Revert "-- MonoMod.Hook replacement."

This reverts commit 948b7c48c5.
This commit is contained in:
MapleWheels
2026-02-11 15:17:32 -05:00
parent 59584fefc1
commit 471e256353
4 changed files with 137 additions and 206 deletions

View File

@@ -9,6 +9,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.IO;
using Barotrauma.LuaCs.Events;
using Barotrauma.Steam;
using Microsoft.Xna.Framework;
using OneOf.Types;

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@@ -30,21 +30,10 @@ namespace Barotrauma
// == startup
_servicesProvider = SetupServicesProvider();
_runStateMachine = SetupStateMachine();
_servicesProvider.GetService<EventPatchingService>();
_servicesProvider.GetService<HarmonyEventPatchesService>();
SubscribeToLuaCsEvents();
PatchEventMethods();
}
private void PatchEventMethods()
{
if (_servicesProvider.TryGetService<EventPatchingService>(out var svc))
{
svc.GenerateMethodHooks();
Logger.LogDebug($"Patched methods.");
return;
}
Logger.LogError($"Failed to find {nameof(EventPatchingService)}");
}
private void SubscribeToLuaCsEvents()
@@ -196,7 +185,7 @@ namespace Barotrauma
servicesProvider.RegisterServiceType<IConfigService, ConfigService>(ServiceLifetime.Singleton);
servicesProvider.RegisterServiceType<INetworkingService, NetworkingService>(ServiceLifetime.Singleton);
servicesProvider.RegisterServiceType<INetworkIdProvider, NetworkingIdProvider>(ServiceLifetime.Transient);
servicesProvider.RegisterServiceType<EventPatchingService, EventPatchingService>(ServiceLifetime.Singleton);
servicesProvider.RegisterServiceType<HarmonyEventPatchesService, HarmonyEventPatchesService>(ServiceLifetime.Singleton);
// Extension/Sub Services
servicesProvider.RegisterServiceType<IAssemblyLoaderService.IFactory, AssemblyLoader.Factory>(ServiceLifetime.Transient);

