This commit is contained in:
Evil Factory
2022-04-28 12:36:24 -03:00
91 changed files with 1140 additions and 491 deletions
@@ -116,7 +116,7 @@ namespace Barotrauma
Stretch = true Stretch = true
}; };
var skills = Job.Skills; var skills = Job.GetSkills().ToList();
skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level)); skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero };
@@ -560,17 +560,7 @@ namespace Barotrauma
ch.SetPersonalityTrait(); ch.SetPersonalityTrait();
if (ch.Job != null) if (ch.Job != null)
{ {
foreach (KeyValuePair<Identifier, float> skill in skillLevels) ch.Job.OverrideSkills(skillLevels);
{
Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key);
if (matchingSkill == null)
{
ch.Job.Skills.Add(new Skill(skill.Key, skill.Value));
continue;
}
matchingSkill.Level = skill.Value;
}
ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier));
} }
ch.ExperiencePoints = inc.ReadUInt16(); ch.ExperiencePoints = inc.ReadUInt16();
@@ -694,6 +694,7 @@ namespace Barotrauma
AssignRelayToServer("simulatedlatency", false); AssignRelayToServer("simulatedlatency", false);
AssignRelayToServer("simulatedloss", false); AssignRelayToServer("simulatedloss", false);
AssignRelayToServer("simulatedduplicateschance", false); AssignRelayToServer("simulatedduplicateschance", false);
AssignRelayToServer("simulatedlongloadingtime", false);
AssignRelayToServer("storeinfo", false); AssignRelayToServer("storeinfo", false);
#endif #endif
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
namespace Barotrauma namespace Barotrauma
{ {
@@ -21,6 +22,8 @@ namespace Barotrauma
private GUIButton validateHiresButton; private GUIButton validateHiresButton;
private GUIButton clearAllButton; private GUIButton clearAllButton;
private PlayerBalanceElement? playerBalanceElement;
private List<CharacterInfo> PendingHires => campaign.Map?.CurrentLocation?.HireManager?.PendingHires; private List<CharacterInfo> PendingHires => campaign.Map?.CurrentLocation?.HireManager?.PendingHires;
private bool HasPermission => campaignUI.Campaign.AllowedToManageCampaign(ClientPermissions.ManageHires); private bool HasPermission => campaignUI.Campaign.AllowedToManageCampaign(ClientPermissions.ManageHires);
@@ -157,23 +160,7 @@ namespace Barotrauma
RelativeSpacing = 0.02f RelativeSpacing = 0.02f
}; };
var playerBalanceContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f / 14.0f), pendingAndCrewMainGroup.RectTransform), childAnchor: Anchor.TopRight) playerBalanceElement = CampaignUI.AddBalanceElement(pendingAndCrewMainGroup, new Vector2(1.0f, 0.75f / 14.0f));
{
RelativeSpacing = 0.005f
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
TextManager.Get("campaignstore.balance"), font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
{
AutoScaleVertical = true,
ForceUpperCase = ForceUpperCase.Yes
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
"", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.TopRight)
{
AutoScaleVertical = true,
TextScale = 1.1f,
TextGetter = () => TextManager.FormatCurrency(campaign.Wallet.Balance)
};
var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center, var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
parent: new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform) parent: new GUIFrame(new RectTransform(new Vector2(1.0f, 13.25f / 14.0f), pendingAndCrewMainGroup.RectTransform)
@@ -344,7 +331,7 @@ namespace Barotrauma
Color? jobColor = null; Color? jobColor = null;
if (characterInfo.Job != null) if (characterInfo.Job != null)
{ {
skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.Skills.OrderByDescending(s => s.Level).FirstOrDefault(); skill = characterInfo.Job?.PrimarySkill ?? characterInfo.Job.GetSkills().OrderByDescending(s => s.Level).FirstOrDefault();
jobColor = characterInfo.Job.Prefab.UIColor; jobColor = characterInfo.Job.Prefab.UIColor;
} }
@@ -547,8 +534,8 @@ namespace Barotrauma
GUILayoutGroup skillGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.475f), mainGroup.RectTransform), isHorizontal: true); GUILayoutGroup skillGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.475f), mainGroup.RectTransform), isHorizontal: true);
GUILayoutGroup skillNameGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), skillGroup.RectTransform)); GUILayoutGroup skillNameGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), skillGroup.RectTransform));
GUILayoutGroup skillLevelGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), skillGroup.RectTransform)); GUILayoutGroup skillLevelGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 1.0f), skillGroup.RectTransform));
List<Skill> characterSkills = characterInfo.Job.Skills; var characterSkills = characterInfo.Job.GetSkills();
blockHeight = 1.0f / characterSkills.Count; blockHeight = 1.0f / characterSkills.Count();
foreach (Skill skill in characterSkills) foreach (Skill skill in characterSkills)
{ {
new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillNameGroup.RectTransform), TextManager.Get("SkillName." + skill.Identifier)); new GUITextBlock(new RectTransform(new Vector2(1.0f, blockHeight), skillNameGroup.RectTransform), TextManager.Get("SkillName." + skill.Identifier));
@@ -630,7 +617,7 @@ namespace Barotrauma
total += ((InfoSkill)c.UserData).CharacterInfo.Salary; total += ((InfoSkill)c.UserData).CharacterInfo.Salary;
}); });
totalBlock.Text = TextManager.FormatCurrency(total); totalBlock.Text = TextManager.FormatCurrency(total);
bool enoughMoney = campaign == null || campaign.Wallet.CanAfford(total); bool enoughMoney = campaign == null || campaign.CanAfford(total);
totalBlock.TextColor = enoughMoney ? Color.White : Color.Red; totalBlock.TextColor = enoughMoney ? Color.White : Color.Red;
validateHiresButton.Enabled = enoughMoney && HasPermission && pendingList.Content.RectTransform.Children.Any(); validateHiresButton.Enabled = enoughMoney && HasPermission && pendingList.Content.RectTransform.Children.Any();
} }
@@ -652,7 +639,7 @@ namespace Barotrauma
int total = nonDuplicateHires.Aggregate(0, (total, info) => total + info.Salary); int total = nonDuplicateHires.Aggregate(0, (total, info) => total + info.Salary);
if (!campaign.Wallet.CanAfford(total)) { return false; } if (!campaign.CanAfford(total)) { return false; }
bool atLeastOneHired = false; bool atLeastOneHired = false;
foreach (CharacterInfo ci in nonDuplicateHires) foreach (CharacterInfo ci in nonDuplicateHires)
@@ -792,6 +779,10 @@ namespace Barotrauma
CreateUI(); CreateUI();
UpdateLocationView(campaign.Map.CurrentLocation, false); UpdateLocationView(campaign.Map.CurrentLocation, false);
} }
else
{
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
}
(GUIComponent highlightedFrame, CharacterInfo highlightedInfo) = FindHighlightedCharacter(GUI.MouseOn); (GUIComponent highlightedFrame, CharacterInfo highlightedInfo) = FindHighlightedCharacter(GUI.MouseOn);
if (highlightedFrame != null && highlightedInfo != null) if (highlightedFrame != null && highlightedInfo != null)
@@ -567,9 +567,9 @@ namespace Barotrauma
GameMain.GameSession?.EventManager?.DrawPinnedEvent(spriteBatch); GameMain.GameSession?.EventManager?.DrawPinnedEvent(spriteBatch);
if (HUDLayoutSettings.DebugDraw) HUDLayoutSettings.Draw(spriteBatch); if (HUDLayoutSettings.DebugDraw) { HUDLayoutSettings.Draw(spriteBatch); }
if (GameMain.Client != null) GameMain.Client.Draw(spriteBatch); GameMain.Client?.Draw(spriteBatch);
if (Character.Controlled?.Inventory != null) if (Character.Controlled?.Inventory != null)
{ {
@@ -616,28 +616,46 @@ namespace Barotrauma
} }
DrawSavingIndicator(spriteBatch); DrawSavingIndicator(spriteBatch);
DrawCursor(spriteBatch);
if (GameMain.WindowActive && !HideCursor)
{
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerStateClamp, rasterizerState: GameMain.ScissorTestEnable);
if (GameMain.GameSession?.CrewManager is { DraggedOrderPrefab: { SymbolSprite: { } orderSprite, Color: var color }, DragOrder: true })
{
float spriteSize = Math.Max(orderSprite.size.X, orderSprite.size.Y);
orderSprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, color, orderSprite.size / 2f, scale: 32f / spriteSize * Scale);
}
var sprite = MouseCursorSprites[MouseCursor] ?? MouseCursorSprites[CursorState.Default];
sprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, Color.White, sprite.Origin, 0f, Scale / 1.5f);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
HideCursor = false; HideCursor = false;
} }
} }
public static void DrawMessageBoxesOnly(SpriteBatch spriteBatch)
{
bool anyDrawn = false;
foreach (var component in updateList)
{
component.DrawAuto(spriteBatch);
anyDrawn = true;
}
if (anyDrawn)
{
DrawCursor(spriteBatch);
}
}
private static void DrawCursor(SpriteBatch spriteBatch)
{
if (GameMain.WindowActive && !HideCursor && MouseCursorSprites.Prefabs.Any())
{
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerStateClamp, rasterizerState: GameMain.ScissorTestEnable);
if (GameMain.GameSession?.CrewManager is { DraggedOrderPrefab: { SymbolSprite: { } orderSprite, Color: var color }, DragOrder: true })
{
float spriteSize = Math.Max(orderSprite.size.X, orderSprite.size.Y);
orderSprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, color, orderSprite.size / 2f, scale: 32f / spriteSize * Scale);
}
var sprite = MouseCursorSprites[MouseCursor] ?? MouseCursorSprites[CursorState.Default];
sprite.Draw(spriteBatch, PlayerInput.LatestMousePosition, Color.White, sprite.Origin, 0f, Scale / 1.5f);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: SamplerState, rasterizerState: GameMain.ScissorTestEnable);
}
}
public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float aberrationStrength = 1.0f) public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float aberrationStrength = 1.0f)
{ {
double aberrationT = (Timing.TotalTime * 0.5f); double aberrationT = (Timing.TotalTime * 0.5f);
@@ -1204,6 +1222,17 @@ namespace Barotrauma
} }
} }
public static void UpdateGUIMessageBoxesOnly(float deltaTime)
{
GUIMessageBox.AddActiveToGUIUpdateList();
RefreshUpdateList();
UpdateMouseOn();
foreach (var c in updateList)
{
c.UpdateAuto(deltaTime);
}
}
private static void UpdateMessages(float deltaTime) private static void UpdateMessages(float deltaTime)
{ {
lock (mutex) lock (mutex)
@@ -36,6 +36,8 @@ namespace Barotrauma
public string Tag { get; private set; } public string Tag { get; private set; }
public bool Closed { get; private set; } public bool Closed { get; private set; }
public bool DisplayInLoadingScreens;
public GUIImage Icon public GUIImage Icon
{ {
get; get;
@@ -451,6 +453,10 @@ namespace Barotrauma
continue; continue;
} }
if (messageBox.type != type) { continue; } if (messageBox.type != type) { continue; }
if (!messageBox.DisplayInLoadingScreens && GameMain.Instance.LoadingScreenOpen)
{
continue;
}
// These are handled separately in GUI.HandlePersistingElements() // These are handled separately in GUI.HandlePersistingElements()
if (MessageBoxes[i].UserData as string == "verificationprompt") { continue; } if (MessageBoxes[i].UserData as string == "verificationprompt") { continue; }
@@ -395,14 +395,13 @@ namespace Barotrauma
origin = TextSize * 0.5f; origin = TextSize * 0.5f;
origin.X = 0; origin.X = 0;
if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive) if (textAlignment.HasFlag(Alignment.Left))
{ {
textPos.X = padding.X; textPos.X = padding.X;
} }
if (textAlignment.HasFlag(Alignment.Right) || overflowClipActive) if (textAlignment.HasFlag(Alignment.Right))
{ {
textPos.X = rect.Width - padding.Z; textPos.X = rect.Width - padding.Z;
//origin.X = TextSize.X;
} }
if (textAlignment.HasFlag(Alignment.Top)) if (textAlignment.HasFlag(Alignment.Top))
{ {
@@ -453,24 +453,7 @@ namespace Barotrauma
if (CaretEnabled) if (CaretEnabled)
{ {
if (textBlock.OverflowClipActive) HandleCaretBoundsOverflow();
{
float left = textBlock.Rect.X + textBlock.Padding.X;
if (CaretScreenPos.X < left)
{
float diff = left - CaretScreenPos.X;
textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
float right = textBlock.Rect.Right - textBlock.Padding.Z;
if (CaretScreenPos.X > right)
{
float diff = CaretScreenPos.X - right;
textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
}
caretTimer += deltaTime; caretTimer += deltaTime;
caretVisible = ((caretTimer * 1000.0f) % 1000) < 500; caretVisible = ((caretTimer * 1000.0f) % 1000) < 500;
if (caretVisible && caretPosDirty) if (caretVisible && caretPosDirty)
@@ -496,6 +479,29 @@ namespace Barotrauma
textBlock.State = State; textBlock.State = State;
} }
private void HandleCaretBoundsOverflow()
{
if (textBlock.OverflowClipActive)
{
CalculateCaretPos();
float left = textBlock.Rect.X + textBlock.Padding.X;
if (CaretScreenPos.X < left)
{
float diff = left - CaretScreenPos.X;
textBlock.TextPos = new Vector2(textBlock.TextPos.X + diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
float right = textBlock.Rect.Right - textBlock.Padding.Z;
if (CaretScreenPos.X > right)
{
float diff = CaretScreenPos.X - right;
textBlock.TextPos = new Vector2(textBlock.TextPos.X - diff, textBlock.TextPos.Y);
CalculateCaretPos();
}
}
}
private void DrawCaretAndSelection(SpriteBatch spriteBatch, GUICustomComponent customComponent) private void DrawCaretAndSelection(SpriteBatch spriteBatch, GUICustomComponent customComponent)
{ {
if (!Visible) { return; } if (!Visible) { return; }
@@ -564,15 +570,33 @@ namespace Barotrauma
{ {
RemoveSelectedText(); RemoveSelectedText();
} }
Vector2 textPos = textBlock.TextPos; using var _ = new TextPosPreservation(this);
bool wasOverflowClipActive = textBlock.OverflowClipActive;
if (SetText(Text.Insert(CaretIndex, input))) if (SetText(Text.Insert(CaretIndex, input)))
{ {
CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length); CaretIndex = Math.Min(Text.Length, CaretIndex + input.Length);
OnTextChanged?.Invoke(this, Text); OnTextChanged?.Invoke(this, Text);
}
}
private readonly ref struct TextPosPreservation
{
private readonly GUITextBox textBox;
private GUITextBlock textBlock => textBox.TextBlock;
private readonly bool wasOverflowClipActive;
private readonly Vector2 textPos;
public TextPosPreservation(GUITextBox tb)
{
textBox = tb;
wasOverflowClipActive = tb.TextBlock.OverflowClipActive;
textPos = tb.TextBlock.TextPos;
}
public void Dispose()
{
if (textBlock.OverflowClipActive && wasOverflowClipActive && !MathUtils.NearlyEqual(textBlock.TextPos, textPos)) if (textBlock.OverflowClipActive && wasOverflowClipActive && !MathUtils.NearlyEqual(textBlock.TextPos, textPos))
{ {
textBlock.TextPos = textPos + Vector2.UnitX * Font.MeasureString(input).X * TextBlock.TextScale; textBlock.TextPos = textPos;
} }
} }
} }
@@ -587,6 +611,8 @@ namespace Barotrauma
switch (command) switch (command)
{ {
case '\b' when !Readonly: //backspace case '\b' when !Readonly: //backspace
{
using var _ = new TextPosPreservation(this);
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl)) if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{ {
SetText(string.Empty, false); SetText(string.Empty, false);
@@ -605,6 +631,7 @@ namespace Barotrauma
} }
OnTextChanged?.Invoke(this, Text); OnTextChanged?.Invoke(this, Text);
break; break;
}
case (char)0x3: // ctrl-c case (char)0x3: // ctrl-c
CopySelectedText(); CopySelectedText();
break; break;
@@ -1,13 +1,11 @@
using Microsoft.Xna.Framework; using Barotrauma.Extensions;
using Barotrauma.Media;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Xml.Linq;
using Barotrauma.Media;
using System.Linq; using System.Linq;
using Barotrauma.Extensions;
using System.Collections.Immutable;
namespace Barotrauma namespace Barotrauma
{ {
@@ -16,7 +14,7 @@ namespace Barotrauma
private readonly Texture2D defaultBackgroundTexture, overlay; private readonly Texture2D defaultBackgroundTexture, overlay;
private readonly SpriteSheet decorativeGraph, decorativeMap; private readonly SpriteSheet decorativeGraph, decorativeMap;
private Texture2D currentBackgroundTexture; private Texture2D currentBackgroundTexture;
private Sprite noiseSprite; private readonly Sprite noiseSprite;
private string randText = ""; private string randText = "";
@@ -250,8 +248,8 @@ namespace Barotrauma
} }
} }
} }
} }
GUI.DrawMessageBoxesOnly(spriteBatch);
spriteBatch.End(); spriteBatch.End();
spriteBatch.Begin(blendState: BlendState.Additive); spriteBatch.Begin(blendState: BlendState.Additive);
@@ -7,6 +7,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq; using System.Linq;
using Barotrauma.Extensions; using Barotrauma.Extensions;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
namespace Barotrauma namespace Barotrauma
{ {
@@ -180,6 +181,8 @@ namespace Barotrauma
private const float refreshTimerMax = 3f; private const float refreshTimerMax = 3f;
private float refreshTimer = 0; private float refreshTimer = 0;
private PlayerBalanceElement? playerBalanceElement;
public MedicalClinicUI(MedicalClinic clinic, GUIComponent parent) public MedicalClinicUI(MedicalClinic clinic, GUIComponent parent)
{ {
medicalClinic = clinic; medicalClinic = clinic;
@@ -271,7 +274,7 @@ namespace Barotrauma
healList.PriceBlock.Text = TextManager.FormatCurrency(totalCost); healList.PriceBlock.Text = TextManager.FormatCurrency(totalCost);
healList.PriceBlock.TextColor = GUIStyle.Red; healList.PriceBlock.TextColor = GUIStyle.Red;
healList.HealButton.Enabled = false; healList.HealButton.Enabled = false;
if (medicalClinic.GetWallet().CanAfford(totalCost)) if (medicalClinic.GetBalance() >= totalCost)
{ {
healList.PriceBlock.TextColor = GUIStyle.TextColorNormal; healList.PriceBlock.TextColor = GUIStyle.TextColorNormal;
if (medicalClinic.PendingHeals.Any()) if (medicalClinic.PendingHeals.Any())
@@ -428,6 +431,7 @@ namespace Barotrauma
{ {
container.ClearChildren(); container.ClearChildren();
pendingHealList = null; pendingHealList = null;
playerBalanceElement = null;
int panelMaxWidth = (int)(GUI.xScale * (GUI.HorizontalAspectRatio < 1.4f ? 650 : 560)); int panelMaxWidth = (int)(GUI.xScale * (GUI.HorizontalAspectRatio < 1.4f ? 650 : 560));
GUIFrame paddedParent = new GUIFrame(new RectTransform(new Vector2(0.95f), container.RectTransform, Anchor.Center), style: null); GUIFrame paddedParent = new GUIFrame(new RectTransform(new Vector2(0.95f), container.RectTransform, Anchor.Center), style: null);
@@ -458,19 +462,7 @@ namespace Barotrauma
RelativeSpacing = 0.01f RelativeSpacing = 0.01f
}; };
GUILayoutGroup balanceLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.1f), crewContent.RectTransform)); playerBalanceElement = CampaignUI.AddBalanceElement(crewContent, new Vector2(1f, 0.1f));
GUITextBlock balanceLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), balanceLayout.RectTransform), TextManager.Get("campaignstore.balance"), textAlignment: Alignment.BottomRight, font: GUIStyle.Font)
{
AutoScaleVertical = true,
ForceUpperCase = ForceUpperCase.Yes
};
GUITextBlock moneyLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), balanceLayout.RectTransform), string.Empty, textAlignment: Alignment.TopRight, font: GUIStyle.SubHeadingFont)
{
TextGetter = () => TextManager.FormatCurrency(medicalClinic.GetWallet().Balance),
AutoScaleVertical = true,
TextScale = 1.1f
};
GUIFrame crewBackground = new GUIFrame(new RectTransform(Vector2.One, crewContent.RectTransform)); GUIFrame crewBackground = new GUIFrame(new RectTransform(Vector2.One, crewContent.RectTransform));
@@ -577,7 +569,7 @@ namespace Barotrauma
GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight); GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
GUIButton healButton = new GUIButton(new RectTransform(new Vector2(0.33f, 1f), buttonLayout.RectTransform), TextManager.Get("medicalclinic.heal")) GUIButton healButton = new GUIButton(new RectTransform(new Vector2(0.33f, 1f), buttonLayout.RectTransform), TextManager.Get("medicalclinic.heal"))
{ {
Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetWallet().CanAfford(medicalClinic.GetTotalCost()), Enabled = medicalClinic.PendingHeals.Any() && medicalClinic.GetBalance() >= medicalClinic.GetTotalCost(),
OnClicked = (button, _) => OnClicked = (button, _) =>
{ {
button.Enabled = false; button.Enabled = false;
@@ -1050,6 +1042,10 @@ namespace Barotrauma
{ {
CreateUI(); CreateUI();
} }
else
{
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
}
refreshTimer += deltaTime; refreshTimer += deltaTime;
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
namespace Barotrauma namespace Barotrauma
{ {
@@ -66,12 +67,15 @@ namespace Barotrauma
private Point resolutionWhenCreated; private Point resolutionWhenCreated;
private PlayerBalanceElement? playerBalanceElement;
private Dictionary<ItemPrefab, ItemQuantity> OwnedItems { get; } = new Dictionary<ItemPrefab, ItemQuantity>(); private Dictionary<ItemPrefab, ItemQuantity> OwnedItems { get; } = new Dictionary<ItemPrefab, ItemQuantity>();
private Location.StoreInfo ActiveStore { get; set; } private Location.StoreInfo ActiveStore { get; set; }
private CargoManager CargoManager => campaignUI.Campaign.CargoManager; private CargoManager CargoManager => campaignUI.Campaign.CargoManager;
private Location CurrentLocation => campaignUI.Campaign.Map?.CurrentLocation; private Location CurrentLocation => campaignUI.Campaign.Map?.CurrentLocation;
private Wallet PlayerWallet => campaignUI.Campaign.Wallet; private int Balance => campaignUI.Campaign.GetBalance();
private bool IsBuying => activeTab switch private bool IsBuying => activeTab switch
{ {
StoreTab.Buy => true, StoreTab.Buy => true,
@@ -207,7 +211,7 @@ namespace Barotrauma
{ {
if (CurrentLocation?.Stores != null) if (CurrentLocation?.Stores != null)
{ {
if (CurrentLocation.GetStore(identifier) is { } store) if (!identifier.IsEmpty && CurrentLocation.GetStore(identifier) is { } store)
{ {
ActiveStore = store; ActiveStore = store;
if (storeNameBlock != null) if (storeNameBlock != null)
@@ -223,14 +227,45 @@ namespace Barotrauma
else else
{ {
ActiveStore = null; ActiveStore = null;
string msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location."; string errorId, msg;
if (identifier.IsEmpty)
{
errorId = "Store.SelectStore:IdentifierEmpty";
msg = $"Error selecting store at {CurrentLocation}: identifier is empty.";
}
else
{
errorId = "Store.SelectStore:StoreDoesntExist";
msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
}
DebugConsole.ShowError(msg); DebugConsole.ShowError(msg);
GameAnalyticsManager.AddErrorEventOnce("Store.SelectStore:StoreDoesntExist", GameAnalyticsManager.ErrorSeverity.Error, msg); GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
} }
} }
else else
{ {
ActiveStore = null; ActiveStore = null;
string errorId = "", msg = "";
if (campaignUI.Campaign.Map == null)
{
errorId = "Store.SelectStore:MapNull";
msg = $"Error selecting store with identifier \"{identifier}\": Map is null.";
}
else if (CurrentLocation == null)
{
errorId = "Store.SelectStore:CurrentLocationNull";
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation is null.";
}
else if (CurrentLocation.Stores == null)
{
errorId = "Store.SelectStore:StoresNull";
msg = $"Error selecting store with identifier \"{identifier}\": CurrentLocation.Stores is null.";
}
if (!msg.IsNullOrEmpty())
{
DebugConsole.ShowError(msg);
GameAnalyticsManager.AddErrorEventOnce(errorId, GameAnalyticsManager.ErrorSeverity.Error, msg);
}
} }
RefreshItemsToSell(); RefreshItemsToSell();
Refresh(); Refresh();
@@ -615,23 +650,7 @@ namespace Barotrauma
}; };
// Player balance ------------------------------------------------ // Player balance ------------------------------------------------
var playerBalanceContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.75f / 14.0f), shoppingCrateContent.RectTransform), childAnchor: Anchor.TopRight) playerBalanceElement = CampaignUI.AddBalanceElement(shoppingCrateContent, new Vector2(1.0f, 0.75f / 14.0f));
{
RelativeSpacing = 0.005f
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
TextManager.Get("campaignstore.balance"), font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
{
AutoScaleVertical = true,
ForceUpperCase = ForceUpperCase.Yes
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), playerBalanceContainer.RectTransform),
"", textColor: Color.White, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.TopRight)
{
AutoScaleVertical = true,
TextScale = 1.1f,
TextGetter = GetPlayerBalanceText
};
// Divider ------------------------------------------------ // Divider ------------------------------------------------
var dividerFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.6f / 14.0f), shoppingCrateContent.RectTransform), style: null); var dividerFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.6f / 14.0f), shoppingCrateContent.RectTransform), style: null);
@@ -663,7 +682,7 @@ namespace Barotrauma
{ {
CanBeFocused = false, CanBeFocused = false,
TextScale = 1.1f, TextScale = 1.1f,
TextGetter = () => IsBuying ? GetPlayerBalanceText() : GetMerchantBalanceText() TextGetter = () => IsBuying ? CampaignUI.GetTotalBalance() : GetMerchantBalanceText()
}; };
var totalContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), shoppingCrateInventoryContainer.RectTransform), isHorizontal: true) var totalContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), shoppingCrateInventoryContainer.RectTransform), isHorizontal: true)
@@ -712,8 +731,6 @@ namespace Barotrauma
private LocalizedString GetMerchantBalanceText() => TextManager.FormatCurrency(ActiveStore?.Balance ?? 0); private LocalizedString GetMerchantBalanceText() => TextManager.FormatCurrency(ActiveStore?.Balance ?? 0);
private LocalizedString GetPlayerBalanceText() => TextManager.FormatCurrency(PlayerWallet.Balance);
private GUILayoutGroup CreateDealsGroup(GUIListBox parentList, int elementCount) private GUILayoutGroup CreateDealsGroup(GUIListBox parentList, int elementCount)
{ {
// Add 1 for the header // Add 1 for the header
@@ -2037,7 +2054,7 @@ namespace Barotrauma
totalPrice += item.Quantity * ActiveStore.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo); totalPrice += item.Quantity * ActiveStore.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo);
} }
itemsToRemove.ForEach(i => itemsToPurchase.Remove(i)); itemsToRemove.ForEach(i => itemsToPurchase.Remove(i));
if (itemsToPurchase.None() || !PlayerWallet.CanAfford(totalPrice)) { return false; } if (itemsToPurchase.None() || Balance < totalPrice) { return false; }
CargoManager.PurchaseItems(ActiveStore.Identifier, itemsToPurchase, true); CargoManager.PurchaseItems(ActiveStore.Identifier, itemsToPurchase, true);
GameMain.Client?.SendCampaignState(); GameMain.Client?.SendCampaignState();
var dialog = new GUIMessageBox( var dialog = new GUIMessageBox(
@@ -2091,7 +2108,7 @@ namespace Barotrauma
if (IsBuying) if (IsBuying)
{ {
shoppingCrateTotal.Text = TextManager.FormatCurrency(buyTotal); shoppingCrateTotal.Text = TextManager.FormatCurrency(buyTotal);
shoppingCrateTotal.TextColor = !PlayerWallet.CanAfford(buyTotal) ? Color.Red : Color.White; shoppingCrateTotal.TextColor = Balance < buyTotal ? Color.Red : Color.White;
} }
else else
{ {
@@ -2137,7 +2154,7 @@ namespace Barotrauma
ActiveShoppingCrateList.Content.RectTransform.Children.Any() && ActiveShoppingCrateList.Content.RectTransform.Children.Any() &&
activeTab switch activeTab switch
{ {
StoreTab.Buy => PlayerWallet.CanAfford(buyTotal), StoreTab.Buy => Balance >= buyTotal,
StoreTab.Sell => CurrentLocation != null && sellTotal <= ActiveStore.Balance, StoreTab.Sell => CurrentLocation != null && sellTotal <= ActiveStore.Balance,
StoreTab.SellSub => CurrentLocation != null && sellFromSubTotal <= ActiveStore.Balance, StoreTab.SellSub => CurrentLocation != null && sellFromSubTotal <= ActiveStore.Balance,
_ => false _ => false
@@ -2151,6 +2168,7 @@ namespace Barotrauma
ActiveShoppingCrateList.Content.RectTransform.Children.Any(); ActiveShoppingCrateList.Content.RectTransform.Children.Any();
} }
private int prevBalance;
private float ownedItemsUpdateTimer = 0.0f, sellableItemsFromSubUpdateTimer = 0.0f; private float ownedItemsUpdateTimer = 0.0f, sellableItemsFromSubUpdateTimer = 0.0f;
private const float timerUpdateInterval = 1.5f; private const float timerUpdateInterval = 1.5f;
private readonly Stopwatch updateStopwatch = new Stopwatch(); private readonly Stopwatch updateStopwatch = new Stopwatch();
@@ -2166,6 +2184,8 @@ namespace Barotrauma
} }
else else
{ {
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
// Update the owned items at short intervals and check if the interface should be refreshed // Update the owned items at short intervals and check if the interface should be refreshed
ownedItemsUpdateTimer += deltaTime; ownedItemsUpdateTimer += deltaTime;
if (ownedItemsUpdateTimer >= timerUpdateInterval) if (ownedItemsUpdateTimer >= timerUpdateInterval)
@@ -2202,6 +2222,16 @@ namespace Barotrauma
} }
} }
} }
// Refresh the interface if balance changes and the buy tab is open
if (activeTab == StoreTab.Buy)
{
int currBalance = Balance;
if (prevBalance != currBalance)
{
needsBuyingRefresh = true;
prevBalance = currBalance;
}
}
if (needsItemsToSellRefresh) if (needsItemsToSellRefresh)
{ {
RefreshItemsToSell(); RefreshItemsToSell();
@@ -4,6 +4,8 @@ using Microsoft.Xna.Framework;
using System.Linq; using System.Linq;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using System.Globalization;
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
namespace Barotrauma namespace Barotrauma
{ {
@@ -31,7 +33,7 @@ namespace Barotrauma
private readonly List<SubmarineInfo> subsToShow; private readonly List<SubmarineInfo> subsToShow;
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage]; private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
private SubmarineInfo selectedSubmarine = null; private SubmarineInfo selectedSubmarine = null;
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyName; private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, switchText, missingPreviewText, currencyName;
private readonly RectTransform parent; private readonly RectTransform parent;
private readonly Action closeAction; private readonly Action closeAction;
private Sprite pageIndicator; private Sprite pageIndicator;
@@ -44,6 +46,8 @@ namespace Barotrauma
private static readonly Color indicatorColor = new Color(112, 149, 129); private static readonly Color indicatorColor = new Color(112, 149, 129);
private Point createdForResolution; private Point createdForResolution;
private PlayerBalanceElement? playerBalanceElement;
private struct SubmarineDisplayContent private struct SubmarineDisplayContent
{ {
public GUIFrame background; public GUIFrame background;
@@ -85,12 +89,10 @@ namespace Barotrauma
{ {
initialized = true; initialized = true;
currentSubText = TextManager.Get("currentsub"); currentSubText = TextManager.Get("currentsub");
deliveryFeeText = TextManager.Get("deliveryfee");
deliveryText = TextManager.Get("requestdeliverybutton"); deliveryText = TextManager.Get("requestdeliverybutton");
switchText = TextManager.Get("switchtosubmarinebutton"); switchText = TextManager.Get("switchtosubmarinebutton");
purchaseAndSwitchText = TextManager.Get("purchaseandswitch"); purchaseAndSwitchText = TextManager.Get("purchaseandswitch");
purchaseOnlyText = TextManager.Get("purchase"); purchaseOnlyText = TextManager.Get("purchase");
priceText = TextManager.Get("price");
if (transferService) if (transferService)
{ {
deliveryFee = CalculateDeliveryFee(); deliveryFee = CalculateDeliveryFee();
@@ -126,10 +128,7 @@ namespace Barotrauma
content = new GUILayoutGroup(new RectTransform(new Point(background.Rect.Width - HUDLayoutSettings.Padding * 4, background.Rect.Height - HUDLayoutSettings.Padding * 4), background.RectTransform, Anchor.Center)) { AbsoluteSpacing = (int)(HUDLayoutSettings.Padding * 1.5f) }; content = new GUILayoutGroup(new RectTransform(new Point(background.Rect.Width - HUDLayoutSettings.Padding * 4, background.Rect.Height - HUDLayoutSettings.Padding * 4), background.RectTransform, Anchor.Center)) { AbsoluteSpacing = (int)(HUDLayoutSettings.Padding * 1.5f) };
GUITextBlock header = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), content.RectTransform), transferService ? TextManager.Get("switchsubmarineheader") : TextManager.GetWithVariable("outpostshipyard", "[location]", GameMain.GameSession.Map.CurrentLocation.Name), font: GUIStyle.LargeFont); GUITextBlock header = new GUITextBlock(new RectTransform(new Vector2(1f, 0.0f), content.RectTransform), transferService ? TextManager.Get("switchsubmarineheader") : TextManager.GetWithVariable("outpostshipyard", "[location]", GameMain.GameSession.Map.CurrentLocation.Name), font: GUIStyle.LargeFont);
header.CalculateHeightFromText(0, true); header.CalculateHeightFromText(0, true);
GUITextBlock credits = new GUITextBlock(new RectTransform(Vector2.One, header.RectTransform), "", font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight) playerBalanceElement = CampaignUI.AddBalanceElement(header, new Vector2(1.0f, 1.5f));
{
TextGetter = CampaignUI.GetMoney
};
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), content.RectTransform), style: "HorizontalLine"); new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), content.RectTransform), style: "HorizontalLine");
@@ -257,6 +256,10 @@ namespace Barotrauma
{ {
RefreshSubmarineDisplay(true); RefreshSubmarineDisplay(true);
} }
else
{
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
}
// Input // Input
if (PlayerInput.KeyHit(Keys.Left)) if (PlayerInput.KeyHit(Keys.Left))
@@ -271,9 +274,22 @@ namespace Barotrauma
public void RefreshSubmarineDisplay(bool updateSubs) public void RefreshSubmarineDisplay(bool updateSubs)
{ {
if (!initialized) Initialize(); if (!initialized)
if (GameMain.GraphicsWidth != createdForResolution.X || GameMain.GraphicsHeight != createdForResolution.Y) CreateGUI(); {
if (updateSubs) UpdateSubmarines(); Initialize();
}
if (GameMain.GraphicsWidth != createdForResolution.X || GameMain.GraphicsHeight != createdForResolution.Y)
{
CreateGUI();
}
else
{
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
}
if (updateSubs)
{
UpdateSubmarines();
}
if (pageIndicators != null) if (pageIndicators != null)
{ {
@@ -327,12 +343,12 @@ namespace Barotrauma
}; };
submarineDisplays[i].submarineName.Text = subToDisplay.DisplayName; submarineDisplays[i].submarineName.Text = subToDisplay.DisplayName;
submarineDisplays[i].submarineClass.Text = $"{TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"))}"; submarineDisplays[i].submarineClass.Text = TextManager.GetWithVariable("submarineclass.classsuffixformat", "[type]", TextManager.Get($"submarineclass.{subToDisplay.SubmarineClass}"));
if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay)) if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay))
{ {
LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.Price); LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.Price);
submarineDisplays[i].submarineFee.Text = priceText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd(); submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("price", "[amount]", amountString);
} }
else else
{ {
@@ -341,7 +357,7 @@ namespace Barotrauma
if (deliveryFee > 0) if (deliveryFee > 0)
{ {
LocalizedString amountString = TextManager.FormatCurrency(deliveryFee); LocalizedString amountString = TextManager.FormatCurrency(deliveryFee);
submarineDisplays[i].submarineFee.Text = deliveryFeeText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd(); submarineDisplays[i].submarineFee.Text = TextManager.GetWithVariable("deliveryfee", "[amount]", amountString);
} }
else else
{ {
@@ -577,7 +593,7 @@ namespace Barotrauma
private void ShowTransferPrompt() private void ShowTransferPrompt()
{ {
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(deliveryFee) && deliveryFee > 0) if (!GameMain.GameSession.Campaign.CanAfford(deliveryFee) && deliveryFee > 0)
{ {
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext", new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext",
("[currencyname]", currencyName), ("[currencyname]", currencyName),
@@ -625,7 +641,7 @@ namespace Barotrauma
private void ShowBuyPrompt(bool purchaseOnly) private void ShowBuyPrompt(bool purchaseOnly)
{ {
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(selectedSubmarine.Price)) if (!GameMain.GameSession.Campaign.CanAfford(selectedSubmarine.Price))
{ {
new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext", new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext",
("[currencyname]", currencyName), ("[currencyname]", currencyName),
@@ -698,6 +698,12 @@ namespace Barotrauma
Color = Color.Transparent Color = Color.Transparent
}; };
frame.OnSecondaryClicked += (component, data) =>
{
NetLobbyScreen.CreateModerationContextMenu(client);
return true;
};
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true) var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true)
{ {
AbsoluteSpacing = 2 AbsoluteSpacing = 2
@@ -1057,7 +1063,7 @@ namespace Barotrauma
return; return;
} }
bool hasMoneyPermissions = campaign.AllowedToManageCampaign(ClientPermissions.ManageMoney); bool hasMoneyPermissions = CampaignMode.AllowedToManageWallets();
salarySlider.Enabled = hasMoneyPermissions; salarySlider.Enabled = hasMoneyPermissions;
Wallet otherWallet; Wallet otherWallet;
@@ -1402,6 +1408,12 @@ namespace Barotrauma
private void CreateMissionInfo(GUIFrame infoFrame) private void CreateMissionInfo(GUIFrame infoFrame)
{ {
if (Level.Loaded?.LevelData == null)
{
DebugConsole.ThrowError("Failed to display mission info in the tab menu (no level loaded).\n" + Environment.StackTrace);
return;
}
infoFrame.ClearChildren(); infoFrame.ClearChildren();
GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox"); GUIFrame missionFrame = new GUIFrame(new RectTransform(Vector2.One, infoFrame.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
int padding = (int)(0.0245f * missionFrame.Rect.Height); int padding = (int)(0.0245f * missionFrame.Rect.Height);
@@ -2016,7 +2028,7 @@ namespace Barotrauma
{ {
parent.Content.ClearChildren(); parent.Content.ClearChildren();
List<GUITextBlock> skillNames = new List<GUITextBlock>(); List<GUITextBlock> skillNames = new List<GUITextBlock>();
foreach (Skill skill in character.Info.Job.Skills) foreach (Skill skill in character.Info.Job.GetSkills())
{ {
GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = false }; GUILayoutGroup skillContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.2f), parent.Content.RectTransform), isHorizontal: true) { CanBeFocused = false };
@@ -11,6 +11,7 @@ using FarseerPhysics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using PlayerBalanceElement = Barotrauma.CampaignUI.PlayerBalanceElement;
// ReSharper disable UnusedVariable // ReSharper disable UnusedVariable
@@ -41,7 +42,7 @@ namespace Barotrauma
private readonly CampaignUI campaignUI; private readonly CampaignUI campaignUI;
private CampaignMode? Campaign => campaignUI.Campaign; private CampaignMode? Campaign => campaignUI.Campaign;
private Wallet PlayerWallet => Campaign?.Wallet ?? Wallet.Invalid; private int PlayerBalance => Campaign?.GetBalance() ?? 0;
private UpgradeTab selectedUpgradeTab = UpgradeTab.Upgrade; private UpgradeTab selectedUpgradeTab = UpgradeTab.Upgrade;
private GUIMessageBox? currectConfirmation; private GUIMessageBox? currectConfirmation;
@@ -75,6 +76,8 @@ namespace Barotrauma
private bool needsRefresh = true; private bool needsRefresh = true;
private PlayerBalanceElement? playerBalanceElement;
/// <summary> /// <summary>
/// While set to true any call to <see cref="RefreshUpgradeList"/> will cause the buy button to be disabled and to not update the prices. /// While set to true any call to <see cref="RefreshUpgradeList"/> will cause the buy button to be disabled and to not update the prices.
/// This is to prevent us from buying another upgrade before the server has given us the new prices and causing potential syncing issues. /// This is to prevent us from buying another upgrade before the server has given us the new prices and causing potential syncing issues.
@@ -293,9 +296,14 @@ namespace Barotrauma
* |---------------------------------------------------------------------------------------------------| * |---------------------------------------------------------------------------------------------------|
*/ */
GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight); GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f }; playerBalanceElement = CampaignUI.AddBalanceElement(rightLayout, new Vector2(1.0f, 0.8f));
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right); if (playerBalanceElement is { } balanceElement)
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.FormatCurrency(PlayerWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => TextManager.FormatCurrency(PlayerWallet.Balance) }; {
balanceElement.TotalBalanceContainer.OnAddedToGUIUpdateList += (_) =>
{
playerBalanceElement = CampaignUI.UpdateBalanceElement(playerBalanceElement);
};
}
new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true }; new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
repairButton.OnClicked = upgradeButton.OnClicked = (button, o) => repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
@@ -435,14 +443,14 @@ namespace Barotrauma
return false; return false;
} }
if (PlayerWallet.CanAfford(hullRepairCost)) if (PlayerBalance >= hullRepairCost)
{ {
LocalizedString body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString()); LocalizedString body = TextManager.GetWithVariable("WallRepairs.PurchasePromptBody", "[amount]", hullRepairCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () => currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{ {
if (PlayerWallet.Balance >= hullRepairCost) if (PlayerBalance >= hullRepairCost)
{ {
PlayerWallet.TryDeduct(hullRepairCost); Campaign.TryPurchase(null, hullRepairCost);
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs"); GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
Campaign.PurchasedHullRepairs = true; Campaign.PurchasedHullRepairs = true;
button.Enabled = false; button.Enabled = false;
@@ -470,14 +478,14 @@ namespace Barotrauma
CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) => CreateRepairEntry(currentStoreLayout.Content, TextManager.Get("repairallitems"), "RepairItemsButton", itemRepairCost, (button, o) =>
{ {
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs) if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
{ {
LocalizedString body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString()); LocalizedString body = TextManager.GetWithVariable("ItemRepairs.PurchasePromptBody", "[amount]", itemRepairCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () => currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{ {
if (PlayerWallet.Balance >= itemRepairCost && !Campaign.PurchasedItemRepairs) if (PlayerBalance >= itemRepairCost && !Campaign.PurchasedItemRepairs)
{ {
PlayerWallet.TryDeduct(itemRepairCost); Campaign.TryPurchase(null, itemRepairCost);
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs"); GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
Campaign.PurchasedItemRepairs = true; Campaign.PurchasedItemRepairs = true;
button.Enabled = false; button.Enabled = false;
@@ -516,14 +524,14 @@ namespace Barotrauma
return false; return false;
} }
if (PlayerWallet.CanAfford(shuttleRetrieveCost) && !Campaign.PurchasedLostShuttles) if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
{ {
LocalizedString body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString()); LocalizedString body = TextManager.GetWithVariable("ReplaceLostShuttles.PurchasePromptBody", "[amount]", shuttleRetrieveCost.ToString());
currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () => currectConfirmation = EventEditorScreen.AskForConfirmation(TextManager.Get("Upgrades.PurchasePromptTitle"), body, () =>
{ {
if (PlayerWallet.Balance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles) if (PlayerBalance >= shuttleRetrieveCost && !Campaign.PurchasedLostShuttles)
{ {
PlayerWallet.TryDeduct(shuttleRetrieveCost); Campaign.TryPurchase(null, shuttleRetrieveCost);
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle"); GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
Campaign.PurchasedLostShuttles = true; Campaign.PurchasedLostShuttles = true;
button.Enabled = false; button.Enabled = false;
@@ -581,13 +589,13 @@ namespace Barotrauma
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true }; new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price)); new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price));
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" }; GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerWallet.Balance >= price && !isDisabled, OnClicked = onPressed }; new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerBalance >= price && !isDisabled, OnClicked = onPressed };
contentLayout.Recalculate(); contentLayout.Recalculate();
buyButtonLayout.Recalculate(); buyButtonLayout.Recalculate();
if (disableElement) if (disableElement)
{ {
frameChild.Enabled = PlayerWallet.Balance >= price && !isDisabled; frameChild.Enabled = PlayerBalance >= price && !isDisabled;
} }
if (!HasPermission) if (!HasPermission)
@@ -972,7 +980,7 @@ namespace Barotrauma
buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton")); buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton"));
if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; } if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
if (PlayerWallet.CanAfford(price)) if (PlayerBalance >= price)
{ {
buyButton.Enabled = true; buyButton.Enabled = true;
buyButton.OnClicked += (button, o) => buyButton.OnClicked += (button, o) =>
@@ -1602,7 +1610,7 @@ namespace Barotrauma
if (button != null) if (button != null)
{ {
button.Enabled = currentLevel < prefab.MaxLevel; button.Enabled = currentLevel < prefab.MaxLevel;
if (WaitForServerUpdate || !campaign.Wallet.CanAfford(price)) if (WaitForServerUpdate || campaign.GetBalance() < price)
{ {
button.Enabled = false; button.Enabled = false;
} }
@@ -671,6 +671,8 @@ namespace Barotrauma
if (!TitleScreen.PlayingSplashScreen) if (!TitleScreen.PlayingSplashScreen)
{ {
SoundPlayer.Update((float)Timing.Step); SoundPlayer.Update((float)Timing.Step);
GUI.ClearUpdateList();
GUI.UpdateGUIMessageBoxesOnly((float)Timing.Step);
} }
if (TitleScreen.LoadState >= 100.0f && !TitleScreen.PlayingSplashScreen && if (TitleScreen.LoadState >= 100.0f && !TitleScreen.PlayingSplashScreen &&
@@ -1117,10 +1119,10 @@ namespace Barotrauma
var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText")); var msgBox = new GUIMessageBox(TextManager.Get("EditorDisclaimerTitle"), TextManager.Get("EditorDisclaimerText"));
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f }; var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height); linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
List<(LocalizedString Caption, LocalizedString Url)> links = new List<(LocalizedString, LocalizedString)>() List<(LocalizedString Caption, string Url)> links = new List<(LocalizedString, string)>()
{ {
(TextManager.Get("EditorDisclaimerWikiLink"), TextManager.Get("EditorDisclaimerWikiUrl")), (TextManager.Get("EditorDisclaimerWikiLink"), TextManager.Get("EditorDisclaimerWikiUrl").Fallback("https://barotraumagame.com/wiki").Value),
(TextManager.Get("EditorDisclaimerDiscordLink"), TextManager.Get("EditorDisclaimerDiscordUrl")), (TextManager.Get("EditorDisclaimerDiscordLink"), TextManager.Get("EditorDisclaimerDiscordUrl").Fallback("https://discordapp.com/invite/undertow").Value),
}; };
foreach (var link in links) foreach (var link in links)
{ {
@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using System; using System;
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Barotrauma namespace Barotrauma
@@ -28,6 +29,8 @@ namespace Barotrauma
protected GUIFrame campaignUIContainer; protected GUIFrame campaignUIContainer;
public CampaignUI CampaignUI; public CampaignUI CampaignUI;
public static CancellationTokenSource StartRoundCancellationToken { get; private set; }
public bool ForceMapUI public bool ForceMapUI
{ {
get; get;
@@ -99,6 +102,16 @@ namespace Barotrauma
GameMain.Client.ConnectedClients.None(c => c.InGame && (c.IsOwner || c.HasPermission(permissions))); GameMain.Client.ConnectedClients.None(c => c.InGame && (c.IsOwner || c.HasPermission(permissions)));
} }
public static bool AllowedToManageWallets()
{
if (GameMain.Client == null) { return true; }
return
GameMain.Client.HasPermission(ClientPermissions.ManageMoney) ||
GameMain.Client.HasPermission(ClientPermissions.ManageCampaign) ||
GameMain.Client.IsServerOwner;
}
public override void Draw(SpriteBatch spriteBatch) public override void Draw(SpriteBatch spriteBatch)
{ {
if (overlayColor.A > 0) if (overlayColor.A > 0)
@@ -245,10 +258,11 @@ namespace Barotrauma
GUI.ClearCursorWait(); GUI.ClearCursorWait();
StartRoundCancellationToken = new CancellationTokenSource();
var loadTask = Task.Run(async () => var loadTask = Task.Run(async () =>
{ {
await Task.Yield(); await Task.Yield();
Rand.ThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId; Rand.ThreadId = Thread.CurrentThread.ManagedThreadId;
try try
{ {
GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror); GameMain.GameSession.StartRound(newLevel, mirrorLevel: mirror);
@@ -258,7 +272,7 @@ namespace Barotrauma
roundSummaryScreen.LoadException = e; roundSummaryScreen.LoadException = e;
} }
Rand.ThreadId = 0; Rand.ThreadId = 0;
}); }, StartRoundCancellationToken.Token);
TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) => TaskPool.Add("AsyncCampaignStartRound", loadTask, (t) =>
{ {
overlayColor = Color.Transparent; overlayColor = Color.Transparent;
@@ -37,6 +37,16 @@ namespace Barotrauma
public Wallet PersonalWallet => Character.Controlled?.Wallet ?? Wallet.Invalid; public Wallet PersonalWallet => Character.Controlled?.Wallet ?? Wallet.Invalid;
public override Wallet Wallet => GetWallet(); public override Wallet Wallet => GetWallet();
public override int GetBalance(Client client = null)
{
if (!AllowedToManageWallets())
{
return PersonalWallet.Balance;
}
return PersonalWallet.Balance + Bank.Balance;
}
public override Wallet GetWallet(Client client = null) public override Wallet GetWallet(Client client = null)
{ {
return PersonalWallet; return PersonalWallet;
@@ -913,6 +923,31 @@ namespace Barotrauma
} }
} }
public override bool TryPurchase(Client client, int price)
{
if (!AllowedToManageCampaign(ClientPermissions.ManageCampaign))
{
return PersonalWallet.TryDeduct(price);
}
int balance = PersonalWallet.Balance;
if (balance >= price)
{
return PersonalWallet.TryDeduct(price);
}
if (balance + Bank.Balance >= price)
{
int remainder = price - balance;
if (balance > 0) { PersonalWallet.Deduct(balance); }
Bank.Deduct(remainder);
return true ;
}
return false;
}
public override void Save(XElement element) public override void Save(XElement element)
{ {
//do nothing, the clients get the save files from the server //do nothing, the clients get the save files from the server
@@ -56,10 +56,9 @@ namespace Barotrauma.Items.Components
ContentXElement spriteElement = limbElement.GetChildElement("sprite"); ContentXElement spriteElement = limbElement.GetChildElement("sprite");
if (spriteElement == null) { continue; } if (spriteElement == null) { continue; }
string spritePath = spriteElement.GetAttribute("texture").Value; ContentPath contentPath = spriteElement.GetAttributeContentPath("texture");
spritePath = characterInfo.ReplaceVars(spritePath);
string spritePath = characterInfo.ReplaceVars(contentPath.Value);
string fileName = Path.GetFileNameWithoutExtension(spritePath); string fileName = Path.GetFileNameWithoutExtension(spritePath);
//go through the files in the directory to find a matching sprite //go through the files in the directory to find a matching sprite
@@ -584,19 +584,16 @@ namespace Barotrauma.Items.Components
{ {
availableCharge = 0.0f; availableCharge = 0.0f;
availableCapacity = 0.0f; availableCapacity = 0.0f;
if (item.Connections == null) { return; } if (item.Connections == null || powerIn == null) { return; }
foreach (Connection c in item.Connections) var recipients = powerIn.Recipients;
foreach (Connection recipient in recipients)
{ {
var recipients = c.Recipients; if (!recipient.IsPower || !recipient.IsOutput) { continue; }
foreach (Connection recipient in recipients) var battery = recipient.Item?.GetComponent<PowerContainer>();
{ if (battery == null || battery.Item.Condition <= 0.0f) { continue; }
if (!recipient.IsPower || !recipient.IsOutput) { continue; } availableCharge += battery.Charge;
var battery = recipient.Item?.GetComponent<PowerContainer>(); availableCapacity += battery.Capacity;
if (battery == null) { continue; } }
availableCharge += battery.Charge;
availableCapacity += battery.Capacity;
}
}
} }
/// <summary> /// <summary>
@@ -273,10 +273,16 @@ namespace Barotrauma
foreach (string tag in readTags) foreach (string tag in readTags)
{ {
string[] s = tag.Split(':'); string[] s = tag.Split(':');
if (s[0] == "name") switch (s[0])
idName = s[1]; {
if (s[0] == "job") case "name":
idJob = s[1]; idName = s[1];
break;
case "job":
case "jobid":
idJob = s[1];
break;
}
} }
if (idName != null) if (idName != null)
{ {
@@ -1550,9 +1550,10 @@ namespace Barotrauma
DebugConsole.Log($"Received entity spawn message for item \"{itemName}\" (identifier: {itemIdentifier}, id: {itemId})"); DebugConsole.Log($"Received entity spawn message for item \"{itemName}\" (identifier: {itemIdentifier}, id: {itemId})");
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ? ItemPrefab itemPrefab =
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab : string.IsNullOrEmpty(itemIdentifier) ?
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab; ItemPrefab.Find(itemName, Identifier.Empty) :
ItemPrefab.Find(itemName, itemIdentifier.ToIdentifier());
Vector2 pos = Vector2.Zero; Vector2 pos = Vector2.Zero;
Submarine sub = null; Submarine sub = null;
@@ -18,8 +18,8 @@ namespace Barotrauma
foreach ((Identifier identifier, Rectangle rect) in DisplayEntities) foreach ((Identifier identifier, Rectangle rect) in DisplayEntities)
{ {
var entityPrefab = MapEntityPrefab.FindByIdentifier(identifier); var entityPrefab = FindByIdentifier(identifier);
if (entityPrefab is CoreEntityPrefab) { continue; } if (entityPrefab is CoreEntityPrefab || entityPrefab == null) { continue; }
var drawRect = new Rectangle( var drawRect = new Rectangle(
(int)(rect.X * scale) + drawArea.Center.X, (int)((rect.Y) * scale) - drawArea.Center.Y, (int)(rect.X * scale) + drawArea.Center.X, (int)((rect.Y) * scale) - drawArea.Center.Y,
(int)(rect.Width * scale), (int)(rect.Height * scale)); (int)(rect.Width * scale), (int)(rect.Height * scale));
@@ -32,11 +32,10 @@ namespace Barotrauma
base.DrawPlacing(spriteBatch, cam); base.DrawPlacing(spriteBatch, cam);
foreach ((Identifier identifier, Rectangle rect) in DisplayEntities) foreach ((Identifier identifier, Rectangle rect) in DisplayEntities)
{ {
var entityPrefab = MapEntityPrefab.Find(p => p.Identifier == identifier); var entityPrefab = FindByIdentifier(identifier);
if (entityPrefab == null) { continue; }
Rectangle drawRect = rect; Rectangle drawRect = rect;
drawRect.Location += placePosition != Vector2.Zero ? placePosition.ToPoint() : Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
drawRect.Location += placePosition != Vector2.Zero ? placePosition.ToPoint() : Submarine.MouseToWorldGrid(cam, Submarine.MainSub).ToPoint();
entityPrefab.DrawPlacing(spriteBatch, drawRect, entityPrefab.Scale); entityPrefab.DrawPlacing(spriteBatch, drawRect, entityPrefab.Scale);
} }
} }
@@ -1,10 +1,12 @@
using Barotrauma.IO; using System;
using Barotrauma.IO;
using Barotrauma.Items.Components; using Barotrauma.Items.Components;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using System.Linq; using System.Linq;
using System.Xml.Linq; using System.Xml.Linq;
using Barotrauma.Extensions;
namespace Barotrauma namespace Barotrauma
{ {
@@ -107,6 +109,25 @@ namespace Barotrauma
} }
var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true); var pathContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), paddedFrame.RectTransform), isHorizontal: true);
string filePath = this.filePath;
if (filePath.StartsWith("Submarines"))
{
//this is the old submarines path, try to find a local mod that has a submarine with this name
string subName = Path.GetFileNameWithoutExtension(filePath);
string foundPath = ContentPackageManager.LocalPackages.Concat(ContentPackageManager.VanillaCorePackage.ToEnumerable())
.SelectMany(p => p.GetFiles<SubmarineFile>())
.FirstOrDefault(f => Path.GetFileNameWithoutExtension(f.Path.Value).Equals(subName, StringComparison.OrdinalIgnoreCase))
?.Path.Value;
if (foundPath.IsNullOrEmpty())
{
//no such sub found among the local mods, just guess the correct path
foundPath = Path.Combine(ContentPackage.LocalModsDir, subName, $"{subName}.sub");
}
filePath = foundPath;
}
var pathBox = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), pathContainer.RectTransform), filePath, font: GUIStyle.SmallFont); var pathBox = new GUITextBox(new RectTransform(new Vector2(0.75f, 1.0f), pathContainer.RectTransform), filePath, font: GUIStyle.SmallFont);
var reloadButton = new GUIButton(new RectTransform(new Vector2(0.25f / pathBox.RectTransform.RelativeSize.X, 1.0f), pathBox.RectTransform, Anchor.CenterRight, Pivot.CenterLeft), var reloadButton = new GUIButton(new RectTransform(new Vector2(0.25f / pathBox.RectTransform.RelativeSize.X, 1.0f), pathBox.RectTransform, Anchor.CenterRight, Pivot.CenterLeft),
TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall") TextManager.Get("ReloadLinkedSub"), style: "GUIButtonSmall")
@@ -40,7 +40,7 @@ namespace Barotrauma
visibleSubs.Clear(); visibleSubs.Clear();
foreach (Submarine sub in Loaded) foreach (Submarine sub in Loaded)
{ {
if (sub.WorldPosition.Y < Level.MaxEntityDepth) { continue; } if (Level.Loaded != null && sub.WorldPosition.Y < Level.MaxEntityDepth) { continue; }
int margin = 500; int margin = 500;
Rectangle worldBorders = new Rectangle( Rectangle worldBorders = new Rectangle(
@@ -78,7 +78,7 @@ namespace Barotrauma.Networking
VoipSound = null; VoipSound = null;
} }
public void SetPermissions(ClientPermissions permissions, List<string> permittedConsoleCommands) public void SetPermissions(ClientPermissions permissions, IEnumerable<string> permittedConsoleCommands)
{ {
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>(); List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>();
foreach (string commandName in permittedConsoleCommands) foreach (string commandName in permittedConsoleCommands)
@@ -92,14 +92,18 @@ namespace Barotrauma.Networking
SetPermissions(permissions, permittedCommands); SetPermissions(permissions, permittedCommands);
} }
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands) public void SetPermissions(ClientPermissions permissions, IEnumerable<DebugConsole.Command> permittedConsoleCommands)
{ {
if (GameMain.Client == null) if (GameMain.Client == null)
{ {
return; return;
} }
Permissions = permissions; Permissions = permissions;
PermittedConsoleCommands.Clear(); PermittedConsoleCommands.AddRange(permittedConsoleCommands); PermittedConsoleCommands.Clear();
foreach (var command in permittedConsoleCommands)
{
PermittedConsoleCommands.Add(command);
}
} }
public void GivePermission(ClientPermissions permission) public void GivePermission(ClientPermissions permission)
@@ -1,10 +1,13 @@
using Barotrauma.Items.Components; using Barotrauma.Items.Components;
using Barotrauma.Networking; using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma namespace Barotrauma
{ {
