Clients send the latest received campaign ID to the server when in the lobby instead of requesting it once with a reliable message. -> Now the server reattempts sending the save file if the transfer fails at either end.
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@@ -156,6 +156,7 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to initiate file transfer", e);
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return null;
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}
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OnStarted(transfer);
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