Lights, colored items (only used for wires atm)
This commit is contained in:
@@ -141,7 +141,7 @@ namespace Subsurface.Items.Components
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}
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public override void Draw(SpriteBatch spriteBatch)
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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base.Draw(spriteBatch);
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@@ -250,8 +250,8 @@ namespace Subsurface.Items.Components
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linkedGap.Open = 1.0f;
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if (convexHull2 != null) convexHull2.Enabled = false;
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}
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public override void Draw(SpriteBatch spriteBatch)
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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Color color = (item.IsSelected) ? Color.Green : Color.White;
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color = color * (item.Condition / 100.0f);
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@@ -81,6 +81,8 @@ namespace Subsurface.Items.Components
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handlePos[i - 1] = ConvertUnits.ToSimUnits(handlePos[i - 1]);
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}
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canBePicked = true;
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//holdAngle = ToolBox.GetAttributeFloat(element, "holdangle", 0.0f);
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//holdAngle = MathHelper.ToRadians(holdAngle);
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}
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@@ -160,6 +162,8 @@ namespace Subsurface.Items.Components
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// return false;
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//}
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if (attached) return false;
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item.body = body;
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item.body.Enabled = true;
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@@ -173,8 +173,8 @@ namespace Subsurface.Items.Components
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//isActive = true;
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}
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public override void Draw(SpriteBatch spriteBatch)
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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if (!isActive) return;
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@@ -293,7 +293,7 @@ namespace Subsurface
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/// <summary>a character has dropped the item</summary>
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public virtual void Drop(Character dropper) { }
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public virtual void Draw(SpriteBatch spriteBatch) { }
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public virtual void Draw(SpriteBatch spriteBatch, bool editing = false) { }
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public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
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@@ -281,7 +281,7 @@ namespace Subsurface.Items.Components
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return true;
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}
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public override void Draw(SpriteBatch spriteBatch)
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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base.Draw(spriteBatch);
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@@ -173,7 +173,7 @@ namespace Subsurface.Items.Components
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voltage = 0.0f;
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}
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public override void Draw(SpriteBatch spriteBatch)
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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base.Draw(spriteBatch);
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@@ -53,11 +53,6 @@ namespace Subsurface.Items.Components
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"power", fullPower / Math.Max(fullLoad, 1.0f));
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if (-pt.currPowerConsumption > pt.powerLoad * 2.0f) pt.item.Condition = 0.0f;
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}
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else
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{
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//p.Power = fullPower;
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}
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}
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@@ -61,7 +61,8 @@ namespace Subsurface.Items.Components
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
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{
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if (connection.Name=="power_in") voltage = power;
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if (currPowerConsumption == 0.0f) voltage = 0.0f;
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if (connection.Name == "power_in" || connection.Name == "power") voltage = power;
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -239,7 +239,7 @@ namespace Subsurface.Items.Components
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}
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}
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public override void Draw(SpriteBatch spriteBatch)
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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base.Draw(spriteBatch);
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@@ -339,29 +339,31 @@ namespace Subsurface.Items.Components
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int textX = (int)start.X;
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float connLength = 10.0f;
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Color color = (wireEquipped) ? Color.Gray : Color.White;
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float alpha = wireEquipped ? 0.5f : 1.0f;
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//Color color = (wireEquipped) ? wireItem.Color * 0.5f : wireItem.Color;
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if (Math.Abs(end.X-start.X)<connLength*6.0f)
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{
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wireVertical.DrawTiled(spriteBatch,
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new Vector2(end.X - wireVertical.size.X / 2, end.Y + connLength),
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new Vector2(wireVertical.size.X, (float)Math.Abs(end.Y - start.Y)), color);
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new Vector2(end.X - wireVertical.size.X / 2, end.Y + connLength),
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new Vector2(wireVertical.size.X, (float)Math.Abs(end.Y - start.Y)), wireItem.Color * alpha);
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textX = (int)end.X;
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connector.Draw(spriteBatch, end, color);
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connector.Draw(spriteBatch, end, Color.White*alpha);
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}
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else
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{
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Vector2 pos = new Vector2(start.X, end.Y + wireCorner.size.Y) - wireVertical.size / 2;
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Vector2 size = new Vector2(wireVertical.size.X, (float)Math.Abs((end.Y + wireCorner.size.Y) - start.Y));
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wireVertical.DrawTiled(spriteBatch, pos, size, color);
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wireVertical.DrawTiled(spriteBatch, pos, size, wireItem.Color * alpha);
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Rectangle rect = new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
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if (!wireEquipped && rect.Contains(PlayerInput.MousePosition)) mouseOn = true;
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float dir = (end.X > start.X) ? -1.0f : 1.0f;
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wireCorner.Draw(spriteBatch,
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new Vector2(start.X, end.Y), color, 0.0f, 1.0f,
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wireCorner.Draw(spriteBatch,
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new Vector2(start.X, end.Y), wireItem.Color * alpha, 0.0f, 1.0f,
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(end.X > start.X) ? SpriteEffects.None : SpriteEffects.FlipHorizontally);
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float wireStartX = start.X - wireCorner.size.X / 2 * dir;
