From 42cf9d3368de0a60088eee4989a7ae0974d499d0 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Mon, 20 May 2019 20:36:18 +0300 Subject: [PATCH] (da0d388a0) Fixed medical item usage occasionally failing even if the character has adequate skills to use it --- Barotrauma/BarotraumaShared/Source/Items/Item.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaShared/Source/Items/Item.cs b/Barotrauma/BarotraumaShared/Source/Items/Item.cs index f3e5de9d9..da2ae77e2 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Item.cs @@ -1641,7 +1641,7 @@ namespace Barotrauma { if (!ic.HasRequiredContainedItems(user == Character.Controlled)) continue; - bool success = Rand.Range(0.0f, 1.0f) < ic.DegreeOfSuccess(user); + bool success = Rand.Range(0.0f, 0.5f) < ic.DegreeOfSuccess(user); ActionType actionType = success ? ActionType.OnUse : ActionType.OnFailure; #if CLIENT