Lights, colored items (only used for wires atm)

This commit is contained in:
Regalis
2015-07-22 20:22:50 +03:00
parent 9a7eae8ace
commit 4820e55e05
51 changed files with 726 additions and 191 deletions
+61
View File
@@ -0,0 +1,61 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Subsurface.Lights
{
class LightSource
{
private static Texture2D lightTexture;
private Color color;
private float range;
private Texture2D texture;
public Vector2 Position;
public Color Color
{
get { return color; }
set { color = value; }
}
public float Range
{
get { return range; }
set
{
range = MathHelper.Clamp(value, 0.0f, 2048.0f);
}
}
public LightSource(Vector2 position, float range, Color color)
{
Position = position;
this.range = range;
this.color = color;
if (lightTexture == null)
{
lightTexture = Game1.TextureLoader.FromFile("Content/Lights/light.png");
}
texture = lightTexture;
Game1.LightManager.AddLight(this);
}
public void Draw(SpriteBatch spriteBatch)
{
Vector2 center = new Vector2(lightTexture.Width / 2, lightTexture.Height / 2);
float scale = range / ((float)lightTexture.Width / 2.0f);
spriteBatch.Draw(lightTexture, new Vector2(Position.X, -Position.Y), null, color, 0, center, scale, SpriteEffects.None, 1);
}
}
}