A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
This commit is contained in:
@@ -2,21 +2,41 @@
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<Jobs>
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<Captain description="The Commanding Officer with authority over the entire crew." minnumber="1" maxnumber="1">
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<Item name="ID Card"/>
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<Skills>
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<Skill name="Weapons" level="50,60"/>
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<Skill name="Construction" level="10,20"/>
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<Skill name="Electrical Engineering" level="10,20"/>
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</Skills>
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</Captain>
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<Engineer>
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<Skills>
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<Skill name="Weapons" level="10,30"/>
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<Skill name="Construction" level="30,40"/>
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<Skill name="Electrical Engineering" level="50,60"/>
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</Skills>
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<Item name="ID Card"/>
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<Item name="Wrench"/>
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<Item name="Screwdriver"/>
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</Engineer>
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<Mechanic>
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<Skills>
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<Skill name="Weapons" level="10,30"/>
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<Skill name="Construction" level="50,60"/>
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<Skill name="Electrical Engineering" level="30,40"/>
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</Skills>
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<Item name="ID Card"/>
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<Item name="Wrench"/>
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<Item name="Screwdriver"/>
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</Mechanic>
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<Assistant allowalways="true">
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<Skills>
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<Skill name="Weapons" level="0,10"/>
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<Skill name="Construction" level="0,10"/>
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<Skill name="Electrical Engineering" level="0,10"/>
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</Skills>
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<Item name="ID Card"/>
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<Item name="Wrench"/>
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<Item name="Screwdriver"/>
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@@ -0,0 +1,89 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<character name ="mantis" humanoid="false">
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<sound file="Content/Characters/Crawler/attack.ogg" state="Attack" range="500"/>
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<ragdoll headposition="80" headangle="-70"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="0.5"
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stepsize ="30.0,10.0"
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stepoffset="30.0,0.0"
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legtorque="10"
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footrotation ="180.0"
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flip="true">
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<!-- head -->
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<limb id = "0" radius="30" height="30" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="5.0f">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.7"/>
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</limb>
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<!-- middle part -->
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<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/>
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</limb>
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<!-- middle part -->
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<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/>
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</limb>
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<!-- tail -->
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<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="5.0f">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
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</limb>
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<limb id = "4" width="15" height="63" mass = "4" refjoint="3" flip="true">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="232,153,20,63" depth="0.012" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" width="15" height="63" mass = "4" refjoint="3" flip="true">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="231,80,23,67" depth="0.011" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<!-- ""claw" -->
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<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<limb id = "7" width="15" height="63" mass = "4" type="LeftLeg" flip="true">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="205,91,20,63" depth="0.01" origin="0.5,0.5"/>
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</limb>
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<limb id = "8" width="15" height="63" mass = "4" type="LeftFoot" flip="true" pullpos="0.0,30.0" refjoint="6">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="206,3,20,85" depth="0.011" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<limb id = "9" width="15" height="63" mass = "4" type="RightLeg" flip="true">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="159,3,38,66" depth="0.01" origin="0.5,0.5"/>
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</limb>
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<limb id = "10" width="15" height="102" mass = "4" type="RightFoot" flip="true" pullpos="0.0,50.0" refjoint="2">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="111,0,32,112" depth="0.011" origin="0.5,0.5"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<joint limb1="0" limb1anchor="-5,-25" limb2="1" limb2anchor="0,20" lowerlimit="-20" upperlimit="20"/>
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<joint limb1="1" limb1anchor="6,-18" limb2="2" limb2anchor="-2,36" lowerlimit="-20" upperlimit="30"/>
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<joint limb1="2" limb1anchor="1,7" limb2="3" limb2anchor="6,15" lowerlimit="-20" upperlimit="40"/>
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<joint limb1="0" limb1anchor="16,30" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/>
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<joint limb1="4" limb1anchor="2,21" limb2="5" limb2anchor="-8,-23" lowerlimit="-350" upperlimit="-280"/>
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<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/>
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<joint limb1="0" limb1anchor="52,-6" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/>
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<joint limb1="7" limb1anchor="-2,28" limb2="8" limb2anchor="2,-32" lowerlimit="-190" upperlimit="-30"/>
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<joint limb1="0" limb1anchor="43,-39" limb2="9" limb2anchor="0,21" lowerlimit="-180" upperlimit="-10"/>
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<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
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</ragdoll>
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<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
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sight="0.5" hearing="1.0"
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attackcooldown="5.0"/>
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</character>
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@@ -32,6 +32,8 @@
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<Radar canbeselected = "true">
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.0"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
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</Radar>
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<ConnectionPanel canbeselected = "true">
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@@ -31,6 +31,7 @@
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<Sound file="harpoon1.ogg" type="OnUse"/>
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<Sound file="harpoon2.ogg" type="OnUse"/>
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<RequiredItems name="Spear" type="Contained"/>
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<RequiredSkill name="Weapons" level="30"/>
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</RangedWeapon>
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<ItemContainer itempos="27,10" iteminterval="0,-8" hideitems="false">