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@@ -370,11 +372,11 @@ namespace Subsurface.Items.Components
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pos = new Vector2(Math.Min(wireStartX,wireEndX), end.Y - wireVertical.size.Y / 2);
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size = new Vector2(Math.Abs(wireStartX - wireEndX), wireHorizontal.size.Y);
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wireHorizontal.DrawTiled(spriteBatch, pos, size, color);
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wireHorizontal.DrawTiled(spriteBatch, pos, size, wireItem.Color * alpha);
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rect = new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y);
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if (!wireEquipped && rect.Contains(PlayerInput.MousePosition)) mouseOn = true;
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connector.Draw(spriteBatch, end, color, -MathHelper.PiOver2*dir);
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connector.Draw(spriteBatch, end, Color.White*alpha, -MathHelper.PiOver2 * dir);
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}
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if (draggingConnected == null && !wireEquipped)
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@@ -1,13 +1,33 @@
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using Microsoft.Xna.Framework;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Subsurface.Lights;
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using System;
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using System.Xml.Linq;
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namespace Subsurface.Items.Components
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{
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class LightComponent : ItemComponent
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class LightComponent : Powered
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{
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private Color lightColor;
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private Sprite sprite;
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//private Sprite sprite;
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LightSource light;
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float range;
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float lightBrightness;
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[HasDefaultValue(100.0f, true)]
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public float Range
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{
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get { return range; }
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set
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{
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range = MathHelper.Clamp(value, 0.0f, 2048.0f);
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}
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}
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[InGameEditable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
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public string LightColor
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@@ -19,27 +39,74 @@ namespace Subsurface.Items.Components
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}
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}
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public override void Move(Vector2 amount)
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{
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light.Position += amount;
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}
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public LightComponent(Item item, XElement element)
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: base (item, element)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "sprite") continue;
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sprite = new Sprite(subElement);
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break;
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}
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//foreach (XElement subElement in element.Elements())
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//{
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// if (subElement.Name.ToString().ToLower() != "sprite") continue;
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// sprite = new Sprite(subElement);
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// break;
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//}
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light = new LightSource(item.Position, 100.0f, Color.White);
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isActive = true;
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//lightColor = new Color(ToolBox.GetAttributeVector4(element, "color", Vector4.One));
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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public override void Update(float deltaTime, Camera cam)
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{
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if (!isActive || sprite==null) return;
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sprite.Draw(spriteBatch, new Vector2(item.Position.X, -item.Position.Y), 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None);
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base.Update(deltaTime, cam);
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if (item.body != null)
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{
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light.Position = ConvertUnits.ToDisplayUnits(item.body.Position);
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}
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if (powerConsumption == 0.0f)
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{
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voltage = 1.0f;
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}
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else
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{
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currPowerConsumption = powerConsumption;
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}
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if (voltage < Rand.Range(0.0f, minVoltage))
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{
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lightBrightness = 0.0f;
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}
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else
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{
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lightBrightness = MathHelper.Lerp(lightBrightness, Math.Min(voltage, 1.0f), 0.1f);
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}
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light.Color = lightColor * lightBrightness;
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light.Range = range * (float)Math.Sqrt(lightBrightness);
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voltage = 0.0f;
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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if (!isActive)
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{
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light.Color = Color.Transparent;
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}
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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{
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base.ReceiveSignal(signal, connection, sender, power);
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switch (connection.Name)
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{
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case "toggle":
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@@ -20,7 +20,9 @@ namespace Subsurface.Items.Components
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Connection[] connections;
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private Vector2 newNodePos;
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private static int? selectedNodeIndex;
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public Wire(Item item, XElement element)
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: base(item, element)
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{
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@@ -34,14 +36,14 @@ namespace Subsurface.Items.Components
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connections = new Connection[2];
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}
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public override void Move(Vector2 amount)
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{
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amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount);
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for (int i = 0; i<Nodes.Count; i++)
