This commit is contained in:
Evil Factory
2022-04-28 12:36:24 -03:00
91 changed files with 1140 additions and 491 deletions
@@ -1,17 +0,0 @@
using Barotrauma.Networking;
namespace Barotrauma.Items.Components
{
partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
{
public void ServerEventRead(IReadMessage msg, Client c)
{
}
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
}
}
}
@@ -188,11 +188,10 @@ namespace Barotrauma.Items.Components
//already connected, no need to do anything
if (Connections[i].Wires.Contains(newWire)) { continue; }
Connections[i].TryAddLink(newWire);
newWire.Connect(Connections[i], true, true);
Connections[i].TryAddLink(newWire);
var otherConnection = newWire.OtherConnection(Connections[i]);
if (otherConnection == null)
{
GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +