(6269da936) Fixed audio settings layout
This commit is contained in:
@@ -476,13 +476,13 @@ namespace Barotrauma
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}
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}
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};
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};
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#endif
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#endif
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var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));
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//var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));
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GUIRadioButtonGroup voiceMode = new GUIRadioButtonGroup();
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GUIRadioButtonGroup voiceMode = new GUIRadioButtonGroup();
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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string langStr = "VoiceMode." + ((VoiceMode)i).ToString();
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string langStr = "VoiceMode." + ((VoiceMode)i).ToString();
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var tick = new GUITickBox(new RectTransform(new Point(32, 32), radioButtonFrame.RectTransform), TextManager.Get(langStr))
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var tick = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get(langStr))
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{
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{
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ToolTip = TextManager.Get(langStr + "ToolTip")
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ToolTip = TextManager.Get(langStr + "ToolTip")
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};
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};
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@@ -508,9 +508,12 @@ namespace Barotrauma
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};
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};
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micVolumeSlider.OnMoved(micVolumeSlider, micVolumeSlider.BarScroll);
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micVolumeSlider.OnMoved(micVolumeSlider, micVolumeSlider.BarScroll);
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var voiceInputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), audioSliders.RectTransform, Anchor.BottomCenter));
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new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.05f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
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var extraVoiceSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), audioSliders.RectTransform, Anchor.BottomCenter), style: null);
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var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.05f), voiceInputContainer.RectTransform, Anchor.TopRight),
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var voiceInputContainer = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform, Anchor.BottomCenter));
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new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.25f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
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var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.25f), voiceInputContainer.RectTransform, Anchor.TopRight),
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text: keyMapping[(int)InputType.Voice].ToString())
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text: keyMapping[(int)InputType.Voice].ToString())
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{
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{
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UserData = InputType.Voice
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UserData = InputType.Voice
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@@ -518,22 +521,22 @@ namespace Barotrauma
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voiceKeyBox.OnSelected += KeyBoxSelected;
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voiceKeyBox.OnSelected += KeyBoxSelected;
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voiceKeyBox.SelectedColor = Color.Gold * 0.3f;
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voiceKeyBox.SelectedColor = Color.Gold * 0.3f;
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var voiceActivityGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), audioSliders.RectTransform));
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var voiceActivityGroup = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform));
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GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
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GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
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{
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{
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TextGetter = () =>
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TextGetter = () =>
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{
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{
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return TextManager.Get("NoiseGateThreshold") + " " + ((int)NoiseGateThreshold).ToString() + " dB";
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return TextManager.Get("NoiseGateThreshold") + " " + ((int)NoiseGateThreshold).ToString() + " dB";
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}
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}
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};
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};
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var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
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var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
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dbMeter.ProgressGetter = () =>
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dbMeter.ProgressGetter = () =>
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{
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{
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if (VoipCapture.Instance == null) return 0.0f;
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if (VoipCapture.Instance == null) return 0.0f;
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dbMeter.Color = VoipCapture.Instance.LastdB > NoiseGateThreshold ? Color.Lime : Color.Orange; //TODO: i'm a filthy hack
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dbMeter.Color = VoipCapture.Instance.LastdB > NoiseGateThreshold ? Color.Lime : Color.Orange; //TODO: i'm a filthy hack
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return ((float)VoipCapture.Instance.LastdB + 100.0f) / 100.0f;
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return ((float)VoipCapture.Instance.LastdB + 100.0f) / 100.0f;
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};
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};
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var noiseGateSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 1.0f), dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
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var noiseGateSlider = new GUIScrollBar(new RectTransform(Vector2.One, dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
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noiseGateSlider.Frame.Visible = false;
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noiseGateSlider.Frame.Visible = false;
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noiseGateSlider.Step = 0.01f;
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noiseGateSlider.Step = 0.01f;
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noiseGateSlider.Range = new Vector2(-100.0f, 0.0f);
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noiseGateSlider.Range = new Vector2(-100.0f, 0.0f);
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@@ -718,6 +721,25 @@ namespace Barotrauma
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}
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}
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};
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};
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//spacing
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new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
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new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomLeft),
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TextManager.Get("Cancel"), style: "GUIButtonLarge")
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{
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IgnoreLayoutGroups = true,
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OnClicked = (x, y) =>
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{
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if (UnsavedSettings)
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{
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LoadPlayerConfig();
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}
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if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
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GUI.SettingsMenuOpen = false;
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return true;
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}
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};
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applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
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applyButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1.0f), buttonArea.RectTransform, Anchor.BottomRight),
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TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
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TextManager.Get("ApplySettingsButton"), style: "GUIButtonLarge")
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{
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{
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@@ -26,6 +26,10 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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