improved docs
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@@ -32,3 +32,8 @@ function Networking.Send(netMessage, connection, deliveryMethod) end
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--- Adds a function to listen for lua net messages
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-- @realm shared
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function Networking.Receive(netMessageName, callback) end
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--- Writes again the lobby data of a client, useful for syncing submarine lists or other lobby options.
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-- @realm server
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function Networking.ClientWriteLobby(client) end
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