) + minimum;
- }
- else
- {
- return syncedRandom.Next(maximum - minimum) + minimum;
- }
+ return (local ? localRandom : syncedRandom).Next(maximum - minimum) + minimum;
+
}
public static int Int(int max = int.MaxValue, bool local = true)
{
- if (local)
- {
- return localRandom.Next(max);
- }
- else
- {
- return syncedRandom.Next(max);
- }
+ return (local ? localRandom : syncedRandom).Next(max);
}
public static Vector2 Vector(float length = 1.0f, bool local = true)
diff --git a/Subsurface_Solution.v12.suo b/Subsurface_Solution.v12.suo
index bc70bd488..fb768adb0 100644
Binary files a/Subsurface_Solution.v12.suo and b/Subsurface_Solution.v12.suo differ