Merge branch 'master' of https://github.com/Regalis11/Barotrauma
This commit is contained in:
@@ -13,7 +13,6 @@ namespace Barotrauma.Items.Components
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private float pickTimer;
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public List<InvSlotType> AllowedSlots
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{
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get { return allowedSlots; }
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@@ -55,13 +54,15 @@ namespace Barotrauma.Items.Components
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public override bool Pick(Character picker)
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{
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//return if someone is already trying to pick the item
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if (pickTimer>0.0f) return false;
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if (pickTimer > 0.0f) return false;
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if (picker == null || picker.Inventory == null) return false;
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if (PickingTime>0.0f)
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if (PickingTime > 0.0f)
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{
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CoroutineManager.StartCoroutine(WaitForPick(picker, PickingTime));
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if (picker.PickingItem == null)
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{
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CoroutineManager.StartCoroutine(WaitForPick(picker, PickingTime));
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}
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return false;
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}
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else
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@@ -104,6 +105,8 @@ namespace Barotrauma.Items.Components
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private IEnumerable<object> WaitForPick(Character picker, float requiredTime)
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{
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picker.PickingItem = item;
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var leftHand = picker.AnimController.GetLimb(LimbType.LeftHand);
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var rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
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@@ -151,7 +154,8 @@ namespace Barotrauma.Items.Components
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private void StopPicking(Character picker)
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{
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picker.AnimController.Anim = AnimController.Animation.None;
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pickTimer = 0.0f;
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picker.PickingItem = null;
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pickTimer = 0.0f;
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}
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protected void DropConnectedWires(Character character)
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@@ -103,11 +103,7 @@ namespace Barotrauma.Items.Components
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{
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if (character == null) return false;
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if (!character.IsKeyDown(InputType.Aim)) return false;
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//if (DoesUseFail(Character)) return false;
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//targetPosition = targetPosition.X, -targetPosition.Y);
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float degreeOfSuccess = DegreeOfSuccess(character)/100.0f;
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if (Rand.Range(0.0f, 0.5f) > degreeOfSuccess)
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@@ -241,7 +237,7 @@ namespace Barotrauma.Items.Components
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{
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Gap leak = objective.OperateTarget as Gap;
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if (leak == null) return true;
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float dist = Vector2.Distance(leak.WorldPosition, item.WorldPosition);
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//too far away -> consider this done and hope the AI is smart enough to move closer
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@@ -258,9 +258,9 @@ namespace Barotrauma.Items.Components
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if (batteryToLoad == null) return true;
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if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed*0.4f)
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if (batteryToLoad.RechargeSpeed < batteryToLoad.MaxRechargeSpeed * 0.4f)
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{
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, ""));
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objective.AddSubObjective(new AIObjectiveOperateItem(batteryToLoad, character, "", false));
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return false;
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}
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}
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