Use WorkshopId instead and minor cleanup
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@@ -3278,7 +3278,7 @@ namespace Barotrauma
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const string CMD_CL_CS = "cl_cs";
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commands.Add(new Command(CMD_CL_CS, $"{CMD_CL_CS}: runs a string on the client", (string[] args) =>
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{
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if (LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null) { return; }
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if (LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null) { return; }
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if (GameMain.Client != null && !GameMain.Client.HasPermission(ClientPermissions.ConsoleCommands))
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{
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@@ -59,7 +59,7 @@ namespace Barotrauma
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{
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if (!File.Exists(LuaCsSetup.VersionFile)) { return; }
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ContentPackage luaPackage = LuaCsSetup.GetPackage("Lua For Barotrauma");
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ContentPackage luaPackage = LuaCsSetup.GetPackage(LuaCsSetup.LuaForBarotraumaId);
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string luaCsPath = Path.GetDirectoryName(luaPackage.Path);
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if (luaPackage == null) { return; }
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@@ -69,7 +69,7 @@ namespace Barotrauma
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if (clientVersion == workshopVersion) { return; }
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string additional = LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null ? "" : "Cs";
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string additional = LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null ? "" : "Cs";
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var msg = new GUIMessageBox($"Lua{additional} Update", $"Your Lua{additional} client version is different from the version found in the Lua{additional}ForBarotrauma workshop files. Do you want to update?\n\n Client Version: {clientVersion}\n Workshop Version: {workshopVersion}",
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new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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@@ -400,7 +400,7 @@ namespace Barotrauma
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}
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};
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#endif
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string additional = LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null ? "" : "Cs";
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string additional = LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null ? "" : "Cs";
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new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(20, 50) },
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$"Remove Client-Side Lua{additional}", style: "MainMenuGUIButton", color: GUIStyle.Red)
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