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{
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Nodes[i] += amount;
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}
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//for (int i = 0; i<Nodes.Count; i++)
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//{
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// Nodes[i] += amount;
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//}
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}
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public Connection OtherConnection(Connection connection)
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@@ -151,7 +153,7 @@ namespace Subsurface.Items.Components
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position.Y += item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height;
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}
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newNodePos = position;
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newNodePos = RoundNode(item.Position, item.CurrentHull);
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//if (Vector2.Distance(position, nodes[nodes.Count - 1]) > nodeDistance*10)
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//{
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@@ -170,14 +172,13 @@ namespace Subsurface.Items.Components
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public override bool Use(float deltaTime, Character character = null)
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{
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if (character == Character.Controlled && character.SelectedConstruction != null) return false;
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if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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{
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Nodes.Add(newNodePos);
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newNodePos = Vector2.Zero;
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}
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return true;
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}
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@@ -213,6 +214,23 @@ namespace Subsurface.Items.Components
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}
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}
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private Vector2 RoundNode(Vector2 position, Hull hull)
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{
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position.X = MathUtils.Round(position.X, nodeDistance);
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if (hull == null)
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{
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position.Y = MathUtils.Round(position.Y, nodeDistance);
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}
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else
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{
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position.Y -= hull.Rect.Y - hull.Rect.Height;
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position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor);
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position.Y += hull.Rect.Y -hull.Rect.Height;
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}
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return position;
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}
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private void CleanNodes()
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{
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for (int i = Nodes.Count - 2; i > 0; i--)
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@@ -246,7 +264,7 @@ namespace Subsurface.Items.Components
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}
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
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public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing)
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{
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if (Nodes.Count == 0) return;
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@@ -257,15 +275,63 @@ namespace Subsurface.Items.Components
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for (int i = 1; i < Nodes.Count; i++)
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{
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DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, Color.White);
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DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, item.Color);
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}
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if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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{
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DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, Color.White * 0.5f);
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DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, item.Color * 0.5f);
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//nodes.Add(newNodePos);
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}
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if (!editing) return;
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for (int i = 1; i < Nodes.Count; i++)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 3, (int)-Nodes[i].Y -3, 6, 6), Color.Red, true, 0.0f);
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if (Vector2.Distance(Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) < 20.0f)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
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if (selectedNodeIndex==null && selectedNodeIndex>0 && selectedNodeIndex<Nodes.Count-1)
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{
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if ( PlayerInput.LeftButtonDown())
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{
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MapEntity.SelectEntity(item);
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selectedNodeIndex = i;
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}
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else
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{
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Nodes.RemoveAt(i);
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break;
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}
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}
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}
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}
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if (PlayerInput.LeftButtonDown())
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{
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if (selectedNodeIndex!=null && item.IsSelected)
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{
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MapEntity.DisableSelect = true;
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Nodes[(int)selectedNodeIndex] = Game1.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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Vector2 pos = Nodes[(int)selectedNodeIndex];
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Nodes[(int)selectedNodeIndex] = RoundNode(Nodes[(int)selectedNodeIndex], Hull.FindHull(Nodes[(int)selectedNodeIndex]));
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MapEntity.SelectEntity(item);
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}
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}
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else
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{
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//if (selectedNodeIndex != null) MapEntity.SelectEntity(item); ;
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selectedNodeIndex = null;
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}
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}
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private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i, Color color)
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@@ -79,7 +79,7 @@ namespace Subsurface.Items.Components
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ToolBox.GetAttributeVector2(element, "origin", Vector2.Zero));
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}
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public override void Draw(SpriteBatch spriteBatch)
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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{
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barrelSprite.Draw(spriteBatch, new Vector2(item.Rect.X, -item.Rect.Y) + barrelPos, rotation + MathHelper.PiOver2, 1.0f);
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}
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