partial class EntitySpawner : Entity, IServerSerializable partial class EntitySpawner : Entity, IServerSerializable
{ {
public readonly List<(Entity entity, bool isRemoval)> receivedEvents = new List<(Entity entity, bool isRemoval)>();
public void ClientEventRead(IReadMessage message, float sendingTime) public void ClientEventRead(IReadMessage message, float sendingTime)
{ {
bool remove = message.ReadBoolean(); bool remove = message.ReadBoolean();
@@ -12,7 +15,6 @@ namespace Barotrauma
if (remove) if (remove)
{ {
ushort entityId = message.ReadUInt16(); ushort entityId = message.ReadUInt16();
var entity = FindEntityByID(entityId); var entity = FindEntityByID(entityId);
if (entity != null) if (entity != null)
{ {
@@ -27,6 +29,7 @@ namespace Barotrauma
{ {
DebugConsole.Log("Received entity removal message for ID " + entityId + ". Entity with a matching ID not found."); DebugConsole.Log("Received entity removal message for ID " + entityId + ". Entity with a matching ID not found.");
} }
receivedEvents.Add((entity, true));
} }
else else
{ {
@@ -34,13 +37,29 @@ namespace Barotrauma
{ {
case (byte)SpawnableType.Item: case (byte)SpawnableType.Item:
var newItem = Item.ReadSpawnData(message, true); var newItem = Item.ReadSpawnData(message, true);
if (newItem is Item item && item.Container?.GetComponent<Fabricator>() != null) if (newItem == null)
{ {
GameAnalyticsManager.AddDesignEvent("ItemFabricated:" + (GameMain.GameSession?.GameMode?.Preset.Identifier ?? "none".ToIdentifier()) + ":" + item.Prefab.Identifier); DebugConsole.ThrowError("Received an item spawn message, but spawning the item failed.");
}
else
{
if (newItem.Container?.GetComponent<Fabricator>() != null)
{
GameAnalyticsManager.AddDesignEvent("ItemFabricated:" + (GameMain.GameSession?.GameMode?.Preset.Identifier ?? "none".ToIdentifier()) + ":" + newItem.Prefab.Identifier);
}
receivedEvents.Add((newItem, false));
} }
break; break;
case (byte)SpawnableType.Character: case (byte)SpawnableType.Character:
Character.ReadSpawnData(message); var character = Character.ReadSpawnData(message);
if (character == null)
{
DebugConsole.ThrowError("Received character spawn message, but spawning the character failed.");
}
else
{
receivedEvents.Add((character, false));
}
break; break;
default: default:
DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)"); DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)");
@@ -79,13 +79,14 @@ namespace Barotrauma.Networking
Starting, Starting,
WaitingForStartGameFinalize, WaitingForStartGameFinalize,
Started, Started,
TimedOut,
Error, Error,
Interrupted Interrupted
} }
private RoundInitStatus roundInitStatus = RoundInitStatus.NotStarted; private RoundInitStatus roundInitStatus = RoundInitStatus.NotStarted;
public bool RoundStarting => roundInitStatus == RoundInitStatus.Starting || roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize;
private byte myID; private byte myID;
private readonly List<Client> otherClients; private readonly List<Client> otherClients;
@@ -692,11 +693,8 @@ namespace Barotrauma.Networking
GameMain.LuaCs.Networking.NetMessageReceived(inc, header); GameMain.LuaCs.Networking.NetMessageReceived(inc, header);
if (roundInitStatus != RoundInitStatus.Started && if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize &&
roundInitStatus != RoundInitStatus.NotStarted && roundInitStatus == RoundInitStatus.Started &&
roundInitStatus != RoundInitStatus.Error &&
roundInitStatus != RoundInitStatus.Interrupted &&
header != ServerPacketHeader.STARTGAMEFINALIZE &&
header != ServerPacketHeader.ENDGAME && header != ServerPacketHeader.ENDGAME &&
header != ServerPacketHeader.PING_REQUEST && header != ServerPacketHeader.PING_REQUEST &&
header != ServerPacketHeader.FILE_TRANSFER) header != ServerPacketHeader.FILE_TRANSFER)
@@ -1688,12 +1686,15 @@ namespace Barotrauma.Networking
roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize; roundInitStatus = RoundInitStatus.WaitingForStartGameFinalize;
DateTime? timeOut = null; DateTime? timeOut = null;
TimeSpan timeOutDuration = new TimeSpan(0, 0, seconds: 30);
DateTime requestFinalizeTime = DateTime.Now; DateTime requestFinalizeTime = DateTime.Now;
TimeSpan requestFinalizeInterval = new TimeSpan(0, 0, 2); TimeSpan requestFinalizeInterval = new TimeSpan(0, 0, 2);
IWriteMessage msg = new WriteOnlyMessage(); IWriteMessage msg = new WriteOnlyMessage();
msg.Write((byte)ClientPacketHeader.REQUEST_STARTGAMEFINALIZE); msg.Write((byte)ClientPacketHeader.REQUEST_STARTGAMEFINALIZE);
clientPeer.Send(msg, DeliveryMethod.Unreliable); clientPeer.Send(msg, DeliveryMethod.Unreliable);
GUIMessageBox interruptPrompt = null;
while (true) while (true)
{ {
try try
@@ -1707,11 +1708,30 @@ namespace Barotrauma.Networking
clientPeer.Send(msg, DeliveryMethod.Unreliable); clientPeer.Send(msg, DeliveryMethod.Unreliable);
requestFinalizeTime = DateTime.Now + requestFinalizeInterval; requestFinalizeTime = DateTime.Now + requestFinalizeInterval;
} }
if (DateTime.Now > timeOut) if (DateTime.Now > timeOut && interruptPrompt == null)
{ {
DebugConsole.ThrowError("Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Stopping the round..."); interruptPrompt = new GUIMessageBox(string.Empty, TextManager.Get("WaitingForStartGameFinalizeTakingTooLong"),
roundInitStatus = RoundInitStatus.TimedOut; new LocalizedString[] { TextManager.Get("Yes"), TextManager.Get("No") })
break; {
DisplayInLoadingScreens = true
};
interruptPrompt.Buttons[0].OnClicked += (btn, userData) =>
{
roundInitStatus = RoundInitStatus.Interrupted;
DebugConsole.ThrowError("Error while starting the round (did not receive STARTGAMEFINALIZE message from the server). Returning to the lobby...");
gameStarted = true;
GameMain.NetLobbyScreen.Select();
interruptPrompt.Close();
interruptPrompt = null;
return true;
};
interruptPrompt.Buttons[1].OnClicked += (btn, userData) =>
{
timeOut = DateTime.Now + timeOutDuration;
interruptPrompt.Close();
interruptPrompt = null;
return true;
};
} }
} }
else else
@@ -1723,7 +1743,7 @@ namespace Barotrauma.Networking
} }
//wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message //wait for up to 30 seconds for the server to send the STARTGAMEFINALIZE message
timeOut = DateTime.Now + new TimeSpan(0, 0, seconds: 30); timeOut = DateTime.Now + timeOutDuration;
} }
if (!connected) if (!connected)
@@ -1745,6 +1765,9 @@ namespace Barotrauma.Networking
yield return CoroutineStatus.Running; yield return CoroutineStatus.Running;
} }
interruptPrompt?.Close();
interruptPrompt = null;
if (roundInitStatus != RoundInitStatus.Started) if (roundInitStatus != RoundInitStatus.Started)
{ {
if (roundInitStatus != RoundInitStatus.Interrupted) if (roundInitStatus != RoundInitStatus.Interrupted)
@@ -2713,6 +2736,8 @@ namespace Barotrauma.Networking
SteamManager.LeaveLobby(); SteamManager.LeaveLobby();
} }
CampaignMode.StartRoundCancellationToken?.Cancel();
clientPeer?.Close(); clientPeer?.Close();
clientPeer = null; clientPeer = null;
@@ -3098,7 +3123,31 @@ namespace Barotrauma.Networking
protected GUIFrame inGameHUD; protected GUIFrame inGameHUD;
protected ChatBox chatBox; protected ChatBox chatBox;
public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen public GUIButton ShowLogButton; //TODO: move to NetLobbyScreen
private bool hasPermissionToUseLogButton;
public void UpdateLogButtonPermissions()
{
hasPermissionToUseLogButton = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
UpdateLogButtonVisibility();
}
private void UpdateLogButtonVisibility()
{
if (ShowLogButton != null)
{
if (Screen.Selected != GameMain.GameScreen)
{
ShowLogButton.Visible = hasPermissionToUseLogButton;
}
else
{
var campaign = GameMain.GameSession?.Campaign;
ShowLogButton.Visible = hasPermissionToUseLogButton && (campaign == null || !campaign.ShowCampaignUI);
}
}
}
public GUIFrame InGameHUD public GUIFrame InGameHUD
{ {
@@ -3178,6 +3227,8 @@ namespace Barotrauma.Networking
msgBox = GameMain.NetLobbyScreen.ChatInput; msgBox = GameMain.NetLobbyScreen.ChatInput;
} }
UpdateLogButtonVisibility();
if (gameStarted && Screen.Selected == GameMain.GameScreen) if (gameStarted && Screen.Selected == GameMain.GameScreen)
{ {
var controller = Character.Controlled?.SelectedConstruction?.GetComponent<Controller>(); var controller = Character.Controlled?.SelectedConstruction?.GetComponent<Controller>();
@@ -3653,6 +3704,19 @@ namespace Barotrauma.Networking
errorLines.Add(e.ErrorLine); errorLines.Add(e.ErrorLine);
} }
if (Entity.Spawner != null)
{
errorLines.Add("");
errorLines.Add("EntitySpawner events:");
foreach ((Entity entity, bool isRemoval) in Entity.Spawner.receivedEvents)
{
errorLines.Add(
(isRemoval ? "Remove " : "Create ") +
entity.ToString() +
" (" + entity.ID + ")");
}
}
errorLines.Add(""); errorLines.Add("");
errorLines.Add("Last debug messages:"); errorLines.Add("Last debug messages:");
for (int i = DebugConsole.Messages.Count - 1; i > 0 && i > DebugConsole.Messages.Count - 15; i--) for (int i = DebugConsole.Messages.Count - 1; i > 0 && i > DebugConsole.Messages.Count - 15; i--)
@@ -153,7 +153,10 @@ namespace Barotrauma.Networking
{ {
if (!isActive) { return; } if (!isActive) { return; }
timeout -= deltaTime; if (GameMain.Client == null || !GameMain.Client.RoundStarting)
{
timeout -= deltaTime;
}
heartbeatTimer -= deltaTime; heartbeatTimer -= deltaTime;
if (initializationStep != ConnectionInitialization.Password && if (initializationStep != ConnectionInitialization.Password &&
@@ -149,7 +149,7 @@ namespace Barotrauma
} }
else else
{ {
if (Campaign.Wallet.TryDeduct(CampaignMode.HullRepairCost)) if (Campaign.TryPurchase(null, CampaignMode.HullRepairCost))
{ {
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.HullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs"); GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.HullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
Campaign.PurchasedHullRepairs = true; Campaign.PurchasedHullRepairs = true;
@@ -194,7 +194,7 @@ namespace Barotrauma
} }
else else
{ {
if (Campaign.Wallet.TryDeduct(CampaignMode.ItemRepairCost)) if (Campaign.TryPurchase(null, CampaignMode.ItemRepairCost))
{ {
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ItemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs"); GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ItemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
Campaign.PurchasedItemRepairs = true; Campaign.PurchasedItemRepairs = true;
@@ -246,7 +246,7 @@ namespace Barotrauma
} }
else else
{ {
if (Campaign.Wallet.TryDeduct(CampaignMode.ShuttleReplaceCost)) if (Campaign.TryPurchase(null, CampaignMode.ShuttleReplaceCost))
{ {
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ShuttleReplaceCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle"); GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ShuttleReplaceCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
Campaign.PurchasedLostShuttles = true; Campaign.PurchasedLostShuttles = true;
@@ -736,12 +736,115 @@ namespace Barotrauma
public static LocalizedString GetMoney() public static LocalizedString GetMoney()
{ {
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.Wallet.Balance)); return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.GetBalance()));
}
public static LocalizedString GetTotalBalance()
{
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.GetBalance() : 0);
}
public static LocalizedString GetBankBalance()
{
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.Bank.Balance : 0);
}
public static LocalizedString GetWalletBalance()
{
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.Wallet.Balance : 0);
} }
private void UpdateMaxMissions(Location location) private void UpdateMaxMissions(Location location)
{ {
hasMaxMissions = Campaign.NumberOfMissionsAtLocation(location) >= Campaign.Settings.TotalMaxMissionCount; hasMaxMissions = Campaign.NumberOfMissionsAtLocation(location) >= Campaign.Settings.TotalMaxMissionCount;
} }
public readonly struct PlayerBalanceElement
{
public readonly bool DisplaySeparateBalances;
public readonly GUILayoutGroup ParentComponent;
public readonly GUILayoutGroup TotalBalanceContainer;
public readonly GUILayoutGroup BankBalanceContainer;
public PlayerBalanceElement(bool displaySeparateBalances, GUILayoutGroup parentComponent, GUILayoutGroup totalBalanceContainer, GUILayoutGroup bankBalanceContainer)
{
DisplaySeparateBalances = displaySeparateBalances;
ParentComponent = parentComponent;
TotalBalanceContainer = totalBalanceContainer;
BankBalanceContainer = bankBalanceContainer;
}
public PlayerBalanceElement(PlayerBalanceElement element, bool displaySeparateBalances)
{
DisplaySeparateBalances = displaySeparateBalances;
ParentComponent = element.ParentComponent;
TotalBalanceContainer = element.TotalBalanceContainer;
BankBalanceContainer = element.BankBalanceContainer;
}
}
public static PlayerBalanceElement? AddBalanceElement(GUIComponent elementParent, Vector2 relativeSize)
{
var parent = new GUILayoutGroup(new RectTransform(relativeSize, elementParent.RectTransform), isHorizontal: true, childAnchor: Anchor.TopRight);
if (GameMain.IsSingleplayer)
{
AddBalance(parent, true, TextManager.Get("campaignstore.balance"), GetTotalBalance);
return null;
}
else
{
bool displaySeparateBalances = CampaignMode.AllowedToManageWallets();
var totalBalanceContainer = AddBalance(parent, displaySeparateBalances, TextManager.Get("campaignstore.total"), GetTotalBalance);
var bankBalanceContainer = AddBalance(parent, displaySeparateBalances, TextManager.Get("crewwallet.bank"), GetBankBalance);
AddBalance(parent, true, TextManager.Get("crewwallet.wallet"), GetWalletBalance);
var playerBalanceElement = new PlayerBalanceElement(displaySeparateBalances, parent, totalBalanceContainer, bankBalanceContainer);
parent.Recalculate();
return playerBalanceElement;
}
static GUILayoutGroup AddBalance(GUIComponent parent, bool visible, LocalizedString text, GUITextBlock.TextGetterHandler textGetter)
{
float balanceContainerWidth = GameMain.IsSingleplayer ? 1 : 1 / 3f;
var rt = new RectTransform(new Vector2(balanceContainerWidth, 1.0f), parent.RectTransform)
{
MaxSize = new Point(GUI.IntScale(GUI.AdjustForTextScale(120)), int.MaxValue)
};
var balanceContainer = new GUILayoutGroup(rt, childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.005f,
Visible = visible
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), balanceContainer.RectTransform), text,
font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
{
AutoScaleVertical = true,
ForceUpperCase = ForceUpperCase.Yes
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), balanceContainer.RectTransform), "",
textColor: Color.White, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.TopRight)
{
AutoScaleVertical = true,
TextScale = 1.1f,
TextGetter = textGetter
};
return balanceContainer;
}
}
public static PlayerBalanceElement? UpdateBalanceElement(PlayerBalanceElement? playerBalanceElement)
{
if (playerBalanceElement is { } balanceElement)
{
bool displaySeparateBalances = CampaignMode.AllowedToManageWallets();
if (displaySeparateBalances != balanceElement.DisplaySeparateBalances)
{
balanceElement.TotalBalanceContainer.Visible = displaySeparateBalances;
balanceElement.BankBalanceContainer.Visible = displaySeparateBalances;
playerBalanceElement = new PlayerBalanceElement(balanceElement, displaySeparateBalances);
balanceElement.ParentComponent.Recalculate();
}
}
return playerBalanceElement;
}
} }
} }
@@ -966,7 +966,15 @@ namespace Barotrauma
{ {
OnClicked = (_, __) => OnClicked = (_, __) =>
{ {
GameMain.Client?.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox))); if (GameMain.Client == null) { return false; }
if (GameMain.Client.GameStarted)
{
GameMain.Client.RequestRoundEnd(save: false);
}
else
{
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
}
return true; return true;
} }
}; };
@@ -1344,9 +1352,9 @@ namespace Barotrauma
shuttleTickBox.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageSettings) && !GameMain.Client.GameStarted; shuttleTickBox.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageSettings) && !GameMain.Client.GameStarted;
SubList.Enabled = !CampaignFrame.Visible && (GameMain.Client.ServerSettings.AllowSubVoting || GameMain.Client.HasPermission(ClientPermissions.SelectSub)); SubList.Enabled = !CampaignFrame.Visible && (GameMain.Client.ServerSettings.AllowSubVoting || GameMain.Client.HasPermission(ClientPermissions.SelectSub));
ShuttleList.Enabled = ShuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub) && !GameMain.Client.GameStarted; ShuttleList.Enabled = ShuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub) && !GameMain.Client.GameStarted;
ModeList.Enabled = GameMain.Client.ServerSettings.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode); ModeList.Enabled = !GameMain.Client.GameStarted && (GameMain.Client.ServerSettings.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode));
LogButtons.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog); LogButtons.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
GameMain.Client.ShowLogButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog); GameMain.Client.UpdateLogButtonPermissions();
roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible); roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible);
roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One); roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One);
roundControlsHolder.Recalculate(); roundControlsHolder.Recalculate();
@@ -1559,7 +1567,7 @@ namespace Barotrauma
}; };
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform), TextManager.Get("Skills"), font: GUIStyle.SubHeadingFont); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform), TextManager.Get("Skills"), font: GUIStyle.SubHeadingFont);
foreach (Skill skill in characterInfo.Job.Skills) foreach (Skill skill in characterInfo.Job.GetSkills())
{ {
Color textColor = Color.White * (0.5f + skill.Level / 200.0f); Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform), var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform),
@@ -2190,17 +2198,17 @@ namespace Barotrauma
canKick = canBan = canPromo = false; canKick = canBan = canPromo = false;
} }
List<ContextMenuOption> options = new List<ContextMenuOption>(); List<ContextMenuOption> options = new List<ContextMenuOption>
options.Add(new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
{
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
}));
options.Add(new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
{ {
GameMain.NetLobbyScreen?.SelectPlayer(client); new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
})); {
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
}),
new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
{
GameMain.NetLobbyScreen?.SelectPlayer(client);
})
};
// Creates sub context menu options for all the ranks // Creates sub context menu options for all the ranks
List<ContextMenuOption> rankOptions = new List<ContextMenuOption>(); List<ContextMenuOption> rankOptions = new List<ContextMenuOption>();
@@ -1170,6 +1170,9 @@ namespace Barotrauma
#endif #endif
CreateEntityElement(ep, entitiesPerRow, allEntityList.Content); CreateEntityElement(ep, entitiesPerRow, allEntityList.Content);
} }
allEntityList.Content.RectTransform.SortChildren((i1, i2) =>
string.Compare(((MapEntityPrefab)i1.GUIComponent.UserData)?.Name.Value, (i2.GUIComponent.UserData as MapEntityPrefab)?.Name.Value, StringComparison.Ordinal));
} }
private void CreateEntityElement(MapEntityPrefab ep, int entitiesPerRow, GUIComponent parent) private void CreateEntityElement(MapEntityPrefab ep, int entitiesPerRow, GUIComponent parent)
@@ -1911,6 +1914,7 @@ namespace Barotrauma
} }
SubmarineInfo.RefreshSavedSub(savePath); SubmarineInfo.RefreshSavedSub(savePath);
if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); } if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); }
MainSub.Info.PreviewImage = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.FilePath == savePath)?.PreviewImage;
