(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used

This commit is contained in:
Joonas Rikkonen
2019-04-06 17:49:18 +03:00
parent ea463acc60
commit 45c1ed499a
18 changed files with 190 additions and 357 deletions
@@ -533,6 +533,25 @@ namespace Barotrauma
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
else
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
{
//no walls found at either side, just use the initial spawnpos and hope for the best
}
else if (minX < 0)
{
//no wall found at the left side, spawn to the left from the right-side wall
spawnPos.X = maxX - minWidth - 100.0f + subDockingPortOffset;
}
else if (maxX > Level.Loaded.Size.X)
{
//no wall found at right side, spawn to the right from the left-side wall
spawnPos.X = minX + minWidth + 100.0f + subDockingPortOffset;
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)