(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used

This commit is contained in:
Joonas Rikkonen
2019-04-06 17:49:18 +03:00
parent ea463acc60
commit 45c1ed499a
18 changed files with 190 additions and 357 deletions
@@ -64,7 +64,6 @@ namespace Barotrauma.Items.Components
attack = new Attack(subElement, item.Name + ", MeleeWeapon");
}
item.IsShootable = true;
// TODO: should define this in xml if we have melee weapons that don't require aim to use
item.RequireAimToUse = true;
}
@@ -58,7 +58,6 @@ namespace Barotrauma.Items.Components
: base(item, element)
{
item.IsShootable = true;
// TODO: should define this in xml if we have ranged weapons that don't require aim to use
item.RequireAimToUse = true;
}
@@ -80,7 +80,6 @@ namespace Barotrauma.Items.Components
}
}
item.IsShootable = true;
// TODO: should define this in xml if we have repair tools that don't require aim to use
item.RequireAimToUse = true;
InitProjSpecific(element);
}