(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used
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@@ -64,7 +64,6 @@ namespace Barotrauma.Items.Components
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attack = new Attack(subElement, item.Name + ", MeleeWeapon");
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}
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item.IsShootable = true;
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// TODO: should define this in xml if we have melee weapons that don't require aim to use
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item.RequireAimToUse = true;
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}
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