(f6b392c84) Fixed TextureLoader.FromStream always premultiplying the alpha channel regardless of the value of the preMultiplyAlpha argument

This commit is contained in:
Joonas Rikkonen
2019-04-06 17:49:59 +03:00
parent 8cb5576955
commit 4359de7b7e
3 changed files with 4 additions and 142 deletions
@@ -60,11 +60,6 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer)
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
{