This commit is contained in:
Evil Factory
2022-04-28 12:36:24 -03:00
91 changed files with 1140 additions and 491 deletions
@@ -384,7 +384,7 @@ namespace Barotrauma
foreach (var itemPrefab in ItemPrefab.Prefabs)
{
float suitability = Math.Max(itemPrefab.GetTreatmentSuitability(Identifier), itemPrefab.GetTreatmentSuitability(AfflictionType));
if (suitability > 0.0f)
if (!MathUtils.NearlyEqual(suitability, 0.0f))
{
yield return new KeyValuePair<Identifier, float>(itemPrefab.Identifier, suitability);
}