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@@ -18,7 +18,10 @@
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width = "64" height ="32" resizehorizontal="true" body="true" health="500"/>
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<topwindow sprite="Content/Map/testroom.png" sourcerect="208,352,128,80" depth ="0.05"
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width = "128" height ="80" body="true" health="100"/>
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width = "128" height ="80" body="true" health="100"/>
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<verticalwindow sprite="Content/Map/testroom.png" sourcerect="256,784,128,224" depth ="0.05"
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width = "128" height ="224" body="true" health="100"/>
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<smallhorizontalback sprite="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4"
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width = "128" height ="32" resizehorizontal="true"/>
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@@ -0,0 +1,91 @@
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Annwn
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Argadnel
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Balagtan
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Dyfed
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Falga
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Moytura
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Powys
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Tara
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Arran Chaos
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Conamara Chaos
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Murias Chaos
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Narbeth Chaos
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Rathmore Chaos
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Thotep Chaos
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Cilicia Flexus
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Delphi Flexus
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Gortyna Flexus
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Phocis Flexus
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Sidon Flexus
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Adonis Linea
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Agave Linea
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Agenor Linea
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Alphesiboea Linea
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Androgeos Linea
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Argiope Linea
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Asterius Linea
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Astypalaea Linea
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Autonoe Linea
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Belus Linea
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Butterdon Linea
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Cadmus Linea
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Chthonius Linea
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Corick Linea
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Drizzlecomb Linea
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Drumskinny Linea
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Echion Linea
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Euphemus Linea
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Glaukos Linea
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Harmonia Linea
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Hyperenor Linea
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Ino Linea
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Katreus Linea
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Kennet Linea
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Libya Linea
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Mehen Linea
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Merrivale Linea
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Minos Linea
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Onga Linea
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Pelagon Linea
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Pelorus Linea
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Phineus Linea
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Phoenix Linea
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Rhadamanthys Linea
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Sarpedon Linea
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Sharpitor Linea
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Sparti Linea
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Staldon Linea
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Tectamus Linea
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Telephassa Linea
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Thasus Linea
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Thynia Linea
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Tormsdale Linea
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Udaeus Linea
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Yelland Linea
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Boeotia Macula
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Castalia Macula
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Cyclades Macula
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Sabbati Macula
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Thera Macula
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Thrace Macula
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Apep
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Milda
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Ana
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Anid
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Noctae
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Set
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Berith
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Hyldemoer
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Arid Troma
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New Iapetus
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Alkonost
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Skaani
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Topol
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Sontu
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Nome
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Attis
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Bast
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Ashvini II
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Oshan
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Vorta
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Tnaboe
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@@ -0,0 +1,37 @@
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<locationtypes>
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<None
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commonness="3">
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<nameformats
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f0="[name]"
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f1="[name]"
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f2="[name]"
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f3="[name] Outpost"/>
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</None>
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<City
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commonness="3">
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<nameformats
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f0="The City of [name]"
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f1="[name] City"
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f2="[name] Outpost"
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f3="[name] Station"/>
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</City>
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<Military
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commonness="1">
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<nameformats
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f0="[name] Outpost"
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f1="[name] Facility"
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f2="[name] Station"
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f3="[name] Fortification"/>
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</Military>
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<Research
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commonness="1">
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<nameformats
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f0="[name] Research Facility"
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f1="[name] Research Center"
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f2="[name] Institute of Astrobiology"
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f3="[name] Biomedical Research Center"/>
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</Research>
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</locationtypes>
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