A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis

This commit is contained in:
Regalis
2015-07-14 21:09:00 +03:00
parent a2636133ca
commit 44b9a63c94
51 changed files with 1971 additions and 940 deletions
+20 -5
View File
@@ -200,7 +200,7 @@ namespace Subsurface
if (Vector2.Distance(PlayerInput.MousePosition, limbBodyPos)<5.0f && PlayerInput.LeftButtonDown())
{
limb.sprite.Origin -= PlayerInput.MouseSpeed;
limb.sprite.Origin += PlayerInput.MouseSpeed;
}
}
@@ -259,17 +259,30 @@ namespace Subsurface
if (joint.BodyA == limb.body.FarseerBody)
{
jointPos = limbBodyPos + ConvertUnits.ToDisplayUnits(joint.LocalAnchorA);
jointPos = ConvertUnits.ToDisplayUnits(joint.LocalAnchorA);
}
else if (joint.BodyB == limb.body.FarseerBody)
{
jointPos = limbBodyPos + ConvertUnits.ToDisplayUnits(joint.LocalAnchorB);
jointPos = ConvertUnits.ToDisplayUnits(joint.LocalAnchorB);
}
else
{
continue;
}
jointPos.Y = -jointPos.Y;
jointPos += limbBodyPos;
if (joint.BodyA == limb.body.FarseerBody)
{
float a1 = joint.UpperLimit - MathHelper.PiOver2;
float a2 = joint.LowerLimit - MathHelper.PiOver2;
float a3 =( a1+a2)/2.0f;
GUI.DrawLine(spriteBatch, jointPos, jointPos + new Vector2((float)Math.Cos(a1), -(float)Math.Sin(a1)) * 30.0f, Color.Green);
GUI.DrawLine(spriteBatch, jointPos, jointPos + new Vector2((float)Math.Cos(a2), -(float)Math.Sin(a2)) * 30.0f, Color.DarkGreen);
GUI.DrawLine(spriteBatch, jointPos, jointPos + new Vector2((float)Math.Cos(a3), -(float)Math.Sin(a3)) * 30.0f, Color.LightGray);
}
GUI.DrawRectangle(spriteBatch, jointPos, new Vector2(5.0f, 5.0f), Color.Red, true);
if (Vector2.Distance(PlayerInput.MousePosition, jointPos) < 6.0f)
@@ -277,13 +290,15 @@ namespace Subsurface
GUI.DrawRectangle(spriteBatch, jointPos - new Vector2(3.0f, 3.0f), new Vector2(11.0f, 11.0f), Color.Red, false);
if (PlayerInput.LeftButtonDown())
{
Vector2 speed = ConvertUnits.ToSimUnits(PlayerInput.MouseSpeed);
speed.Y = -speed.Y;
if (joint.BodyA == limb.body.FarseerBody)
{
joint.LocalAnchorA += ConvertUnits.ToSimUnits(PlayerInput.MouseSpeed);
joint.LocalAnchorA += speed;
}
else
{
joint.LocalAnchorB += ConvertUnits.ToSimUnits(PlayerInput.MouseSpeed);
joint.LocalAnchorB += speed;
}
}
}
+66 -57
View File
@@ -23,10 +23,7 @@ namespace Subsurface
SinglePlayerMode gameMode;
Body previewPlatform;
Hull previewHull;
Character previewCharacter;
GUIFrame previewFrame;
Level selectedLevel;
@@ -112,57 +109,57 @@ namespace Subsurface
{
base.Deselect();
if (previewPlatform != null)
{
Game1.World.RemoveBody(previewPlatform);
previewPlatform = null;
}
//if (previewPlatform != null)
//{
// Game1.World.RemoveBody(previewPlatform);
// previewPlatform = null;
//}
if (previewHull != null)
{
previewHull.Remove();
previewHull = null;
}
//if (previewHull != null)
//{
// previewHull.Remove();
// previewHull = null;
//}
if (previewCharacter != null)
{
previewCharacter.Remove();
previewCharacter = null;
}
//if (previewCharacter != null)
//{
// previewCharacter.Remove();
// previewCharacter = null;
//}
}
private void CreatePreviewCharacter()
{
if (previewCharacter != null) previewCharacter.Remove();
//private void CreatePreviewCharacter()
//{
// if (previewCharacter != null) previewCharacter.Remove();
Vector2 pos = new Vector2(1000.0f, 1000.0f);
// Vector2 pos = new Vector2(1000.0f, 1000.0f);
previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
// previewCharacter = new Character(characterList.SelectedData as CharacterInfo, pos);
previewCharacter.AnimController.IsStanding = true;
// previewCharacter.AnimController.IsStanding = true;
if (previewPlatform == null)
{
Body platform = BodyFactory.CreateRectangle(Game1.World, 3.0f, 1.0f, 5.0f);
platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
platform.IsStatic = true;
}
// if (previewPlatform == null)
// {
// Body platform = BodyFactory.CreateRectangle(Game1.World, 3.0f, 1.0f, 5.0f);
// platform.SetTransform(new Vector2(pos.X, pos.Y - 3.5f), 0.0f);
// platform.IsStatic = true;
// }
if (previewHull == null)