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@@ -1,191 +0,0 @@
using Barotrauma.LuaCs;
using Barotrauma.LuaCs.Events;
using Barotrauma.Networking;
using HarmonyLib;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Reflection;
using MonoMod.RuntimeDetour;
using static Barotrauma.ContentPackageManager;
namespace Barotrauma.LuaCs;
internal class EventPatchingService : IService
{
public bool IsDisposed { get; private set; }
private static EventPatchingService _instance;
private IEventService _eventService;
private ILoggerService _loggerService;
/// <summary>
/// Key: Original Method, Value: Active Hook.
/// </summary>
private readonly ConcurrentDictionary<MethodInfo, Hook> _runtimeHooks = new();
#region METHODINFO
private static readonly MethodInfo Screen_Select_Orig =
typeof(Screen).GetMethod(nameof(Screen.Select), BindingFlags.Instance | BindingFlags.Public);
private static readonly MethodInfo EnabledPackages_SetCore_Orig =
typeof(ContentPackageManager.EnabledPackages).GetMethod(nameof(ContentPackageManager.EnabledPackages.SetCore),
BindingFlags.Static | BindingFlags.Public);
private static readonly MethodInfo EnabledPackages_SetRegular_Orig =
typeof(ContentPackageManager.EnabledPackages).GetMethod(nameof(ContentPackageManager.EnabledPackages.SetRegular),
BindingFlags.Static | BindingFlags.Public);
private static readonly MethodInfo Character_Create_Orig =
AccessTools.DeclaredMethod(typeof(Character),
nameof(Character.Create), new []
{
typeof(CharacterPrefab),
typeof(Vector2),
typeof(string),
typeof(CharacterInfo),
typeof(ushort),
typeof(bool),
typeof(bool),
typeof(bool),
typeof(RagdollParams),
typeof(bool)
});
#endregion
public EventPatchingService(IEventService eventService, ILoggerService loggerService)
{
_eventService = eventService;
_loggerService = loggerService;
_instance = this;
}
public void GenerateMethodHooks()
{
IService.CheckDisposed(this);
if (!_runtimeHooks.IsEmpty)
{
_loggerService.LogError($"{nameof(GenerateMethodHooks)}: Hooks are already active!");
return;
}
_runtimeHooks.TryAdd(Screen_Select_Orig, new Hook(
Screen_Select_Orig,
this.Screen_Select_Post
));
_runtimeHooks.TryAdd(EnabledPackages_SetCore_Orig, new Hook(
EnabledPackages_SetCore_Orig,
typeof(EventPatchingService).GetMethod(nameof(EnabledPackages_SetCore_Post))
));
_runtimeHooks.TryAdd(EnabledPackages_SetRegular_Orig, new Hook(
EnabledPackages_SetRegular_Orig,
typeof(EventPatchingService).GetMethod(nameof(EnabledPackages_SetRegular_Post))
));
_runtimeHooks.TryAdd(Character_Create_Orig, new Hook(
Character_Create_Orig,
this.Character_Create_Post
));
}
public void CoroutineManager_Update_Post()
{
_eventService.PublishEvent<IEventUpdate>(x => x.OnUpdate(Timing.TotalTime));
_loggerService.ProcessLogs();
}
public void Screen_Select_Post(Action<Screen> orig, Screen src)
{
orig(src);
_eventService.PublishEvent<IEventScreenSelected>(x => x.OnScreenSelected(Screen.Selected));
}
public void PackageSource_Refresh_Post()
{
_eventService.PublishEvent<IEventAllPackageListChanged>(x => x.OnAllPackageListChanged(ContentPackageManager.CorePackages, ContentPackageManager.RegularPackages));
}
public void ContentPackageManager_Init_Post()
{
_eventService.PublishEvent<IEventAllPackageListChanged>(x => x.OnAllPackageListChanged(ContentPackageManager.CorePackages, ContentPackageManager.RegularPackages));
_eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
}
public static void EnabledPackages_SetCore_Post(Action<CorePackage> orig, CorePackage newCore)
{
orig(newCore);
_instance?._eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
}
public static void EnabledPackages_SetRegular_Post(Action<IReadOnlyList<RegularPackage>> orig, IReadOnlyList<RegularPackage> newRegular)
{
orig(newRegular);
_instance?._eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
}
#if CLIENT
public void GameClient_ReadDataMessage_Pre(IReadMessage inc)
{
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
_eventService.PublishEvent<IEventServerRawNetMessageReceived>(x => x.OnReceivedServerNetMessage(inc, header));
inc.BitPosition -= 8; // rewind so the game can read the message
}
public void SubEditorScreen_Selected_Post(Screen __instance)
{
_eventService.PublishEvent<IEventScreenSelected>(x => x.OnScreenSelected(__instance));
}
public void PlayerInput_Update_Pre(double deltaTime)
{
_eventService.PublishEvent<IEventKeyUpdate>(x => x.OnKeyUpdate(deltaTime));
}
#elif SERVER
public void GameServer_ReadDataMessage_Pre(NetworkConnection sender, IReadMessage inc)
{
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
_eventService.PublishEvent<IEventClientRawNetMessageReceived>(x => x.OnReceivedClientNetMessage(inc, header, sender));
inc.BitPosition -= 8; // rewind so the game can read the message
}
#endif
// Character.Create(), Line 1411.
public Character Character_Create_Post(Func<CharacterPrefab, Vector2, string, CharacterInfo, ushort, bool, bool, bool, RagdollParams, bool, Character> orig,
CharacterPrefab prefab, Vector2 position, string seed,
CharacterInfo characterInfo = null, ushort id = Entity.NullEntityID,
bool isRemotePlayer = false, bool hasAi = true, bool createNetworkEvent = true,
RagdollParams ragdoll = null, bool spawnInitialItems = true)
{
Character result = orig(prefab, position, seed, characterInfo, id, isRemotePlayer, hasAi, createNetworkEvent,
ragdoll, spawnInitialItems);
_eventService.PublishEvent<IEventCharacterCreated>(x => x.OnCharacterCreated(result));
return result;
}
public void Character_GiveJobItems_Post(Character __instance, WayPoint spawnPoint, bool isPvPMode)
{
_eventService.PublishEvent<IEventGiveCharacterJobItems>(x => x.OnGiveCharacterJobItems(__instance, spawnPoint, isPvPMode));
}
public void Affliction_Update_Post(Affliction __instance, CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
{
_eventService.PublishEvent<IEventAfflictionUpdate>(x => x.OnAfflictionUpdate(__instance, characterHealth, targetLimb, deltaTime));
}
public void Dispose()
{
IsDisposed = true;
foreach (var runtimeHook in _runtimeHooks)
{
runtimeHook.Value.Dispose();
}
_runtimeHooks.Clear();
}
}

