(da0d388a0) Fixed medical item usage occasionally failing even if the character has adequate skills to use it
This commit is contained in:
@@ -1641,7 +1641,7 @@ namespace Barotrauma
|
|||||||
{
|
{
|
||||||
if (!ic.HasRequiredContainedItems(user == Character.Controlled)) continue;
|
if (!ic.HasRequiredContainedItems(user == Character.Controlled)) continue;
|
||||||
|
|
||||||
bool success = Rand.Range(0.0f, 1.0f) < ic.DegreeOfSuccess(user);
|
bool success = Rand.Range(0.0f, 0.5f) < ic.DegreeOfSuccess(user);
|
||||||
ActionType actionType = success ? ActionType.OnUse : ActionType.OnFailure;
|
ActionType actionType = success ? ActionType.OnUse : ActionType.OnFailure;
|
||||||
|
|
||||||
#if CLIENT
|
#if CLIENT
|
||||||
|
|||||||
Reference in New Issue
Block a user