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder); string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
linkedSubBox.ClearChildren(); linkedSubBox.ClearChildren();
@@ -73,11 +73,11 @@ namespace Barotrauma.Steam
{ {
if (!SteamManager.IsInitialized) { return; } if (!SteamManager.IsInitialized) { return; }
uint numSubscribedMods = Steamworks.SteamUGC.NumSubscribedItems; uint numSubscribedMods = SteamManager.GetNumSubscribedItems();
if (numSubscribedMods == memSubscribedModCount) { return; } if (numSubscribedMods == memSubscribedModCount) { return; }
memSubscribedModCount = numSubscribedMods; memSubscribedModCount = numSubscribedMods;
var subscribedIds = Steamworks.SteamUGC.GetSubscribedItems().ToHashSet(); var subscribedIds = SteamManager.GetSubscribedItems().ToHashSet();
var installedIds = ContentPackageManager.WorkshopPackages.Select(p => p.SteamWorkshopId).ToHashSet(); var installedIds = ContentPackageManager.WorkshopPackages.Select(p => p.SteamWorkshopId).ToHashSet();
foreach (var id in subscribedIds.Where(id2 => !installedIds.Contains(id2))) foreach (var id in subscribedIds.Where(id2 => !installedIds.Contains(id2)))
{ {
@@ -93,10 +93,17 @@ namespace Barotrauma.Steam
if (!t.TryGetResult(out ISet<Steamworks.Ugc.Item> publishedItems)) { return; } if (!t.TryGetResult(out ISet<Steamworks.Ugc.Item> publishedItems)) { return; }
var allRequiredInstalled = subscribedIds.Union(publishedItems.Select(it => it.Id)).ToHashSet(); var allRequiredInstalled = subscribedIds.Union(publishedItems.Select(it => it.Id)).ToHashSet();
bool needsRefresh = false;
foreach (var id in installedIds.Where(id2 => !allRequiredInstalled.Contains(id2))) foreach (var id in installedIds.Where(id2 => !allRequiredInstalled.Contains(id2)))
{ {
Steamworks.Ugc.Item item = new Steamworks.Ugc.Item(id); Steamworks.Ugc.Item item = new Steamworks.Ugc.Item(id);
SteamManager.Workshop.Uninstall(item); SteamManager.Workshop.Uninstall(item);
needsRefresh = true;
}
if (needsRefresh)
{
PopulateInstalledModLists();
} }
}); });
} }
@@ -214,9 +214,9 @@ namespace Barotrauma
//try to place commands of the same texture //try to place commands of the same texture
//contiguously for optimal buffer generation //contiguously for optimal buffer generation
//while maintaining the same visual result //while maintaining the same visual result
for (int i=1;i<commandList.Count;i++) for (int i = 1; i < commandList.Count; i++)
{ {
if (commandList[i].Texture != commandList[i-1].Texture) if (commandList[i].Texture != commandList[i - 1].Texture)
{ {
for (int j = i - 1; j >= 0; j--) for (int j = i - 1; j >= 0; j--)
{ {
@@ -244,6 +244,7 @@ namespace Barotrauma
//requires a vertex buffer to be rendered //requires a vertex buffer to be rendered
CrossThread.RequestExecutionOnMainThread(() => CrossThread.RequestExecutionOnMainThread(() =>
{ {
if (isDisposed) { return; }
if (commandList.Count == 0) { return; } if (commandList.Count == 0) { return; }
int startIndex = 0; int startIndex = 0;
for (int i = 1; i < commandList.Count; i++) for (int i = 1; i < commandList.Count; i++)
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>0.17.12.0</Version> <Version>0.17.15.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
+1 -1
View File
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>0.17.12.0</Version> <Version>0.17.15.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma</Product> <Product>Barotrauma</Product>
<Version>0.17.12.0</Version> <Version>0.17.15.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>Barotrauma</AssemblyName> <AssemblyName>Barotrauma</AssemblyName>
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>0.17.12.0</Version> <Version>0.17.15.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
+1 -2
View File
@@ -1,4 +1,3 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
@@ -6,7 +5,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>0.17.12.0</Version> <Version>0.17.15.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
@@ -63,8 +63,9 @@ namespace Barotrauma
{ {
msg.Write(Job.Prefab.Identifier); msg.Write(Job.Prefab.Identifier);
msg.Write((byte)Job.Variant); msg.Write((byte)Job.Variant);
msg.Write((byte)Job.Skills.Count); var skills = Job.GetSkills();
foreach (Skill skill in Job.Skills) msg.Write((byte)skills.Count());
foreach (Skill skill in skills)
{ {
msg.Write(skill.Identifier); msg.Write(skill.Identifier);
msg.Write(skill.Level); msg.Write(skill.Level);
@@ -434,8 +434,9 @@ namespace Barotrauma
} }
else else
{ {
msg.Write((byte)Info.Job.Skills.Count); var skills = Info.Job.GetSkills();
foreach (Skill skill in Info.Job.Skills) msg.Write((byte)skills.Count());
foreach (Skill skill in skills)
{ {
msg.Write(skill.Identifier); msg.Write(skill.Identifier);
msg.Write(skill.Level); msg.Write(skill.Level);
@@ -2470,7 +2470,7 @@ namespace Barotrauma
if (isMax) { level = 100; } if (isMax) { level = 100; }
if (skillIdentifier == "all") if (skillIdentifier == "all")
{ {
foreach (Skill skill in character.Info.Job.Skills) foreach (Skill skill in character.Info.Job.GetSkills())
{ {
character.Info.SetSkillLevel(skill.Identifier, level); character.Info.SetSkillLevel(skill.Identifier, level);
} }
@@ -2531,30 +2531,10 @@ namespace Barotrauma
#if DEBUG #if DEBUG
commands.Add(new Command("spamevents", "A debug command that creates a ton of entity events.", (string[] args) => commands.Add(new Command("spamevents", "A debug command that creates a ton of entity events.", (string[] args) =>
{ {
/*foreach (Item item in Item.ItemList) foreach (Item item in Item.ItemList)
{ {
foreach (ItemComponent component in item.Components) item.TryCreateServerEventSpam();
{ item.CreateStatusEvent();
if (component is IServerSerializable)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(component) });
}
var itemContainer = item.GetComponent<ItemContainer>();
if (itemContainer != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState, 0 });
}
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
}
}
foreach (Character c in Character.CharacterList)
{
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
}*/
foreach (Hull hull in Hull.HullList)
{
GameMain.Server.CreateEntityEvent(hull);
} }
foreach (Structure wall in Structure.WallList) foreach (Structure wall in Structure.WallList)
{ {
@@ -35,7 +35,7 @@ namespace Barotrauma
int itemValue = sellValues[item.ItemPrefab]; int itemValue = sellValues[item.ItemPrefab];
if (store.Balance < itemValue || item.Removed) { continue; } if (store.Balance < itemValue || item.Removed) { continue; }
store.Balance += itemValue; store.Balance += itemValue;
campaign.GetWallet(client).TryDeduct(itemValue); campaign.TryPurchase(client, itemValue);
storeSpecificItems.Remove(item); storeSpecificItems.Remove(item);
} }
} }
@@ -178,6 +178,14 @@ namespace Barotrauma
GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions))); GameMain.Server.ConnectedClients.None(c => c.InGame && (IsOwner(c) || c.HasPermission(permissions)));
} }
public bool AllowedToManageWallets(Client client)
{
return
client.HasPermission(ClientPermissions.ManageCampaign) ||
client.HasPermission(ClientPermissions.ManageMoney) ||
IsOwner(client);
}
public void SaveExperiencePoints(Client client) public void SaveExperiencePoints(Client client)
{ {
ClearSavedExperiencePoints(client); ClearSavedExperiencePoints(client);
@@ -430,7 +438,7 @@ namespace Barotrauma
} }
public bool CanPurchaseSub(SubmarineInfo info, Client client) public bool CanPurchaseSub(SubmarineInfo info, Client client)
=> GetWallet(client).CanAfford(info.Price) && GetCampaignSubs().Contains(info); => CanAfford(info.Price, client) && GetCampaignSubs().Contains(info);
private readonly List<CharacterCampaignData> discardedCharacters = new List<CharacterCampaignData>(); private readonly List<CharacterCampaignData> discardedCharacters = new List<CharacterCampaignData>();
public void DiscardClientCharacterData(Client client) public void DiscardClientCharacterData(Client client)
@@ -755,8 +763,8 @@ namespace Barotrauma
{ {
switch (purchasedHullRepairs) switch (purchasedHullRepairs)
{ {
case true when personalWallet.CanAfford(hullRepairCost): case true when GetBalance(sender) >= hullRepairCost:
personalWallet.Deduct(hullRepairCost); TryPurchase(sender, hullRepairCost);
PurchasedHullRepairs = true; PurchasedHullRepairs = true;
GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs"); GameAnalyticsManager.AddMoneySpentEvent(hullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
break; break;
@@ -771,8 +779,8 @@ namespace Barotrauma
{ {
switch (purchasedItemRepairs) switch (purchasedItemRepairs)
{ {
case true when personalWallet.CanAfford(itemRepairCost): case true when GetBalance(sender) >= itemRepairCost:
personalWallet.Deduct(itemRepairCost); TryPurchase(sender, itemRepairCost);
PurchasedItemRepairs = true; PurchasedItemRepairs = true;
GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs"); GameAnalyticsManager.AddMoneySpentEvent(itemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
break; break;
@@ -789,7 +797,7 @@ namespace Barotrauma
{ {
GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox); GameMain.Server.SendDirectChatMessage(TextManager.FormatServerMessage("ReplaceShuttleDockingPortOccupied"), sender, ChatMessageType.MessageBox);
} }
else if (purchasedLostShuttles && personalWallet.TryDeduct(shuttleRetrieveCost)) else if (purchasedLostShuttles && TryPurchase(sender, shuttleRetrieveCost))
{ {
PurchasedLostShuttles = true; PurchasedLostShuttles = true;
GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle"); GameAnalyticsManager.AddMoneySpentEvent(shuttleRetrieveCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
@@ -972,7 +980,7 @@ namespace Barotrauma
switch (transfer.Sender) switch (transfer.Sender)
{ {
case Some<ushort> { Value: var id }: case Some<ushort> { Value: var id }:
if (id != sender.CharacterID && !AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; } if (id != sender.CharacterID && !AllowedToManageWallets(sender)) { return; }
Wallet wallet = GetWalletByID(id); Wallet wallet = GetWalletByID(id);
if (wallet is InvalidWallet) { return; } if (wallet is InvalidWallet) { return; }
@@ -980,7 +988,7 @@ namespace Barotrauma
TransferMoney(wallet); TransferMoney(wallet);
break; break;
case None<ushort> _: case None<ushort> _:
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) if (!AllowedToManageWallets(sender))
{ {
if (transfer.Receiver is Some<ushort> { Value: var receiverId } && receiverId == sender.CharacterID) if (transfer.Receiver is Some<ushort> { Value: var receiverId } && receiverId == sender.CharacterID)
{ {
@@ -1025,7 +1033,7 @@ namespace Barotrauma
{ {
NetWalletSetSalaryUpdate update = INetSerializableStruct.Read<NetWalletSetSalaryUpdate>(msg); NetWalletSetSalaryUpdate update = INetSerializableStruct.Read<NetWalletSetSalaryUpdate>(msg);
if (!AllowedToManageCampaign(sender, ClientPermissions.ManageMoney)) { return; } if (!AllowedToManageWallets(sender)) { return; }
Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == update.Target); Character targetCharacter = Character.CharacterList.FirstOrDefault(c => c.ID == update.Target);
targetCharacter?.Wallet.SetRewardDistribution(update.NewRewardDistribution); targetCharacter?.Wallet.SetRewardDistribution(update.NewRewardDistribution);
@@ -1231,6 +1239,45 @@ namespace Barotrauma
} }
} }
public override bool TryPurchase(Client client, int price)
{
Wallet wallet = GetWallet(client);
if (!AllowedToManageWallets(client))
{
return wallet.TryDeduct(price);
}
int balance = wallet.Balance;
if (balance >= price)
{
return wallet.TryDeduct(price);
}
if (balance + Bank.Balance >= price)
{
int remainder = price - balance;
if (balance > 0) { wallet.Deduct(balance); }
Bank.Deduct(remainder);
return true ;
}
return false;
}
public override int GetBalance(Client client = null)
{
if (client is null) { return 0; }
Wallet wallet = GetWallet(client);
if (!AllowedToManageWallets(client))
{
return wallet.Balance;
}
return wallet.Balance + Bank.Balance;
}
public override void Save(XElement element) public override void Save(XElement element)
{ {
element.Add(new XAttribute("campaignid", CampaignID)); element.Add(new XAttribute("campaignid", CampaignID));
@@ -1,17 +0,0 @@
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerEventRead(IReadMessage msg, Client c)
{
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
}
}
}
@@ -188,11 +188,10 @@ namespace Barotrauma.Items.Components
//already connected, no need to do anything //already connected, no need to do anything
if (Connections[i].Wires.Contains(newWire)) { continue; } if (Connections[i].Wires.Contains(newWire)) { continue; }
Connections[i].TryAddLink(newWire);
newWire.Connect(Connections[i], true, true); newWire.Connect(Connections[i], true, true);
Connections[i].TryAddLink(newWire);
var otherConnection = newWire.OtherConnection(Connections[i]); var otherConnection = newWire.OtherConnection(Connections[i]);
if (otherConnection == null) if (otherConnection == null)
{ {
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " + GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
@@ -79,6 +79,7 @@ namespace Barotrauma
Vector2? worldPosition = applyStatusEffectEventData.WorldPosition; Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
Character targetCharacter = applyStatusEffectEventData.TargetCharacter; Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
if (targetCharacter != null && targetCharacter.Removed) { targetCharacter = null; }
byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255; byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1); msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
@@ -372,5 +373,20 @@ namespace Barotrauma
if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); } if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
GameMain.Server.CreateEntityEvent(this, eventData); GameMain.Server.CreateEntityEvent(this, eventData);
} }
#if DEBUG
public void TryCreateServerEventSpam()
{
if (GameMain.Server == null) { return; }
foreach (ItemComponent ic in components)
{
if (!(ic is IServerSerializable)) { continue; }
var eventData = new ComponentStateEventData(ic, ic.ServerGetEventData());
if (!ic.ValidateEventData(eventData)) { continue; }
GameMain.Server.CreateEntityEvent(this, eventData);
}
}
#endif
} }
} }
@@ -160,10 +160,14 @@ namespace Barotrauma.Networking
return Connection.EndpointMatches(endPoint); return Connection.EndpointMatches(endPoint);
} }
public void SetPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands) public void SetPermissions(ClientPermissions permissions, IEnumerable<DebugConsole.Command> permittedConsoleCommands)
{ {
this.Permissions = permissions; this.Permissions = permissions;
this.PermittedConsoleCommands = new List<DebugConsole.Command>(permittedConsoleCommands); this.PermittedConsoleCommands.Clear();
foreach (var command in permittedConsoleCommands)
{
this.PermittedConsoleCommands.Add(command);
}
} }
public void GivePermission(ClientPermissions permission) public void GivePermission(ClientPermissions permission)
@@ -15,11 +15,14 @@ namespace Barotrauma
if (GameMain.Server == null || spawnOrRemove?.Entity == null) { return; } if (GameMain.Server == null || spawnOrRemove?.Entity == null) { return; }
GameMain.Server.CreateEntityEvent(this, spawnOrRemove); GameMain.Server.CreateEntityEvent(this, spawnOrRemove);
if (spawnOrRemove.Entity is Character { Info: { } } character) if (spawnOrRemove is SpawnEntity)
{ {
foreach (var statKey in character.Info.SavedStatValues.Keys) if (spawnOrRemove.Entity is Character { Info: { } } character && !character.Removed)
{ {
GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdatePermanentStatsEventData(statKey)); foreach (var statKey in character.Info.SavedStatValues.Keys)
{
GameMain.NetworkMember.CreateEntityEvent(character, new Character.UpdatePermanentStatsEventData(statKey));
}
} }
} }
} }
@@ -286,7 +286,10 @@ namespace Barotrauma.Networking
if (newClient.Connection == OwnerConnection && OwnerConnection != null) if (newClient.Connection == OwnerConnection && OwnerConnection != null)
{ {
newClient.GivePermission(ClientPermissions.All); newClient.GivePermission(ClientPermissions.All);
newClient.PermittedConsoleCommands.AddRange(DebugConsole.Commands); foreach (var command in DebugConsole.Commands)
{
newClient.PermittedConsoleCommands.Add(command);
}
SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient); SendConsoleMessage("Granted all permissions to " + newClient.Name + ".", newClient);
} }
@@ -1239,16 +1242,6 @@ namespace Barotrauma.Networking
} }
} }
#warning TODO: remove this later
/*private IEnumerable<object> RoundRestartLoop()
{
yield return new WaitForSeconds(8.0f);
EndGame();
yield return new WaitForSeconds(8.0f);
StartGame();
yield return CoroutineStatus.Success;
}*/
private void ReadCrewMessage(IReadMessage inc, Client sender) private void ReadCrewMessage(IReadMessage inc, Client sender)
{ {
if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign) if (GameMain.GameSession?.Campaign is MultiPlayerCampaign mpCampaign)
@@ -1407,10 +1400,16 @@ namespace Barotrauma.Networking
bool continueCampaign = inc.ReadBoolean(); bool continueCampaign = inc.ReadBoolean();
if (mpCampaign != null && mpCampaign.GameOver || continueCampaign) if (mpCampaign != null && mpCampaign.GameOver || continueCampaign)
{ {
if (mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageMap)) if (gameStarted)
{
SendDirectChatMessage("Cannot continue the campaign from the previous save (round already running).", sender, ChatMessageType.Error);
break;
}
else if (mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageCampaign) || mpCampaign.AllowedToManageCampaign(sender, ClientPermissions.ManageMap))
{ {
MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath); MultiPlayerCampaign.LoadCampaign(GameMain.GameSession.SavePath);
} }
} }
else if (!gameStarted && !initiatedStartGame) else if (!gameStarted && !initiatedStartGame)
{ {
@@ -364,6 +364,13 @@ namespace Barotrauma.Networking
break; break;
} }
#if DEBUG
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Server.SimulatedDuplicatesChance;
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Server.SimulatedMinimumLatency;
netPeerConfiguration.SimulatedRandomLatency = GameMain.Server.SimulatedRandomLatency;
netPeerConfiguration.SimulatedLoss = GameMain.Server.SimulatedLoss;
#endif
NetOutgoingMessage lidgrenMsg = netServer.CreateMessage(); NetOutgoingMessage lidgrenMsg = netServer.CreateMessage();
byte[] msgData = new byte[msg.LengthBytes]; byte[] msgData = new byte[msg.LengthBytes];
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length); msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
@@ -541,7 +541,7 @@ namespace Barotrauma.Networking
public static void ReduceCharacterSkills(CharacterInfo characterInfo) public static void ReduceCharacterSkills(CharacterInfo characterInfo)
{ {
if (characterInfo?.Job == null) { return; } if (characterInfo?.Job == null) { return; }
foreach (Skill skill in characterInfo.Job.Skills) foreach (Skill skill in characterInfo.Job.GetSkills())
{ {
var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier == s.Identifier); var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier == s.Identifier);
if (skillPrefab == null) { continue; } if (skillPrefab == null) { continue; }
@@ -466,7 +466,7 @@ namespace Barotrauma.Networking
} }
ClientPermissions permissions = Networking.ClientPermissions.None; ClientPermissions permissions = Networking.ClientPermissions.None;
List<DebugConsole.Command> permittedCommands = new List<DebugConsole.Command>(); HashSet<DebugConsole.Command> permittedCommands = new HashSet<DebugConsole.Command>();
if (clientElement.Attribute("preset") == null) if (clientElement.Attribute("preset") == null)
{ {
@@ -513,7 +513,7 @@ namespace Barotrauma.Networking
else else
{ {
permissions = preset.Permissions; permissions = preset.Permissions;
