Merge branch 'master' of https://github.com/Regalis11/Barotrauma.git
This commit is contained in:
@@ -1,17 +0,0 @@
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class OutpostTerminal : ItemComponent, IClientSerializable, IServerSerializable
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{
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public void ServerEventRead(IReadMessage msg, Client c)
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{
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}
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public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
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{
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}
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}
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}
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@@ -188,11 +188,10 @@ namespace Barotrauma.Items.Components
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//already connected, no need to do anything
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if (Connections[i].Wires.Contains(newWire)) { continue; }
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Connections[i].TryAddLink(newWire);
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newWire.Connect(Connections[i], true, true);
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Connections[i].TryAddLink(newWire);
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var otherConnection = newWire.OtherConnection(Connections[i]);
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if (otherConnection == null)
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{
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GameServer.Log(GameServer.CharacterLogName(c.Character) + " connected a wire to " +
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@@ -79,6 +79,7 @@ namespace Barotrauma
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Vector2? worldPosition = applyStatusEffectEventData.WorldPosition;
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Character targetCharacter = applyStatusEffectEventData.TargetCharacter;
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if (targetCharacter != null && targetCharacter.Removed) { targetCharacter = null; }
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byte targetLimbIndex = targetLimb != null && targetCharacter != null ? (byte)Array.IndexOf(targetCharacter.AnimController.Limbs, targetLimb) : (byte)255;
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msg.WriteRangedInteger((int)actionType, 0, Enum.GetValues(typeof(ActionType)).Length - 1);
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@@ -372,5 +373,20 @@ namespace Barotrauma
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if (!ic.ValidateEventData(eventData)) { throw new Exception($"Component event creation failed: {typeof(T).Name}.{nameof(ItemComponent.ValidateEventData)} returned false"); }
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GameMain.Server.CreateEntityEvent(this, eventData);
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}
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#if DEBUG
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public void TryCreateServerEventSpam()
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{
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if (GameMain.Server == null) { return; }
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foreach (ItemComponent ic in components)
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{
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if (!(ic is IServerSerializable)) { continue; }
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var eventData = new ComponentStateEventData(ic, ic.ServerGetEventData());
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if (!ic.ValidateEventData(eventData)) { continue; }
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GameMain.Server.CreateEntityEvent(this, eventData);
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}
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}
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#endif
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}
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}
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