Lights, colored items (only used for wires atm)
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@@ -20,7 +20,9 @@ namespace Subsurface.Items.Components
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Connection[] connections;
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private Vector2 newNodePos;
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private static int? selectedNodeIndex;
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public Wire(Item item, XElement element)
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: base(item, element)
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{
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@@ -34,14 +36,14 @@ namespace Subsurface.Items.Components
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connections = new Connection[2];
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}
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public override void Move(Vector2 amount)
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{
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amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount);
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for (int i = 0; i<Nodes.Count; i++)
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{
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Nodes[i] += amount;
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}
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//for (int i = 0; i<Nodes.Count; i++)
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//{
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// Nodes[i] += amount;
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//}
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}
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public Connection OtherConnection(Connection connection)
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@@ -151,7 +153,7 @@ namespace Subsurface.Items.Components
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position.Y += item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height;
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}
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newNodePos = position;
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newNodePos = RoundNode(item.Position, item.CurrentHull);
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//if (Vector2.Distance(position, nodes[nodes.Count - 1]) > nodeDistance*10)
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//{
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@@ -170,14 +172,13 @@ namespace Subsurface.Items.Components
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public override bool Use(float deltaTime, Character character = null)
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{
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if (character == Character.Controlled && character.SelectedConstruction != null) return false;
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if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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{
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Nodes.Add(newNodePos);
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newNodePos = Vector2.Zero;
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}
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return true;
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}
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@@ -213,6 +214,23 @@ namespace Subsurface.Items.Components
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}
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}
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private Vector2 RoundNode(Vector2 position, Hull hull)
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{
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position.X = MathUtils.Round(position.X, nodeDistance);
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if (hull == null)
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{
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position.Y = MathUtils.Round(position.Y, nodeDistance);
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}
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else
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{
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position.Y -= hull.Rect.Y - hull.Rect.Height;
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position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor);
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position.Y += hull.Rect.Y -hull.Rect.Height;
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}
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return position;
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}
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private void CleanNodes()
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{
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for (int i = Nodes.Count - 2; i > 0; i--)
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@@ -246,7 +264,7 @@ namespace Subsurface.Items.Components
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing)
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{
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if (Nodes.Count == 0) return;
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@@ -257,15 +275,63 @@ namespace Subsurface.Items.Components
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for (int i = 1; i < Nodes.Count; i++)
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{
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DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, Color.White);
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DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, item.Color);
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}
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if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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{
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DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, Color.White * 0.5f);
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DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, item.Color * 0.5f);
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//nodes.Add(newNodePos);
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}
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if (!editing) return;
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for (int i = 1; i < Nodes.Count; i++)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 3, (int)-Nodes[i].Y -3, 6, 6), Color.Red, true, 0.0f);
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if (Vector2.Distance(Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) < 20.0f)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
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if (selectedNodeIndex==null && selectedNodeIndex>0 && selectedNodeIndex<Nodes.Count-1)
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{
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if ( PlayerInput.LeftButtonDown())
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{
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MapEntity.SelectEntity(item);
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selectedNodeIndex = i;
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}
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else
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{
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Nodes.RemoveAt(i);
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break;
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}
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}
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}
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}
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if (PlayerInput.LeftButtonDown())
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{
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if (selectedNodeIndex!=null && item.IsSelected)
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{
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MapEntity.DisableSelect = true;
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Nodes[(int)selectedNodeIndex] = Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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Vector2 pos = Nodes[(int)selectedNodeIndex];
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Nodes[(int)selectedNodeIndex] = RoundNode(Nodes[(int)selectedNodeIndex], Hull.FindHull(Nodes[(int)selectedNodeIndex]));
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MapEntity.SelectEntity(item);
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}
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}
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else
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{
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//if (selectedNodeIndex != null) MapEntity.SelectEntity(item); ;
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selectedNodeIndex = null;
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}
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}
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private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i, Color color)
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