permittedCommands = preset.PermittedCommands.ToList(); permittedCommands = preset.PermittedCommands.ToHashSet();
} }
} }
@@ -577,15 +577,15 @@ namespace Barotrauma.Networking
foreach (string line in lines) foreach (string line in lines)
{ {
string[] separatedLine = line.Split('|'); string[] separatedLine = line.Split('|');
if (separatedLine.Length < 3) continue; if (separatedLine.Length < 3) { continue; }
string name = string.Join("|", separatedLine.Take(separatedLine.Length - 2)); string name = string.Join("|", separatedLine.Take(separatedLine.Length - 2));
string ip = separatedLine[separatedLine.Length - 2]; string ip = separatedLine[separatedLine.Length - 2];
ClientPermissions permissions = Networking.ClientPermissions.None; ClientPermissions permissions;
if (Enum.TryParse(separatedLine.Last(), out permissions)) if (Enum.TryParse(separatedLine.Last(), out permissions))
{ {
ClientPermissions.Add(new SavedClientPermission(name, ip, permissions, new List<DebugConsole.Command>())); ClientPermissions.Add(new SavedClientPermission(name, ip, permissions, new HashSet<DebugConsole.Command>()));
} }
} }
} }
@@ -6,7 +6,7 @@
<RootNamespace>Barotrauma</RootNamespace> <RootNamespace>Barotrauma</RootNamespace>
<Authors>FakeFish, Undertow Games</Authors> <Authors>FakeFish, Undertow Games</Authors>
<Product>Barotrauma Dedicated Server</Product> <Product>Barotrauma Dedicated Server</Product>
<Version>0.17.12.0</Version> <Version>0.17.15.0</Version>
<Copyright>Copyright © FakeFish 2018-2022</Copyright> <Copyright>Copyright © FakeFish 2018-2022</Copyright>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
<AssemblyName>DedicatedServer</AssemblyName> <AssemblyName>DedicatedServer</AssemblyName>
@@ -838,7 +838,7 @@ namespace Barotrauma
if (container == null) { return 0; } if (container == null) { return 0; }
if (!container.Inventory.CanBePut(containableItem)) { return 0; } if (!container.Inventory.CanBePut(containableItem)) { return 0; }
var rootContainer = container.Item.GetRootContainer(); var rootContainer = container.Item.GetRootContainer();
if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Fabricator>() != null) { return 0; } if (rootContainer?.GetComponent<Fabricator>() != null || rootContainer?.GetComponent<Deconstructor>() != null) { return 0; }
if (container.ShouldBeContained(containableItem, out bool isRestrictionsDefined)) if (container.ShouldBeContained(containableItem, out bool isRestrictionsDefined))
{ {
if (isRestrictionsDefined) if (isRestrictionsDefined)
@@ -57,8 +57,6 @@ namespace Barotrauma
private readonly int speakerIndex; private readonly int speakerIndex;
private readonly ImmutableHashSet<Identifier> allowedSpeakerTags; private readonly ImmutableHashSet<Identifier> allowedSpeakerTags;
private readonly bool requireNextLine; private readonly bool requireNextLine;
// used primarily for team1 characters interacting with escorted personnel (TODO: not used anywhere)
private readonly bool requireSight;
public NPCConversation(XElement element) public NPCConversation(XElement element)
{ {
@@ -75,7 +73,6 @@ namespace Barotrauma
Responses = element.Elements().Select(s => new NPCConversation(s)).ToImmutableArray(); Responses = element.Elements().Select(s => new NPCConversation(s)).ToImmutableArray();
requireNextLine = element.GetAttributeBool("requirenextline", false); requireNextLine = element.GetAttributeBool("requirenextline", false);
requireSight = element.GetAttributeBool("requiresight", false);
} }
private static List<Identifier> GetCurrentFlags(Character speaker) private static List<Identifier> GetCurrentFlags(Character speaker)
@@ -162,23 +159,38 @@ namespace Barotrauma
return currentFlags; return currentFlags;
} }
private static List<NPCConversation> previousConversations = new List<NPCConversation>(); private static readonly List<NPCConversation> previousConversations = new List<NPCConversation>();
public static List<Pair<Character, string>> CreateRandom(List<Character> availableSpeakers) public static List<(Character speaker, string line)> CreateRandom(List<Character> availableSpeakers)
{ {
Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>(); Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>();
List<Pair<Character, string>> lines = new List<Pair<Character, string>>(); List<(Character speaker, string line)> lines = new List<(Character speaker, string line)>();
var language = GameSettings.CurrentConfig.Language;
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
{
DebugConsole.AddWarning($"Could not find NPC conversations for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
language = TextManager.DefaultLanguage;
}
CreateConversation(availableSpeakers, assignedSpeakers, null, lines, CreateConversation(availableSpeakers, assignedSpeakers, null, lines,
availableConversations: NPCConversationCollection.Collections[GameSettings.CurrentConfig.Language].SelectMany(cc => cc.Conversations).ToList()); availableConversations: NPCConversationCollection.Collections[language].SelectMany(cc => cc.Conversations).ToList());
return lines; return lines;
} }
public static List<Pair<Character, string>> CreateRandom(List<Character> availableSpeakers, IEnumerable<Identifier> requiredFlags) public static List<(Character speaker, string line)> CreateRandom(List<Character> availableSpeakers, IEnumerable<Identifier> requiredFlags)
{ {
Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>(); Dictionary<int, Character> assignedSpeakers = new Dictionary<int, Character>();
List<Pair<Character, string>> lines = new List<Pair<Character, string>>(); List<(Character speaker, string line)> lines = new List<(Character speaker, string line)>();
var availableConversations = NPCConversationCollection.Collections[GameSettings.CurrentConfig.Language]
var language = GameSettings.CurrentConfig.Language;
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
{
DebugConsole.AddWarning($"Could not find NPC conversations for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
language = TextManager.DefaultLanguage;
}
var availableConversations = NPCConversationCollection.Collections[language]
.SelectMany(cc => cc.Conversations.Where(c => requiredFlags.All(f => c.Flags.Contains(f)))).ToList(); .SelectMany(cc => cc.Conversations.Where(c => requiredFlags.All(f => c.Flags.Contains(f)))).ToList();
if (availableConversations.Count > 0) if (availableConversations.Count > 0)
{ {
@@ -191,7 +203,7 @@ namespace Barotrauma
List<Character> availableSpeakers, List<Character> availableSpeakers,
Dictionary<int, Character> assignedSpeakers, Dictionary<int, Character> assignedSpeakers,
NPCConversation baseConversation, NPCConversation baseConversation,
IList<Pair<Character, string>> lineList, IList<(Character speaker, string line)> lineList,
IList<NPCConversation> availableConversations, IList<NPCConversation> availableConversations,
bool ignoreFlags = false) bool ignoreFlags = false)
{ {
@@ -271,7 +283,7 @@ namespace Barotrauma
previousConversations.Insert(0, selectedConversation); previousConversations.Insert(0, selectedConversation);
if (previousConversations.Count > MaxPreviousConversations) previousConversations.RemoveAt(MaxPreviousConversations); if (previousConversations.Count > MaxPreviousConversations) previousConversations.RemoveAt(MaxPreviousConversations);
} }
lineList.Add(new Pair<Character, string>(speaker, selectedConversation.Line)); lineList.Add((speaker, selectedConversation.Line));
CreateConversation(availableSpeakers, assignedSpeakers, selectedConversation, lineList, availableConversations); CreateConversation(availableSpeakers, assignedSpeakers, selectedConversation, lineList, availableConversations);
} }
@@ -2749,12 +2749,15 @@ namespace Barotrauma
if (!Enabled) { return; } if (!Enabled) { return; }
if (Level.Loaded != null && WorldPosition.Y < Level.MaxEntityDepth || if (Level.Loaded != null)
(Submarine != null && Submarine.WorldPosition.Y < Level.MaxEntityDepth))
{ {
Enabled = false; if (WorldPosition.Y < Level.MaxEntityDepth ||
Kill(CauseOfDeathType.Pressure, null); (Submarine != null && Submarine.WorldPosition.Y < Level.MaxEntityDepth))
return; {
Enabled = false;
Kill(CauseOfDeathType.Pressure, null);
return;
}
} }
ApplyStatusEffects(ActionType.Always, deltaTime); ApplyStatusEffects(ActionType.Always, deltaTime);
@@ -130,15 +130,15 @@ namespace Barotrauma
head = value; head = value;
HeadSprite = null; HeadSprite = null;
AttachmentSprites = null; AttachmentSprites = null;
IsMale = value.Preset?.TagSet?.Contains("Male".ToIdentifier()) ?? false;
IsFemale = value.Preset?.TagSet?.Contains("Female".ToIdentifier()) ?? false;
} }
} }
} }
public bool IsMale { get; private set; } private readonly Identifier maleIdentifier = "Male".ToIdentifier();
private readonly Identifier femaleIdentifier = "Female".ToIdentifier();
public bool IsFemale { get; private set; } public bool IsMale { get { return head?.Preset?.TagSet?.Contains(maleIdentifier) ?? false; } }
public bool IsFemale { get { return head?.Preset?.TagSet?.Contains(femaleIdentifier) ?? false; } }
public CharacterInfoPrefab Prefab => CharacterPrefab.Prefabs[SpeciesName].CharacterInfoPrefab; public CharacterInfoPrefab Prefab => CharacterPrefab.Prefabs[SpeciesName].CharacterInfoPrefab;
public class HeadPreset : ISerializableEntity public class HeadPreset : ISerializableEntity
@@ -1033,7 +1033,7 @@ namespace Barotrauma
if (Name == null || Job == null) { return 0; } if (Name == null || Job == null) { return 0; }
int salary = 0; int salary = 0;
foreach (Skill skill in Job.Skills) foreach (Skill skill in Job.GetSkills())
{ {
salary += (int)(skill.Level * skill.PriceMultiplier); salary += (int)(skill.Level * skill.PriceMultiplier);
} }
@@ -1076,10 +1076,10 @@ namespace Barotrauma
{ {
if (Job == null) { return; } if (Job == null) { return; }
var skill = Job.Skills.Find(s => s.Identifier == skillIdentifier); var skill = Job.GetSkill(skillIdentifier);
if (skill == null) if (skill == null)
{ {
Job.Skills.Add(new Skill(skillIdentifier, level)); Job.IncreaseSkillLevel(skillIdentifier, level, increasePastMax: false);
OnSkillChanged(skillIdentifier, 0.0f, level); OnSkillChanged(skillIdentifier, 0.0f, level);
} }
else else
@@ -384,7 +384,7 @@ namespace Barotrauma
foreach (var itemPrefab in ItemPrefab.Prefabs) foreach (var itemPrefab in ItemPrefab.Prefabs)
{ {
float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType)); float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType));
if (suitability > 0.0f) if (!MathUtils.NearlyEqual(suitability, 0.0f))
{ {
yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability); yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability);
} }
@@ -154,10 +154,14 @@ namespace Barotrauma
public void GiveItems(Character character, Submarine submarine, Rand.RandSync randSync = Rand.RandSync.Unsynced, bool createNetworkEvents = true) public void GiveItems(Character character, Submarine submarine, Rand.RandSync randSync = Rand.RandSync.Unsynced, bool createNetworkEvents = true)
{ {
if (ItemSets == null || !ItemSets.Any()) { return; }
var spawnItems = ToolBox.SelectWeightedRandom(ItemSets.Keys.ToList(), ItemSets.Values.ToList(), randSync); var spawnItems = ToolBox.SelectWeightedRandom(ItemSets.Keys.ToList(), ItemSets.Values.ToList(), randSync);
foreach (XElement itemElement in spawnItems.GetChildElements("item")) if (spawnItems != null)
{ {
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents); foreach (XElement itemElement in spawnItems.GetChildElements("item"))
{
InitializeItem(character, itemElement, submarine, this, createNetworkEvents: createNetworkEvents);
}
} }
} }
@@ -17,8 +17,6 @@ namespace Barotrauma
public JobPrefab Prefab => prefab; public JobPrefab Prefab => prefab;
public List<Skill> Skills => skills.Values.ToList();
public int Variant; public int Variant;
public Skill PrimarySkill { get; } public Skill PrimarySkill { get; }
@@ -80,7 +78,12 @@ namespace Barotrauma
var prefab = JobPrefab.Random(randSync); var prefab = JobPrefab.Random(randSync);
var variant = Rand.Range(0, prefab.Variants, randSync); var variant = Rand.Range(0, prefab.Variants, randSync);
return new Job(prefab, randSync, variant); return new Job(prefab, randSync, variant);
} }
public IEnumerable<Skill> GetSkills()
{
return skills.Values;
}
public float GetSkillLevel(Identifier skillIdentifier) public float GetSkillLevel(Identifier skillIdentifier)
{ {
@@ -89,6 +92,22 @@ namespace Barotrauma
return skill?.Level ?? 0.0f; return skill?.Level ?? 0.0f;
} }
public Skill GetSkill(Identifier skillIdentifier)
{
if (skillIdentifier.IsEmpty) { return null; }
skills.TryGetValue(skillIdentifier, out Skill skill);
return skill;
}
public void OverrideSkills(Dictionary<Identifier, float> newSkills)
{
skills.Clear();
foreach (var newSkill in newSkills)
{
skills.Add(newSkill.Key, new Skill(newSkill.Key, newSkill.Value));
}
}
public void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool increasePastMax) public void IncreaseSkillLevel(Identifier skillIdentifier, float increase, bool increasePastMax)
{ {
if (skills.TryGetValue(skillIdentifier, out Skill skill)) if (skills.TryGetValue(skillIdentifier, out Skill skill))
@@ -171,7 +190,7 @@ namespace Barotrauma
character.Inventory.TryPutItem(item, null, item.AllowedSlots); character.Inventory.TryPutItem(item, null, item.AllowedSlots);
} }
Wearable wearable = ((List<ItemComponent>)item.Components)?.Find(c => c is Wearable) as Wearable; Wearable wearable = item.GetComponent<Wearable>();
if (wearable != null) if (wearable != null)
{ {
if (Variant > 0 && Variant <= wearable.Variants) if (Variant > 0 && Variant <= wearable.Variants)
@@ -1,7 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text;
using System.Xml.Linq; using System.Xml.Linq;
namespace Barotrauma namespace Barotrauma
@@ -12,7 +11,7 @@ namespace Barotrauma
public readonly List<string> AllowedDialogTags; public readonly List<string> AllowedDialogTags;
private float commonness; private readonly float commonness;
public float Commonness public float Commonness
{ {
get { return commonness; } get { return commonness; }
@@ -20,12 +19,22 @@ namespace Barotrauma
public static IEnumerable<NPCPersonalityTrait> GetAll(LanguageIdentifier language) public static IEnumerable<NPCPersonalityTrait> GetAll(LanguageIdentifier language)
{ {
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
{
DebugConsole.AddWarning($"Could not find NPC personality traits for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
language = TextManager.DefaultLanguage;
}
return NPCConversationCollection.Collections[language] return NPCConversationCollection.Collections[language]
.SelectMany(cc => cc.PersonalityTraits.Values); .SelectMany(cc => cc.PersonalityTraits.Values);
} }
public static NPCPersonalityTrait Get(LanguageIdentifier language, Identifier traitName) public static NPCPersonalityTrait Get(LanguageIdentifier language, Identifier traitName)
{ {
if (language != TextManager.DefaultLanguage && !NPCConversationCollection.Collections.ContainsKey(language))
{
DebugConsole.AddWarning($"Could not find NPC personality traits for the language \"{language}\". Using \"{TextManager.DefaultLanguage}\" instead..");
language = TextManager.DefaultLanguage;
}
return NPCConversationCollection.Collections[language] return NPCConversationCollection.Collections[language]
.FirstOrDefault(cc => cc.PersonalityTraits.ContainsKey(traitName)) .FirstOrDefault(cc => cc.PersonalityTraits.ContainsKey(traitName))
.PersonalityTraits[traitName]; .PersonalityTraits[traitName];
@@ -293,6 +293,10 @@ namespace Barotrauma
{ {
return Create<HumanSwimFastParams>(fullPath, speciesName, animationType); return Create<HumanSwimFastParams>(fullPath, speciesName, animationType);
} }
if (type == typeof(HumanCrouchParams))
{
return Create<HumanCrouchParams>(fullPath, speciesName, animationType);
}
if (type == typeof(FishWalkParams)) if (type == typeof(FishWalkParams))
{ {
return Create<FishWalkParams>(fullPath, speciesName, animationType); return Create<FishWalkParams>(fullPath, speciesName, animationType);
@@ -47,7 +47,7 @@ namespace Barotrauma.Abilities
{ {
if (skillIdentifier == "random") if (skillIdentifier == "random")
{ {
var skill = character.Info?.Job?.Skills?.GetRandomUnsynced(); var skill = character.Info?.Job?.GetSkills()?.GetRandomUnsynced();
if (skill == null) { return; } if (skill == null) { return; }
character.Info?.IncreaseSkillLevel(skill.Identifier, skillIncrease, gainedFromAbility: true); character.Info?.IncreaseSkillLevel(skill.Identifier, skillIncrease, gainedFromAbility: true);
} }
@@ -30,11 +30,12 @@ namespace Barotrauma.Abilities
if (useAll && Character.Info?.Job != null) if (useAll && Character.Info?.Job != null)
{ {
foreach (Skill skill in Character.Info.Job.Skills) var skills = Character.Info.Job.GetSkills();
foreach (Skill skill in skills)
{ {
skillTotal += Character.GetSkillLevel(skill.Identifier); skillTotal += Character.GetSkillLevel(skill.Identifier);
} }
skillTotal /= Character.Info.Job.Skills.Count; skillTotal /= skills.Count();
} }
else else
{ {
@@ -825,7 +825,7 @@ namespace Barotrauma
if (isMax) { level = 100; } if (isMax) { level = 100; }
if (skillIdentifier == "all") if (skillIdentifier == "all")
{ {
foreach (Skill skill in character.Info.Job.Skills) foreach (Skill skill in character.Info.Job.GetSkills())
{ {
character.Info.SetSkillLevel(skill.Identifier, level); character.Info.SetSkillLevel(skill.Identifier, level);
} }
@@ -845,7 +845,7 @@ namespace Barotrauma
{ {
return new[] return new[]
{ {
Character.Controlled?.Info?.Job?.Skills?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(), Character.Controlled?.Info?.Job?.GetSkills()?.Select(skill => skill.Identifier.Value).ToArray() ?? Array.Empty<string>(),
new[]{ "max" }, new[]{ "max" },
Character.CharacterList.Select(c => c.Name).Distinct().OrderBy(n => n).ToArray(), Character.CharacterList.Select(c => c.Name).Distinct().OrderBy(n => n).ToArray(),
}; };
@@ -1747,20 +1747,12 @@ namespace Barotrauma
ThrowError(args[1] + " is not a valid latency value."); ThrowError(args[1] + " is not a valid latency value.");
return; return;
} }
#if CLIENT if (GameMain.NetworkMember != null)
if (GameMain.Client != null)
{ {
GameMain.Client.SimulatedMinimumLatency = minimumLatency; GameMain.NetworkMember.SimulatedMinimumLatency = minimumLatency;
GameMain.Client.SimulatedRandomLatency = randomLatency; GameMain.NetworkMember.SimulatedRandomLatency = randomLatency;
} }
#elif SERVER NewMessage("Set simulated minimum latency to " + minimumLatency.ToString(CultureInfo.InvariantCulture) + " and random latency to " + randomLatency.ToString(CultureInfo.InvariantCulture) + ".", Color.White);
if (GameMain.Server != null)
{
GameMain.Server.SimulatedMinimumLatency = minimumLatency;
GameMain.Server.SimulatedRandomLatency = randomLatency;
}
#endif
NewMessage("Set simulated minimum latency to " + minimumLatency + " and random latency to " + randomLatency + ".", Color.White);
})); }));
commands.Add(new Command("simulatedloss", "simulatedloss [lossratio]: applies simulated packet loss to network messages. For example, a value of 0.1 would mean 10% of the packets are dropped. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) => commands.Add(new Command("simulatedloss", "simulatedloss [lossratio]: applies simulated packet loss to network messages. For example, a value of 0.1 would mean 10% of the packets are dropped. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
@@ -1771,17 +1763,10 @@ namespace Barotrauma
ThrowError(args[0] + " is not a valid loss ratio."); ThrowError(args[0] + " is not a valid loss ratio.");
return; return;
} }
#if CLIENT if (GameMain.NetworkMember != null)
if (GameMain.Client != null)
{ {
GameMain.Client.SimulatedLoss = loss; GameMain.NetworkMember.SimulatedLoss = loss;
} }
#elif SERVER
if (GameMain.Server != null)
{
GameMain.Server.SimulatedLoss = loss;
}
#endif
NewMessage("Set simulated packet loss to " + (int)(loss * 100) + "%.", Color.White); NewMessage("Set simulated packet loss to " + (int)(loss * 100) + "%.", Color.White);