{
pos = ConvertUnits.ToDisplayUnits(pos);
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
}
// if (previewHull == null)
// {
// pos = ConvertUnits.ToDisplayUnits(pos);
// previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 500));
// }
Physics.Alpha = 1.0f;
// Physics.Alpha = 1.0f;
for (int i = 0; i < 500; i++)
{
previewCharacter.AnimController.Update((float)Physics.step);
previewCharacter.AnimController.UpdateAnim((float)Physics.step);
Game1.World.Step((float)Physics.step);
}
}
// for (int i = 0; i < 500; i++)
// {
// previewCharacter.AnimController.Update((float)Physics.step);
// previewCharacter.AnimController.UpdateAnim((float)Physics.step);
// Game1.World.Step((float)Physics.step);
// }
//}
public void SelectLocation(Location location, LocationConnection connection)
{
@@ -258,22 +255,34 @@ namespace Subsurface
if (characterList.SelectedData != null && selectedRightPanel == (int)PanelTab.Crew)
{
if (previewCharacter != null)
if (previewFrame==null || previewFrame.UserData != characterList.UserData)
{
Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
CharacterInfo previewCharacter = (characterList.SelectedData as CharacterInfo);
Vector2 pos = previewCharacter.Position;
pos.Y = -pos.Y;
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
GUIFrame frameRoot = new GUIFrame(new Rectangle(350, 30, 300, 500),
new Color(0.0f, 0.0f, 0.0f, 0.8f),
Alignment.Top, GUI.style, rightPanel[selectedRightPanel]);
frameRoot.Padding = new Vector4(20.0f,20.0f,20.0f,20.0f);
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
previewCharacter.Draw(spriteBatch);
spriteBatch.End();
}
else
{
CreatePreviewCharacter();
previewFrame = previewCharacter.CreateInfoFrame(frameRoot);
previewFrame.UserData = previewCharacter;
}
//if (previewCharacter != null)
//{
// Vector2 position = new Vector2(characterList.Rect.Right + 100, characterList.Rect.Y + 25.0f);
// Vector2 pos = previewCharacter.Position;
// pos.Y = -pos.Y;
// Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
// spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
// previewCharacter.Draw(spriteBatch);
// spriteBatch.End();
//}
//else
//{
// CreatePreviewCharacter();
//}
}
}
@@ -331,7 +340,7 @@ namespace Subsurface
if (Character.Controlled != null && characterInfo == Character.Controlled.Info) return false;
CreatePreviewCharacter();
//CreatePreviewCharacter();
return false;
}
+18 -5
View File
@@ -15,8 +15,7 @@ namespace Subsurface
private GUIListBox saveList;
private GUITextBox nameBox;
private GUITextBox ipBox;
private GUITextBox nameBox, ipBox;
private Game1 game;
@@ -61,8 +60,8 @@ namespace Subsurface
new GUITextBlock(new Rectangle(0, 0, 0, 30), "New Game", null, null, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", null, null, Alignment.Left, GUI.style, menuTabs[(int)Tabs.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), GUI.style, menuTabs[(int)Tabs.NewGame]);
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.style, menuTabs[(int)Tabs.NewGame]);
mapList = new GUIListBox(new Rectangle(0, 60, 200, 360), GUI.style, menuTabs[(int)Tabs.NewGame]);
foreach (Submarine map in Submarine.SavedSubmarines)
{
@@ -77,7 +76,7 @@ namespace Subsurface
if (Submarine.SavedSubmarines.Count > 0) mapList.Select(Submarine.SavedSubmarines[0]);
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",Alignment.Right | Alignment.Bottom, GUI.style, menuTabs[(int)Tabs.NewGame]);
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",Alignment.BottomRight, GUI.style, menuTabs[(int)Tabs.NewGame]);
button.OnClicked = StartGame;
//----------------------------------------------------------------------
@@ -137,6 +136,13 @@ namespace Subsurface
GUIButton joinButton = new GUIButton(new Rectangle(0, 0, 200, 30), "Join", Alignment.BottomCenter, GUI.style, menuTabs[(int)Tabs.JoinServer]);
joinButton.OnClicked = JoinServer;
//----------------------------------------------------------------------
for (int i = 1; i < 4; i++ )
{
