Lighting fixes:
- Re-enabled lightsprites (glowing lamp sprites on lamps). - Limb sprites use lightsprites instead of overriding the texture (positioned correctly now). - Fixed lights that don't cast shadows not being rendered.
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@@ -33,8 +33,8 @@
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<limb id = "1" radius="50" height="120" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
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<lightsource range="200.0" color="0.8,0.8,1.0,1.0">
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<lighttexture texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
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<lightsource range="200.0" color="0.8,0.8,1.0,1.0" castshadows="false">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
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</lightsource>
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</limb>
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