})); }));
commands.Add(new Command("simulatedduplicateschance", "simulatedduplicateschance [duplicateratio]: simulates packet duplication in network messages. For example, a value of 0.1 would mean there's a 10% chance a packet gets sent twice. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) => commands.Add(new Command("simulatedduplicateschance", "simulatedduplicateschance [duplicateratio]: simulates packet duplication in network messages. For example, a value of 0.1 would mean there's a 10% chance a packet gets sent twice. Useful for simulating real network conditions when testing the multiplayer locally.", (string[] args) =>
@@ -1792,21 +1777,27 @@ namespace Barotrauma
ThrowError(args[0] + " is not a valid duplicate ratio."); ThrowError(args[0] + " is not a valid duplicate ratio.");
return; return;
} }
#if CLIENT if (GameMain.NetworkMember != null)
if (GameMain.Client != null)
{ {
GameMain.Client.SimulatedDuplicatesChance = duplicates; GameMain.NetworkMember.SimulatedDuplicatesChance = duplicates;
} }
#elif SERVER
if (GameMain.Server != null)
{
GameMain.Server.SimulatedDuplicatesChance = duplicates;
}
#endif
NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White); NewMessage("Set packet duplication to " + (int)(duplicates * 100) + "%.", Color.White);
})); }));
#if DEBUG #if DEBUG
commands.Add(new Command("simulatedlongloadingtime", "simulatedlongloadingtime [minimum loading time]: forces loading a round to take at least the specified amount of seconds.", (string[] args) =>
{
if (args.Count() < 1 || (GameMain.NetworkMember == null)) return;
if (!float.TryParse(args[0], NumberStyles.Any, CultureInfo.InvariantCulture, out float time))
{
ThrowError(args[0] + " is not a valid duration ratio.");
return;
}
GameSession.MinimumLoadingTime = time;
NewMessage("Set minimum loading time to " + time + " seconds.", Color.White);
}));
commands.Add(new Command("storeinfo", "", (string[] args) => commands.Add(new Command("storeinfo", "", (string[] args) =>
{ {
if (GameMain.GameSession?.Map?.CurrentLocation is Location location) if (GameMain.GameSession?.Map?.CurrentLocation is Location location)
@@ -316,7 +316,7 @@ namespace Barotrauma
} }
// Exchange money // Exchange money
int itemValue = item.Quantity * buyValues[item.ItemPrefab]; int itemValue = item.Quantity * buyValues[item.ItemPrefab];
campaign.GetWallet(client).TryDeduct(itemValue); campaign.TryPurchase(client, itemValue);
GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value); GameAnalyticsManager.AddMoneySpentEvent(itemValue, GameAnalyticsManager.MoneySink.Store, item.ItemPrefab.Identifier.Value);
store.Balance += itemValue; store.Balance += itemValue;
if (removeFromCrate) if (removeFromCrate)
@@ -13,7 +13,7 @@ namespace Barotrauma
const float ConversationIntervalMax = 180.0f; const float ConversationIntervalMax = 180.0f;
const float ConversationIntervalMultiplierMultiplayer = 5.0f; const float ConversationIntervalMultiplierMultiplayer = 5.0f;
private float conversationTimer, conversationLineTimer; private float conversationTimer, conversationLineTimer;
private readonly List<Pair<Character, string>> pendingConversationLines = new List<Pair<Character, string>>(); private readonly List<(Character speaker, string line)> pendingConversationLines = new List<(Character speaker, string line)>();
public const int MaxCrewSize = 16; public const int MaxCrewSize = 16;
@@ -339,7 +339,7 @@ namespace Barotrauma
#region Dialog #region Dialog
public void AddConversation(List<Pair<Character, string>> conversationLines) public void AddConversation(List<(Character speaker, string line)> conversationLines)
{ {
if (conversationLines == null || conversationLines.Count == 0) { return; } if (conversationLines == null || conversationLines.Count == 0) { return; }
pendingConversationLines.AddRange(conversationLines); pendingConversationLines.AddRange(conversationLines);
@@ -428,16 +428,16 @@ namespace Barotrauma
if (conversationLineTimer <= 0.0f) if (conversationLineTimer <= 0.0f)
{ {
//speaker of the next line can't speak, interrupt the conversation //speaker of the next line can't speak, interrupt the conversation
if (pendingConversationLines[0].First.SpeechImpediment >= 100.0f) if (pendingConversationLines[0].speaker.SpeechImpediment >= 100.0f)
{ {
pendingConversationLines.Clear(); pendingConversationLines.Clear();
return; return;
} }
pendingConversationLines[0].First.Speak(pendingConversationLines[0].Second, null); pendingConversationLines[0].speaker.Speak(pendingConversationLines[0].line, null);
if (pendingConversationLines.Count > 1) if (pendingConversationLines.Count > 1)
{ {
conversationLineTimer = MathHelper.Clamp(pendingConversationLines[0].Second.Length * 0.1f, 1.0f, 5.0f); conversationLineTimer = MathHelper.Clamp(pendingConversationLines[0].line.Length * 0.1f, 1.0f, 5.0f);
} }
pendingConversationLines.RemoveAt(0); pendingConversationLines.RemoveAt(0);
} }
@@ -227,6 +227,21 @@ namespace Barotrauma
return Bank; return Bank;
} }
public virtual bool TryPurchase(Client client, int price)
{
return GetWallet(client).TryDeduct(price);
}
public virtual int GetBalance(Client client = null)
{
return GetWallet(client).Balance;
}
public bool CanAfford(int cost, Client client = null)
{
return GetBalance(client) >= cost;
}
/// <summary> /// <summary>
/// The location that's displayed as the "current one" in the map screen. Normally the current outpost or the location at the start of the level, /// The location that's displayed as the "current one" in the map screen. Normally the current outpost or the location at the start of the level,
/// but when selecting the next destination at the end of the level at an uninhabited location we use the location at the end /// but when selecting the next destination at the end of the level at an uninhabited location we use the location at the end
@@ -766,7 +781,7 @@ namespace Barotrauma
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, Client client = null) public bool TryHireCharacter(Location location, CharacterInfo characterInfo, Client client = null)
{ {
if (characterInfo == null) { return false; } if (characterInfo == null) { return false; }
if (!GetWallet(client).TryDeduct(characterInfo.Salary)) { return false; } if (!TryPurchase(client, characterInfo.Salary)) { return false; }
characterInfo.IsNewHire = true; characterInfo.IsNewHire = true;
location.RemoveHireableCharacter(characterInfo); location.RemoveHireableCharacter(characterInfo);
CrewManager.AddCharacterInfo(characterInfo); CrewManager.AddCharacterInfo(characterInfo);
@@ -14,6 +14,10 @@ namespace Barotrauma
{ {
partial class GameSession partial class GameSession
{ {
#if DEBUG
public static float MinimumLoadingTime;
#endif
public enum InfoFrameTab { Crew, Mission, MyCharacter, Traitor }; public enum InfoFrameTab { Crew, Mission, MyCharacter, Traitor };
public readonly EventManager EventManager; public readonly EventManager EventManager;
@@ -292,7 +296,7 @@ namespace Barotrauma
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && cost > 0) if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && cost > 0)
{ {
Campaign!.GetWallet(client).TryDeduct(cost); Campaign!.TryPurchase(client, cost);
} }
GameAnalyticsManager.AddMoneySpentEvent(cost, GameAnalyticsManager.MoneySink.SubmarineSwitch, newSubmarine.Name); GameAnalyticsManager.AddMoneySpentEvent(cost, GameAnalyticsManager.MoneySink.SubmarineSwitch, newSubmarine.Name);
Campaign!.PendingSubmarineSwitch = newSubmarine; Campaign!.PendingSubmarineSwitch = newSubmarine;
@@ -303,7 +307,7 @@ namespace Barotrauma
public void PurchaseSubmarine(SubmarineInfo newSubmarine, Client? client = null) public void PurchaseSubmarine(SubmarineInfo newSubmarine, Client? client = null)
{ {
if (Campaign is null) { return; } if (Campaign is null) { return; }
if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.GetWallet(client).TryDeduct(newSubmarine.Price)) { return; } if ((GameMain.NetworkMember is null || GameMain.NetworkMember is { IsServer: true }) && !Campaign.TryPurchase(client, newSubmarine.Price)) { return; }
if (!OwnedSubmarines.Any(s => s.Name == newSubmarine.Name)) if (!OwnedSubmarines.Any(s => s.Name == newSubmarine.Name))
{ {
GameAnalyticsManager.AddMoneySpentEvent(newSubmarine.Price, GameAnalyticsManager.MoneySink.SubmarinePurchase, newSubmarine.Name); GameAnalyticsManager.AddMoneySpentEvent(newSubmarine.Price, GameAnalyticsManager.MoneySink.SubmarinePurchase, newSubmarine.Name);
@@ -355,6 +359,9 @@ namespace Barotrauma
public void StartRound(LevelData? levelData, bool mirrorLevel = false, SubmarineInfo? startOutpost = null, SubmarineInfo? endOutpost = null) public void StartRound(LevelData? levelData, bool mirrorLevel = false, SubmarineInfo? startOutpost = null, SubmarineInfo? endOutpost = null)
{ {
#if DEBUG
DateTime startTime = DateTime.Now;
#endif
AfflictionPrefab.LoadAllEffects(); AfflictionPrefab.LoadAllEffects();
MirrorLevel = mirrorLevel; MirrorLevel = mirrorLevel;
@@ -485,6 +492,15 @@ namespace Barotrauma
} }
} }
#if DEBUG
double startDuration = (DateTime.Now - startTime).TotalSeconds;
if (startDuration < MinimumLoadingTime)
{
int sleepTime = (int)((MinimumLoadingTime - startDuration) * 1000);
DebugConsole.NewMessage($"Stalling round start by {sleepTime / 1000.0f} s (minimum loading time set to {MinimumLoadingTime})...", Color.Magenta);
System.Threading.Thread.Sleep(sleepTime);
}
#endif
#if CLIENT #if CLIENT
if (GameMode is CampaignMode && levelData != null) { SteamAchievementManager.OnBiomeDiscovered(levelData.Biome); } if (GameMode is CampaignMode && levelData != null) { SteamAchievementManager.OnBiomeDiscovered(levelData.Biome); }
@@ -213,7 +213,7 @@ namespace Barotrauma
if (!force) if (!force)
{ {
if (IsOutpostInCombat()) { return HealRequestResult.Refused; } if (IsOutpostInCombat()) { return HealRequestResult.Refused; }
if (!GetWallet(client).TryDeduct(totalCost)) { return HealRequestResult.InsufficientFunds; } if (!(campaign?.TryPurchase(client, totalCost) ?? false)) { return HealRequestResult.InsufficientFunds; }
} }
ImmutableArray<CharacterInfo> crew = GetCrewCharacters(); ImmutableArray<CharacterInfo> crew = GetCrewCharacters();
@@ -314,10 +314,7 @@ namespace Barotrauma
private int GetAdjustedPrice(int price) => campaign?.Map?.CurrentLocation is { Type: { HasOutpost: true } } currentLocation ? currentLocation.GetAdjustedHealCost(price) : int.MaxValue; private int GetAdjustedPrice(int price) => campaign?.Map?.CurrentLocation is { Type: { HasOutpost: true } } currentLocation ? currentLocation.GetAdjustedHealCost(price) : int.MaxValue;
public Wallet GetWallet(Client? c = null) public int GetBalance() => campaign?.GetBalance() ?? 0;
{
return campaign?.GetWallet(c) ?? Wallet.Invalid;
}
public static ImmutableArray<CharacterInfo> GetCrewCharacters() public static ImmutableArray<CharacterInfo> GetCrewCharacters()
{ {
@@ -216,7 +216,7 @@ namespace Barotrauma
price = 0; price = 0;
} }
if (Campaign.GetWallet(client).TryDeduct(price)) if (Campaign.TryPurchase(client, price))
{ {
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
{ {
@@ -313,7 +313,7 @@ namespace Barotrauma
price = 0; price = 0;
} }
if (Campaign.GetWallet(client).TryDeduct(price)) if (Campaign.TryPurchase(client, price))
{ {
PurchasedItemSwaps.RemoveAll(p => linkedItems.Contains(p.ItemToRemove)); PurchasedItemSwaps.RemoveAll(p => linkedItems.Contains(p.ItemToRemove));
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
@@ -3,7 +3,6 @@ using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components namespace Barotrauma.Items.Components
{ {
@@ -18,6 +17,8 @@ namespace Barotrauma.Items.Components
const int MaxNodes = 100; const int MaxNodes = 100;
const float MaxNodeDistance = 150.0f; const float MaxNodeDistance = 150.0f;
private bool waitForVoltageRecalculation;
public struct Node public struct Node
{ {
public Vector2 WorldPosition; public Vector2 WorldPosition;
@@ -120,6 +121,7 @@ namespace Barotrauma.Items.Components
CurrPowerConsumption = powerConsumption; CurrPowerConsumption = powerConsumption;
Voltage = 0.0f; Voltage = 0.0f;
waitForVoltageRecalculation = true;
charging = true; charging = true;
timer = Duration; timer = Duration;
IsActive = true; IsActive = true;
@@ -134,6 +136,12 @@ namespace Barotrauma.Items.Components
#if CLIENT #if CLIENT
frameOffset = Rand.Int(electricitySprite.FrameCount); frameOffset = Rand.Int(electricitySprite.FrameCount);
#endif #endif
if (waitForVoltageRecalculation)
{
waitForVoltageRecalculation = false;
return;
}
if (timer <= 0.0f) if (timer <= 0.0f)
{ {
IsActive = false; IsActive = false;
@@ -33,9 +33,6 @@ namespace Barotrauma.Items.Components
set; set;
} }
private JobPrefab cachedJobPrefab;
private string cachedName;
public ImmutableHashSet<Identifier> OwnerTagSet { get; set; } public ImmutableHashSet<Identifier> OwnerTagSet { get; set; }
[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)] [Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
@@ -98,6 +95,7 @@ namespace Barotrauma.Items.Components
OwnerName = info.Name; OwnerName = info.Name;
OwnerJobId = info.Job?.Prefab.Identifier ?? Identifier.Empty; OwnerJobId = info.Job?.Prefab.Identifier ?? Identifier.Empty;
item.AddTag($"jobid:{OwnerJobId}");
OwnerTagSet = info.Head.Preset.TagSet; OwnerTagSet = info.Head.Preset.TagSet;
OwnerHairIndex = head.HairIndex; OwnerHairIndex = head.HairIndex;
OwnerBeardIndex = head.BeardIndex; OwnerBeardIndex = head.BeardIndex;
@@ -315,6 +315,15 @@ namespace Barotrauma.Items.Components
} }
} }
private Client GetUsingClient()
{
#if SERVER
return GameMain.Server.ConnectedClients.Find(c => c.Character == user);
#elif CLIENT
return null;
#endif
}
private void Fabricate() private void Fabricate()
{ {
RefreshAvailableIngredients(); RefreshAvailableIngredients();
@@ -327,9 +336,20 @@ namespace Barotrauma.Items.Components
if (fabricatedItem.RequiredMoney > 0) if (fabricatedItem.RequiredMoney > 0)
{ {
if (user == null) { return; } if (user == null) { return; }
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign) if (GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
{ {
user.Wallet.Deduct(fabricatedItem.RequiredMoney); #if CLIENT
mpCampaign.TryPurchase(null, fabricatedItem.RequiredMoney);
#elif SERVER
if (GetUsingClient() is { } client)
{
mpCampaign.TryPurchase(client, fabricatedItem.RequiredMoney);
}
else
{
user.Wallet.Deduct(fabricatedItem.RequiredMoney);
}
#endif
} }
else if (GameMain.GameSession?.GameMode is CampaignMode campaign) else if (GameMain.GameSession?.GameMode is CampaignMode campaign)
{ {
@@ -530,6 +550,10 @@ namespace Barotrauma.Items.Components
{ {
floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, tag); floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, tag);
} }
if (!fabricatedItem.TargetItem.Tags.Contains(fabricatedItem.TargetItem.Identifier))
{
floatQuality += user.Info.GetSavedStatValue(StatTypes.IncreaseFabricationQuality, fabricatedItem.TargetItem.Identifier);
}
quality = (int)floatQuality; quality = (int)floatQuality;
const int MaxCraftingSkill = 100; const int MaxCraftingSkill = 100;
@@ -548,17 +572,22 @@ namespace Barotrauma.Items.Components
if (fabricableItem.RequiredMoney > 0) if (fabricableItem.RequiredMoney > 0)
{ {
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign) switch (GameMain.GameSession?.GameMode)
{ {
if (character?.Wallet == null || character.Wallet.Balance < fabricableItem.RequiredMoney) { return false; } case MultiPlayerCampaign mpCampaign:
} {
else if (GameMain.GameSession?.GameMode is CampaignMode campaign) if (!mpCampaign.CanAfford(fabricableItem.RequiredMoney, GetUsingClient())) { return false; }
{
if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; } break;
} }
else case CampaignMode campaign:
{ {
return false; if (campaign.Bank.Balance < fabricableItem.RequiredMoney) { return false; }
break;
}
default:
return false;
} }
} }
@@ -1,6 +1,4 @@
using System; using System.Xml.Linq;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Barotrauma.Items.Components namespace Barotrauma.Items.Components
{ {
@@ -565,16 +565,20 @@ namespace Barotrauma.Items.Components
//Iterate through all connections in the group to get their minmax power and sum them //Iterate through all connections in the group to get their minmax power and sum them
foreach (Connection c in scrGroup.Connections) foreach (Connection c in scrGroup.Connections)
{ {
Powered device = c.Item.GetComponent<Powered>(); foreach (var device in c.Item.GetComponents<Powered>())
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load); {
scrGroup.MinMaxPower += device.MinMaxPowerOut(c, grid.Load);
}
} }
//Iterate through all connections to get their final power out provided the min max information //Iterate through all connections to get their final power out provided the min max information
float addedPower = 0; float addedPower = 0;
foreach (Connection c in scrGroup.Connections) foreach (Connection c in scrGroup.Connections)
{ {
Powered device = c.Item.GetComponent<Powered>(); foreach (var device in c.Item.GetComponents<Powered>())
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load); {
addedPower += device.GetConnectionPowerOut(c, grid.Power, scrGroup.MinMaxPower, grid.Load);
}
} }
//Add the power to the grid //Add the power to the grid
@@ -591,10 +595,12 @@ namespace Barotrauma.Items.Components
grid.Voltage = newVoltage; grid.Voltage = newVoltage;
//Iterate through all connections on that grid and run their gridResolved function //Iterate through all connections on that grid and run their gridResolved function
foreach (Connection con in grid.Connections) foreach (Connection c in grid.Connections)
{ {
Powered device = con.Item.GetComponent<Powered>(); foreach (var device in c.Item.GetComponents<Powered>())
device?.GridResolved(con); {
device?.GridResolved(c);
}
} }
} }
@@ -671,21 +677,18 @@ namespace Barotrauma.Items.Components
/// </summary> /// </summary>
protected float GetAvailableInstantaneousBatteryPower() protected float GetAvailableInstantaneousBatteryPower()
{ {
if (item.Connections == null) { return 0.0f; } if (item.Connections == null || powerIn == null) { return 0.0f; }
float availablePower = 0.0f; float availablePower = 0.0f;
foreach (Connection c in item.Connections) var recipients = powerIn.Recipients;
foreach (Connection recipient in recipients)
{ {
var recipients = c.Recipients; if (!recipient.IsPower || !recipient.IsOutput) { continue; }
foreach (Connection recipient in recipients) var battery = recipient.Item?.GetComponent<PowerContainer>();
{ if (battery == null || battery.Item.Condition <= 0.0f) { continue; }
if (!recipient.IsPower || !recipient.IsOutput) { continue; } float maxOutputPerFrame = battery.MaxOutPut / 60.0f;
var battery = recipient.Item?.GetComponent<PowerContainer>(); float framesPerMinute = 3600.0f;
if (battery == null) { continue; } availablePower += Math.Min(battery.Charge * framesPerMinute, maxOutputPerFrame);
float maxOutputPerFrame = battery.MaxOutPut / 60.0f; }
float framesPerMinute = 3600.0f;
availablePower += Math.Min(battery.Charge * framesPerMinute, maxOutputPerFrame);
}
}
return availablePower; return availablePower;
} }
@@ -597,7 +597,7 @@ namespace Barotrauma.Items.Components
else if (ic is PowerTransfer pt) else if (ic is PowerTransfer pt)
{ {
//power transfer items (junction boxes, relays) don't deteriorate if they're no carrying any power //power transfer items (junction boxes, relays) don't deteriorate if they're no carrying any power
if (Math.Abs(pt.CurrPowerConsumption) > 0.1f) { return true; } if (pt.Voltage > 0.1f) { return true; }
} }
else if (ic is PowerContainer pc) else if (ic is PowerContainer pc)
{ {
@@ -768,8 +768,11 @@ namespace Barotrauma
{ {
for (int j = 0; j < capacity; j++) for (int j = 0; j < capacity; j++)
{ {
if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); } if (slots[j].Contains(item)) { visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
} }
}
if (otherInventory.visualSlots != null)
{