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Back", Alignment.TopLeft, GUI.style, menuTabs[i]);
button.OnClicked = PreviousTab;
}
this.game = game;
@@ -193,6 +199,13 @@ namespace Subsurface
return true;
}
private bool PreviousTab(GUIButton button, object obj)
{
selectedTab = (int)Tabs.Main;
return true;
}
private bool LoadGame(GUIButton button, object obj)
{
+64 -86
View File
@@ -21,9 +21,9 @@ namespace Subsurface
private GUIListBox jobList;
private GUITextBox textBox;
private GUITextBox textBox, seedBox;
private GUITextBox seedBox;
GUIFrame previewPlayer;
private GUIScrollBar durationBar;
@@ -31,8 +31,8 @@ namespace Subsurface
private float camAngle;
private Body previewPlatform;
private Hull previewHull;
//private Body previewPlatform;
//private Hull previewHull;
public bool IsServer;
@@ -136,17 +136,17 @@ namespace Subsurface
{
textBox.Deselect();
if (previewPlatform!=null)
{
Game1.World.RemoveBody(previewPlatform);
previewPlatform = null;
}
//if (previewPlatform!=null)
//{
// Game1.World.RemoveBody(previewPlatform);
// previewPlatform = null;
//}
if (previewHull!=null)
{
previewHull.Remove();
previewHull = null;
}
//if (previewHull!=null)
//{
// previewHull.Remove();
// previewHull = null;
//}
}
public override void Select()
@@ -159,9 +159,6 @@ namespace Subsurface
textBox.Select();
//int oldMapIndex = 0;
//if (mapList != null && mapList.SelectedData != null) oldMapIndex = mapList.SelectedIndex;
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected submarine:", GUI.style, infoFrame);
subList = new GUIListBox(new Rectangle(0, 60, 200, 200), Color.White, GUI.style, infoFrame);
subList.OnSelected = SelectMap;
@@ -238,30 +235,28 @@ namespace Subsurface
{
int x = playerFrame.Rect.Width / 2;
new GUITextBlock(new Rectangle(x, 0, 200, 30), "Name: ", GUI.style, playerFrame);
GUITextBox playerName = new GUITextBox(new Rectangle(x, 30, 0, 20),
Alignment.TopLeft, GUI.style, playerFrame);
playerName.Text = Game1.Client.CharacterInfo.Name;
playerName.OnEnter += ChangeCharacterName;
new GUITextBlock(new Rectangle(x,70,200, 30), "Gender: ", GUI.style, playerFrame);
new GUITextBlock(new Rectangle(x, 70, 200, 30), "Gender: ", GUI.style, playerFrame);
GUIButton maleButton = new GUIButton(new Rectangle(x, 100, 70, 20), "Male",
Alignment.TopLeft, GUI.style,playerFrame);
maleButton.UserData = Gender.Male;
maleButton.OnClicked += SwitchGender;
GUIButton femaleButton = new GUIButton(new Rectangle(x+150, 100, 70, 20), "Female",
GUIButton femaleButton = new GUIButton(new Rectangle(x+90, 100, 70, 20), "Female",
Alignment.TopLeft, GUI.style, playerFrame);
femaleButton.UserData = Gender.Female;
femaleButton.OnClicked += SwitchGender;
new GUITextBlock(new Rectangle(0, 150, 200, 30), "Job preferences:", GUI.style, playerFrame);
new GUITextBlock(new Rectangle(x, 150, 200, 30), "Job preferences:", GUI.style, playerFrame);
jobList = new GUIListBox(new Rectangle(0, 180, 200, 0), GUI.style, playerFrame);
jobList = new GUIListBox(new Rectangle(x, 180, 200, 0), GUI.style, playerFrame);
foreach (JobPrefab job in JobPrefab.List)
{
@@ -279,6 +274,8 @@ namespace Subsurface
UpdateJobPreferences(jobList);
UpdatePreviewPlayer(Game1.Client.CharacterInfo);
}
base.Select();
@@ -358,30 +355,32 @@ namespace Subsurface
menu.Draw(spriteBatch);
if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, null);
spriteBatch.End();
if (Game1.Client != null)
{
if (Game1.Client.Character != null)
{
Vector2 position = new Vector2(playerFrame.Rect.X + playerFrame.Rect.Width * 0.25f, playerFrame.Rect.Y + 25.0f);
//if (Game1.Client != null)
//{
// if (Game1.Client.Character != null)
// {
// Vector2 position = new Vector2(playerFrame.Rect.X + playerFrame.Rect.Width * 0.25f, playerFrame.Rect.Y + 25.0f);
Vector2 pos = Game1.Client.Character.Position;
pos.Y = -pos.Y;
Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
// Vector2 pos = Game1.Client.Character.Position;
// pos.Y = -pos.Y;
// Matrix transform = Matrix.CreateTranslation(new Vector3(-pos + position, 0.0f));
spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
Game1.Client.Character.Draw(spriteBatch);
spriteBatch.End();
}
else
{
CreatePreviewCharacter();
}
}
// spriteBatch.Begin(SpriteSortMode.BackToFront, null, null, null, null, null, transform);
// Game1.Client.Character.Draw(spriteBatch);
// spriteBatch.End();
// }
// else
// {
// CreatePreviewCharacter();
// }
//}
}
@@ -412,43 +411,15 @@ namespace Subsurface
return true;
}
private void CreatePreviewCharacter()
private void UpdatePreviewPlayer(CharacterInfo characterInfo)
{
if (Game1.Client.Character != null) Game1.Client.Character.Remove();
previewPlayer = new GUIFrame(
new Rectangle(playerFrame.Rect.X + 20, playerFrame.Rect.Y + 20, 230, 300),
new Color(0.0f, 0.0f, 0.0f, 0.8f), GUI.style);
previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
characterInfo.CreateInfoFrame(previewPlayer);
Vector2 pos = new Vector2(1000.0f, 1000.0f);
Character character = new Character(Game1.Client.CharacterInfo, pos);
character.ID = int.MaxValue;
Game1.Client.Character = character;
character.AnimController.IsStanding = true;
if (previewPlatform == null)
{
Body platform = BodyFactory.CreateRectangle(Game1.World, 3.0f, 1.0f, 5.0f);
platform.SetTransform(new Vector2(pos.X, pos.Y - 2.5f), 0.0f);
platform.IsStatic = true;
}
if (previewHull == null)
{
pos = ConvertUnits.ToDisplayUnits(pos);
previewHull = new Hull(new Rectangle((int)pos.X - 100, (int)pos.Y + 100, 200, 200));
previewHull.ID = int.MaxValue - 2;
}
Physics.Alpha = 1.0f;
for (int i = 0; i < 500; i++)
{
character.AnimController.Update((float)Physics.step);
character.AnimController.UpdateAnim((float)Physics.step);
Game1.World.Step((float)Physics.step);
}
Game1.Client.SendCharacterData();
previewPlayer.UserData = characterInfo;
}
private bool SwitchGender(GUIButton button, object obj)
@@ -458,7 +429,8 @@ namespace Subsurface
Gender gender = (Gender)obj;
Game1.Client.CharacterInfo.Gender = gender;
Game1.Client.SendCharacterData();
CreatePreviewCharacter();
UpdatePreviewPlayer(Game1.Client.CharacterInfo);
//CreatePreviewCharacter();
}
catch
{
@@ -491,6 +463,7 @@ namespace Subsurface
Game1.Client.SendCharacterData();
textBox.Text = newName;
textBox.Selected = false;
return true;
}
@@ -502,7 +475,7 @@ namespace Subsurface
int index = jobList.children.IndexOf(jobText);
int newIndex = index + (int)obj;
if (newIndex<0 || newIndex>jobList.children.Count-1) return false;
if (newIndex < 0 || newIndex > jobList.children.Count - 1) return false;
GUIComponent temp = jobList.children[newIndex];
jobList.children[newIndex] = jobText;
@@ -516,12 +489,12 @@ namespace Subsurface
private void UpdateJobPreferences(GUIListBox listBox)
{
listBox.Deselect();
for (int i = 1; i<listBox.children.Count; i++)
for (int i = 1; i < listBox.children.Count; i++)
{
float a = (float)(i - 1) / 3.0f;
a = Math.Min(a, 3);
Color color = new Color(1.0f-a, (1.0f - a)*0.6f, 0.0f, 0.3f);
Color color = new Color(1.0f - a, (1.0f - a) * 0.6f, 0.0f, 0.3f);
listBox.children[i].Color = color;
}
@@ -592,8 +565,7 @@ namespace Subsurface
string mapName = msg.ReadString();
string md5Hash = msg.ReadString();
TrySelectMap(mapName, md5Hash);
TrySelectMap(mapName, md5Hash);
//mapList.Select(msg.ReadInt32());
modeList.Select(msg.ReadInt32());
@@ -607,8 +579,7 @@ namespace Subsurface
{
int clientID = msg.ReadInt32();
string jobName = msg.ReadString();
Client client = null;
GUITextBlock textBlock = null;
foreach (GUIComponent child in playerList.children)
@@ -621,10 +592,17 @@ namespace Subsurface
break;
}
if (client == null) continue;
client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
client.assignedJob = JobPrefab.List.Find(jp => jp.Name == jobName);
textBlock.Text = client.name + ((client.assignedJob==null) ? "" : " (" + client.assignedJob.Name + ")");
if (clientID == Game1.Client.ID)
{
Game1.Client.CharacterInfo.Job = new Job(client.assignedJob);
Game1.Client.CharacterInfo.Name = client.name;
UpdatePreviewPlayer(Game1.Client.CharacterInfo);
}
}
}