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@@ -0,0 +1,132 @@
using Barotrauma.LuaCs;
using Barotrauma.LuaCs.Events;
using Barotrauma.Networking;
using HarmonyLib;
using Microsoft.Xna.Framework;
using System;
using static Barotrauma.ContentPackageManager;
namespace Barotrauma.LuaCs;
[HarmonyPatch]
internal class HarmonyEventPatchesService : IService
{
public bool IsDisposed { get; private set; }
private static IEventService _eventService;
private static ILoggerService _loggerService;
private readonly Harmony Harmony;
public HarmonyEventPatchesService(IEventService eventService, ILoggerService loggerService)
{
_eventService = eventService;
_loggerService = loggerService;
Harmony = new Harmony("LuaCsForBarotrauma.Events");
Harmony.PatchAll(typeof(HarmonyEventPatchesService));
}
[HarmonyPatch(typeof(CoroutineManager), nameof(CoroutineManager.Update)), HarmonyPostfix]
public static void CoroutineManager_Update_Post()
{
_eventService.PublishEvent<IEventUpdate>(x => x.OnUpdate(Timing.TotalTime));
_loggerService.ProcessLogs();
}
[HarmonyPatch(typeof(Screen), nameof(Screen.Select)), HarmonyPostfix]
public static void Screen_Selected_Post(Screen __instance)
{
_eventService.PublishEvent<IEventScreenSelected>(x => x.OnScreenSelected(__instance));
}
[HarmonyPatch(typeof(ContentPackageManager.PackageSource), nameof(ContentPackageManager.PackageSource.Refresh)), HarmonyPostfix]
public static void PackageSource_Refresh_Post()
{
_eventService.PublishEvent<IEventAllPackageListChanged>(x => x.OnAllPackageListChanged(ContentPackageManager.CorePackages, ContentPackageManager.RegularPackages));
}
[HarmonyPatch(typeof(ContentPackageManager), nameof(ContentPackageManager.Init)), HarmonyPostfix]
public static void ContentPackageManager_Init_Post()
{
_eventService.PublishEvent<IEventAllPackageListChanged>(x => x.OnAllPackageListChanged(ContentPackageManager.CorePackages, ContentPackageManager.RegularPackages));
_eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
}
[HarmonyPatch(typeof(ContentPackageManager.EnabledPackages), nameof(ContentPackageManager.EnabledPackages.SetCore)), HarmonyPostfix]
public static void EnabledPackages_SetCore_Post()
{
_eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
}
[HarmonyPatch(typeof(ContentPackageManager.EnabledPackages), nameof(ContentPackageManager.EnabledPackages.SetRegular)), HarmonyPostfix]
public static void EnabledPackages_SetRegular_Post()
{
_eventService.PublishEvent<IEventEnabledPackageListChanged>(sub => sub.OnEnabledPackageListChanged(EnabledPackages.Core, EnabledPackages.Regular));
}
#if CLIENT
[HarmonyPatch(typeof(GameClient), "ReadDataMessage"), HarmonyPrefix]
public static void GameClient_ReadDataMessage_Pre(IReadMessage inc)
{
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
_eventService.PublishEvent<IEventServerRawNetMessageReceived>(x => x.OnReceivedServerNetMessage(inc, header));
inc.BitPosition -= 8; // rewind so the game can read the message
}
[HarmonyPatch(typeof(SubEditorScreen), nameof(SubEditorScreen.Select), new Type[] { }), HarmonyPostfix]
public static void SubEditorScreen_Selected_Post(Screen __instance)
{
_eventService.PublishEvent<IEventScreenSelected>(x => x.OnScreenSelected(__instance));
}
[HarmonyPatch(typeof(PlayerInput), nameof(PlayerInput.Update)), HarmonyPrefix]
public static void PlayerInput_Update_Pre(double deltaTime)
{
_eventService.PublishEvent<IEventKeyUpdate>(x => x.OnKeyUpdate(deltaTime));
}
#elif SERVER
[HarmonyPatch(typeof(GameServer), "ReadDataMessage"), HarmonyPrefix]
public static void GameServer_ReadDataMessage_Pre(NetworkConnection sender, IReadMessage inc)
{
ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
_eventService.PublishEvent<IEventClientRawNetMessageReceived>(x => x.OnReceivedClientNetMessage(inc, header, sender));
inc.BitPosition -= 8; // rewind so the game can read the message
}
#endif
[HarmonyPatch(typeof(Character), nameof(Character.Create), new[] {
typeof(CharacterPrefab),
typeof(Vector2),
typeof(string),
typeof(CharacterInfo),
typeof(ushort),
typeof(bool),
typeof(bool),
typeof(bool),
typeof(RagdollParams),
typeof(bool)
}), HarmonyPostfix]
public static void Character_Create_Post(Character __result)
{
_eventService.PublishEvent<IEventCharacterCreated>(x => x.OnCharacterCreated(__result));
}
[HarmonyPatch(typeof(Character), nameof(Character.GiveJobItems)), HarmonyPostfix]
public static void Character_GiveJobItems_Post(Character __instance, WayPoint spawnPoint, bool isPvPMode)
{
_eventService.PublishEvent<IEventGiveCharacterJobItems>(x => x.OnGiveCharacterJobItems(__instance, spawnPoint, isPvPMode));
}
[HarmonyPatch(typeof(Affliction), nameof(Affliction.Update)), HarmonyPostfix]
public static void Affliction_Update_Post(Affliction __instance, CharacterHealth characterHealth, Limb targetLimb, float deltaTime)
{
_eventService.PublishEvent<IEventAfflictionUpdate>(x => x.OnAfflictionUpdate(__instance, characterHealth, targetLimb, deltaTime));
}
public void Dispose()
{
Harmony.UnpatchSelf();
IsDisposed = true;
}
}