for (int j = 0; j < otherInventory.capacity; j++) for (int j = 0; j < otherInventory.capacity; j++)
{ {
if (otherInventory.slots[j].Contains(existingItems.FirstOrDefault())) { otherInventory.visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); } if (otherInventory.slots[j].Contains(existingItems.FirstOrDefault())) { otherInventory.visualSlots[j].ShowBorderHighlight(GUIStyle.Green, 0.1f, 0.9f); }
@@ -1792,7 +1792,7 @@ namespace Barotrauma
if (Math.Abs(body.LinearVelocity.X) > 0.01f || Math.Abs(body.LinearVelocity.Y) > 0.01f || transformDirty) if (Math.Abs(body.LinearVelocity.X) > 0.01f || Math.Abs(body.LinearVelocity.Y) > 0.01f || transformDirty)
{ {
UpdateTransform(); UpdateTransform();
if (CurrentHull == null && body.SimPosition.Y < ConvertUnits.ToSimUnits(Level.MaxEntityDepth)) if (CurrentHull == null && Level.Loaded != null && body.SimPosition.Y < ConvertUnits.ToSimUnits(Level.MaxEntityDepth))
{ {
Spawner?.AddItemToRemoveQueue(this); Spawner?.AddItemToRemoveQueue(this);
return; return;
@@ -51,11 +51,26 @@ namespace Barotrauma.MapCreatures.Behavior
private bool inflate; private bool inflate;
private float pulseDelay = Rand.Range(0f, 3f); private float pulseDelay = Rand.Range(0f, 3f);
public readonly BallastFloraBranch? ParentBranch; private BallastFloraBranch? parentBranch;
public BallastFloraBranch? ParentBranch
{
get { return parentBranch; }
set
{
if (value != parentBranch)
{
parentBranch = value;
if (parentBranch != null)
{
BranchDepth = parentBranch.BranchDepth + 1;
}
}
}
}
/// <summary> /// <summary>
/// How far from the root this branch is /// How far from the root this branch is
/// </summary> /// </summary>
public readonly int BranchDepth; public int BranchDepth { get; private set; }
public float AccumulatedDamage; public float AccumulatedDamage;
public float DamageVisualizationTimer; public float DamageVisualizationTimer;
@@ -71,10 +86,6 @@ namespace Barotrauma.MapCreatures.Behavior
{ {
ParentBranch = parentBranch; ParentBranch = parentBranch;
ParentBallastFlora = parent; ParentBallastFlora = parent;
if (parentBranch != null)
{
BranchDepth = parentBranch.BranchDepth + 1;
}
} }
public void UpdateHealth() public void UpdateHealth()
@@ -319,6 +330,7 @@ namespace Barotrauma.MapCreatures.Behavior
foreach (BallastFloraBranch branch in Branches) foreach (BallastFloraBranch branch in Branches)
{ {
SetHull(branch);
if (branch.ClaimedItemId > -1) if (branch.ClaimedItemId > -1)
{ {
if (Entity.FindEntityByID((ushort)branch.ClaimedItemId) is Item item) if (Entity.FindEntityByID((ushort)branch.ClaimedItemId) is Item item)
@@ -422,6 +434,7 @@ namespace Barotrauma.MapCreatures.Behavior
public void LoadSave(XElement element, IdRemap idRemap) public void LoadSave(XElement element, IdRemap idRemap)
{ {
List<(BallastFloraBranch branch, int parentBranchId)> branches = new List<(BallastFloraBranch branch, int parentBranchId)>();
SerializableProperties = SerializableProperty.DeserializeProperties(this, element); SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
Offset = element.GetAttributeVector2("offset", Vector2.Zero); Offset = element.GetAttributeVector2("offset", Vector2.Zero);
foreach (var subElement in element.Elements()) foreach (var subElement in element.Elements())
@@ -442,6 +455,14 @@ namespace Barotrauma.MapCreatures.Behavior
} }
} }
foreach ((BallastFloraBranch branch, int parentBranchId) in branches)
{
if (parentBranchId > -1 && parentBranchId < Branches.Count)
{
branch.ParentBranch = Branches[parentBranchId];
}
}
void LoadBranch(XElement branchElement, IdRemap idRemap) void LoadBranch(XElement branchElement, IdRemap idRemap)
{ {
Vector2 pos = branchElement.GetAttributeVector2("pos", Vector2.Zero); Vector2 pos = branchElement.GetAttributeVector2("pos", Vector2.Zero);
@@ -456,13 +477,7 @@ namespace Barotrauma.MapCreatures.Behavior
int claimedId = branchElement.GetAttributeInt("claimed", -1); int claimedId = branchElement.GetAttributeInt("claimed", -1);
int parentBranchId = branchElement.GetAttributeInt("parentbranch", -1); int parentBranchId = branchElement.GetAttributeInt("parentbranch", -1);
BallastFloraBranch? parentBranch = null; BallastFloraBranch newBranch = new BallastFloraBranch(this, null, pos, VineTileType.CrossJunction, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig))
if (parentBranchId > -1)
{
parentBranch = Branches[parentBranchId];
}
BallastFloraBranch newBranch = new BallastFloraBranch(this, parentBranch, pos, VineTileType.CrossJunction, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafconfig))
{ {
ID = id, ID = id,
Health = health, Health = health,
@@ -471,6 +486,8 @@ namespace Barotrauma.MapCreatures.Behavior
BlockedSides = (TileSide) blockedSides, BlockedSides = (TileSide) blockedSides,
IsRoot = isRoot IsRoot = isRoot
}; };
branches.Add((newBranch, parentBranchId));
if (newBranch.IsRoot) { root = newBranch; } if (newBranch.IsRoot) { root = newBranch; }
if (claimedId > -1) if (claimedId > -1)
@@ -731,7 +748,7 @@ namespace Barotrauma.MapCreatures.Behavior
} }
// could probably be moved to the branch constructor // could probably be moved to the branch constructor
private void SetHull(BallastFloraBranch branch) public void SetHull(BallastFloraBranch branch)
{ {
branch.CurrentHull = Hull.FindHull(GetWorldPosition() + branch.Position, Parent, true); branch.CurrentHull = Hull.FindHull(GetWorldPosition() + branch.Position, Parent, true);
} }
@@ -1204,7 +1221,7 @@ namespace Barotrauma.MapCreatures.Behavior
_entityList.Remove(this); _entityList.Remove(this);
#if SERVER #if SERVER
CreateNetworkMessage(new KillEventData()); CreateNetworkMessage(new RemoveEventData());
#endif #endif
} }
@@ -19,6 +19,11 @@ namespace Barotrauma.MapCreatures.Behavior
public NetworkHeader NetworkHeader => NetworkHeader.Kill; public NetworkHeader NetworkHeader => NetworkHeader.Kill;
} }
private readonly struct RemoveEventData : IEventData
{
public NetworkHeader NetworkHeader => NetworkHeader.Remove;
}
private readonly struct BranchCreateEventData : IEventData private readonly struct BranchCreateEventData : IEventData
{ {
public NetworkHeader NetworkHeader => NetworkHeader.BranchCreate; public NetworkHeader NetworkHeader => NetworkHeader.BranchCreate;
@@ -8,10 +8,7 @@ using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Globalization;
using System.Linq; using System.Linq;
using System.Xml.Linq;
using Barotrauma.IO;
using Voronoi2; using Voronoi2;
namespace Barotrauma namespace Barotrauma
@@ -25,7 +22,7 @@ namespace Barotrauma
} }
//all entities are disabled after they reach this depth //all entities are disabled after they reach this depth
public const int MaxEntityDepth = -300000; public const int MaxEntityDepth = -1000000;
public const float ShaftHeight = 1000.0f; public const float ShaftHeight = 1000.0f;
/// <summary> /// <summary>
/// The level generator won't try to adjust the width of the main path above this limit. /// The level generator won't try to adjust the width of the main path above this limit.
@@ -164,18 +164,14 @@ namespace Barotrauma.Networking
} }
public bool HasSpawned; //has the client spawned as a character during the current round public bool HasSpawned; //has the client spawned as a character during the current round
private List<Client> kickVoters; private readonly List<Client> kickVoters;
public HashSet<Identifier> GivenAchievements = new HashSet<Identifier>(); public HashSet<Identifier> GivenAchievements = new HashSet<Identifier>();
public ClientPermissions Permissions = ClientPermissions.None; public ClientPermissions Permissions = ClientPermissions.None;
public List<DebugConsole.Command> PermittedConsoleCommands public readonly HashSet<DebugConsole.Command> PermittedConsoleCommands = new HashSet<DebugConsole.Command>();
{
get;
private set;
}
private object[] votes; private readonly object[] votes;
public int KickVoteCount public int KickVoteCount
{ {
@@ -195,7 +191,6 @@ namespace Barotrauma.Networking
this.Name = name; this.Name = name;
this.ID = ID; this.ID = ID;
PermittedConsoleCommands = new List<DebugConsole.Command>();
kickVoters = new List<Client>(); kickVoters = new List<Client>();
votes = new object[Enum.GetNames(typeof(VoteType)).Length]; votes = new object[Enum.GetNames(typeof(VoteType)).Length];
@@ -37,7 +37,7 @@ namespace Barotrauma.Networking
public readonly LocalizedString Name; public readonly LocalizedString Name;
public readonly LocalizedString Description; public readonly LocalizedString Description;
public readonly ClientPermissions Permissions; public readonly ClientPermissions Permissions;
public readonly List<DebugConsole.Command> PermittedCommands; public readonly HashSet<DebugConsole.Command> PermittedCommands;
public PermissionPreset(XElement element) public PermissionPreset(XElement element)
{ {
@@ -51,7 +51,7 @@ namespace Barotrauma.Networking
DebugConsole.ThrowError("Error in permission preset \"" + Name + "\" - " + permissionsStr + " is not a valid permission!"); DebugConsole.ThrowError("Error in permission preset \"" + Name + "\" - " + permissionsStr + " is not a valid permission!");
} }
PermittedCommands = new List<DebugConsole.Command>(); PermittedCommands = new HashSet<DebugConsole.Command>();
if (Permissions.HasFlag(ClientPermissions.ConsoleCommands)) if (Permissions.HasFlag(ClientPermissions.ConsoleCommands))
{ {
foreach (var subElement in element.Elements()) foreach (var subElement in element.Elements())
@@ -87,7 +87,7 @@ namespace Barotrauma.Networking
} }
} }
public bool MatchesPermissions(ClientPermissions permissions, List<DebugConsole.Command> permittedConsoleCommands) public bool MatchesPermissions(ClientPermissions permissions, HashSet<DebugConsole.Command> permittedConsoleCommands)
{ {
return permissions == this.Permissions && PermittedCommands.SequenceEqual(permittedConsoleCommands); return permissions == this.Permissions && PermittedCommands.SequenceEqual(permittedConsoleCommands);
} }
@@ -443,6 +443,9 @@ namespace Barotrauma
{ {
removeQueue.Clear(); removeQueue.Clear();
spawnQueue.Clear(); spawnQueue.Clear();
#if CLIENT
receivedEvents.Clear();
#endif
} }
} }
} }
@@ -72,18 +72,18 @@ namespace Barotrauma.Networking
public readonly string EndPoint; public readonly string EndPoint;
public readonly ulong SteamID; public readonly ulong SteamID;
public readonly string Name; public readonly string Name;
public List<DebugConsole.Command> PermittedCommands; public HashSet<DebugConsole.Command> PermittedCommands;
public ClientPermissions Permissions; public ClientPermissions Permissions;
public SavedClientPermission(string name, string endpoint, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands) public SavedClientPermission(string name, string endpoint, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
{ {
this.Name = name; this.Name = name;
this.EndPoint = endpoint; this.EndPoint = endpoint;
this.Permissions = permissions; this.Permissions = permissions;
this.PermittedCommands = permittedCommands; this.PermittedCommands = permittedCommands;
} }
public SavedClientPermission(string name, ulong steamID, ClientPermissions permissions, List<DebugConsole.Command> permittedCommands) public SavedClientPermission(string name, ulong steamID, ClientPermissions permissions, HashSet<DebugConsole.Command> permittedCommands)
{ {
this.Name = name; this.Name = name;
this.SteamID = steamID; this.SteamID = steamID;
@@ -43,7 +43,7 @@ namespace Barotrauma
{ {
Config config = new Config Config config = new Config
{ {
Language = LanguageIdentifier.None, Language = TextManager.DefaultLanguage,
SubEditorUndoBuffer = 32, SubEditorUndoBuffer = 32,
MaxAutoSaves = 8, MaxAutoSaves = 8,
AutoSaveIntervalSeconds = 300, AutoSaveIntervalSeconds = 300,
@@ -99,6 +99,10 @@ namespace Barotrauma
Config retVal = fallback ?? GetDefault(); Config retVal = fallback ?? GetDefault();
retVal.DeserializeElement(element); retVal.DeserializeElement(element);
if (retVal.Language == LanguageIdentifier.None)
{
retVal.Language = TextManager.DefaultLanguage;
}
retVal.Graphics = GraphicsSettings.FromElements(element.GetChildElements("graphicsmode", "graphicssettings"), retVal.Graphics); retVal.Graphics = GraphicsSettings.FromElements(element.GetChildElements("graphicsmode", "graphicssettings"), retVal.Graphics);
retVal.Audio = AudioSettings.FromElements(element.GetChildElements("audio"), retVal.Audio); retVal.Audio = AudioSettings.FromElements(element.GetChildElements("audio"), retVal.Audio);
@@ -1485,7 +1485,7 @@ namespace Barotrauma
Identifier GetRandomSkill() Identifier GetRandomSkill()
{ {
return targetCharacter.Info?.Job?.Skills.Select(s => s.Identifier).GetRandomUnsynced() ?? Identifier.Empty; return targetCharacter.Info?.Job?.GetSkills().GetRandomUnsynced()?.Identifier ?? Identifier.Empty;
} }
} }
} }
@@ -1,3 +1,4 @@
using Steamworks.Data;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@@ -74,6 +75,24 @@ namespace Barotrauma.Steam
return Steamworks.SteamClient.Name; return Steamworks.SteamClient.Name;
} }
public static uint GetNumSubscribedItems()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return 0;
}
return Steamworks.SteamUGC.NumSubscribedItems;
}
public static PublishedFileId[] GetSubscribedItems()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return new PublishedFileId[0];
}
return Steamworks.SteamUGC.GetSubscribedItems();
}
public static bool UnlockAchievement(string achievementIdentifier) => public static bool UnlockAchievement(string achievementIdentifier) =>
UnlockAchievement(achievementIdentifier.ToIdentifier()); UnlockAchievement(achievementIdentifier.ToIdentifier());
@@ -250,12 +250,15 @@ namespace Barotrauma.Steam
public static void DeleteFailedCopies() public static void DeleteFailedCopies()
{ {
foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**")) if (Directory.Exists(ContentPackage.WorkshopModsDir))
{ {
string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName); foreach (var dir in Directory.EnumerateDirectories(ContentPackage.WorkshopModsDir, "**"))
if (File.Exists(copyingIndicatorPath))
{ {
Directory.Delete(dir, recursive: true); string copyingIndicatorPath = Path.Combine(dir, ContentPackageManager.CopyIndicatorFileName);
if (File.Exists(copyingIndicatorPath))
{
Directory.Delete(dir, recursive: true);
}
} }
} }
} }
@@ -80,7 +80,7 @@ namespace Barotrauma
#if DEBUG #if DEBUG
if (!lStr.IsNullOrEmpty() && lStr.Contains("‖")) if (!lStr.IsNullOrEmpty() && lStr.Contains("‖"))
{ {
if (Debugger.IsAttached) { Debugger.Break(); } //if (Debugger.IsAttached) { Debugger.Break(); }
} }
#endif #endif
return Plain(lStr ?? string.Empty); return Plain(lStr ?? string.Empty);
+67
View File
@@ -1,3 +1,70 @@
---------------------------------------------------------------------------------------------------------
v0.17.15.0
---------------------------------------------------------------------------------------------------------
Fixes:
- Fixed crashing if a custom language doesn't configure NPC personality traits or conversations.
- Fixed crashing when you try to disguise as someone else when using a mod that overrides the vanilla human config.
- Fixed characters getting instakilled if you dive too deep in the sub editor test mode.
---------------------------------------------------------------------------------------------------------
v0.17.14.0
---------------------------------------------------------------------------------------------------------
Changes:
- Display both wallet and bank balance on campaign interfaces when the player has access to the bank funds.
Fixes:
- Hopefully fixed the frequent "SteamP2P connection timed out" errors during loading screens.
- Fixed "missing entity" error when a character who's stats have been modified by a talent gets removed (e.g. eaten by a monster, despawning).
- If starting a multiplayer round takes a long time, instead of throwing the "did not receive STARTGAMEFINALIZE message" error, you're asked whether you want to keep waiting or return to the lobby.
- Fixed "failed to parse the string 'COLOR.GUI.GREEN' to Color" errors when using the submarine upgrade interface in Spanish.
- Fixed junction boxes not deteriorating over time.
- Fixed turrets being able to fire without consuming power when the power is wired to some other connection than power_in.
- Fixed broken supercapacitors providing unlimited power to turrets.
- Fixed IsMale/IsFemale properties resetting when saving and reloading (not used by the vanilla game).
- Fixed haloperidol not healing psychosis.
- Fixed ballast flora sometimes becoming unkillable client-side when entering a new level.
- Fixed the Server Log button overlapping campaign interfaces by hiding it whenever a campaign interface is open.
- Fixed an inconsistency in the assault rifle mag recipe.
- Fixed job not showing up in ID card description.
- Fixed store interface not being updated when the player balance changes.
---------------------------------------------------------------------------------------------------------
v0.17.13.0
---------------------------------------------------------------------------------------------------------
Changes:
- Players who are allowed to manage money in the multiplayer campaign can use money directly from the bank without having to transfer it to their wallet first.
- Managing money always requires permissions: unlike other campaign-related permissions, not having anyone with permissions on the server doesn't give everyone permissions.
Fixes:
- Fixed deconstructors, fabricators and research stations not being powered in some colony modules.
- Fixed power connections not getting recalculated server-side when disconnecting and reconnecting a wire.
- Fixed client context menu not working in the tab menu if the client's not controlling a character.
- Fixed preview image disappearing when saving a sub.
- Fixed custom jobid tags not working on ID cards.
- Fixed crashing with the error "Coroutine Barotrauma.SinglePlayerCampaign+<DoLoadInitialLevel>d__16 threw an exception" when trying to give items to a human prefab instance that has no item sets configured.
- Fixed installed mods list not refreshing when uninstalling an unsubscribed mod.
- Fixed outpost reactors using mechanical skill for repairs instead of electrical.
- Fixed outdated Dugong preview image.
- Fixed Deadeye Carbine firing an inconsistent number of rounds per burst in multiplayer.
- Fixed crashing when launching the server with a fresh config file due to the language being set to None.
- Fixed crashing on startup if the workshop mod directory doesn't exist.
- Fixed "Canned Heat" not having an effect on oxygenite tanks.
- Fixed entity list's search results being in a random order in the sub editor.
- Fixed crashing when trying to view an item assembly that contains entities that can't be found in the sub editor.
- Fixed bots not taking medical items' negative effects into account when determining which meds to use, often leading to overdoses/suffocation when using opiates.
- Fixed bots trying to clean up items into deconstructors.
- Fixed clients failing to spawn items with console commands when there's a structure prefab with the same identifier (e.g. ladders).
- Fixed characters being unable to gain skills added by a mod if the job doesn't initially have those skills defined.
- Automatically correct linked submarine paths in the submarine editor.
- Fixed electrical discharge coils sometimes working with insufficient power.
- Fixed crashing when creating a humanoid character in character editor.
- Fixed cargo missions putting cargo in non-interactable and hidden-in-game containers.
- Fixed only the first Powered component being considered when determining how much power an item is supplying to the grid. Prevented alien generators from working.
- Fixed textbox's text position breaking when there's overflow and you're editing in the middle of the string.
--------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------
v0.17.12.0 v0.17.12.0
--------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------