This commit is contained in:
Evil Factory
2022-04-28 12:36:24 -03:00
91 changed files with 1140 additions and 491 deletions
@@ -2470,7 +2470,7 @@ namespace Barotrauma
if (isMax) { level = 100; }
if (skillIdentifier == "all")
{
foreach (Skill skill in character.Info.Job.Skills)
foreach (Skill skill in character.Info.Job.GetSkills())
{
character.Info.SetSkillLevel(skill.Identifier, level);
}
@@ -2531,30 +2531,10 @@ namespace Barotrauma
#if DEBUG
commands.Add(new Command("spamevents", "A debug command that creates a ton of entity events.", (string[] args) =>
{
/*foreach (Item item in Item.ItemList)
foreach (Item item in Item.ItemList)
{
foreach (ItemComponent component in item.Components)
{
if (component is IServerSerializable)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ComponentState, item.GetComponentIndex(component) });
}
var itemContainer = item.GetComponent<ItemContainer>();
if (itemContainer != null)
{
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.InventoryState, 0 });
}
GameMain.Server.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.Status });
}
}
foreach (Character c in Character.CharacterList)
{
GameMain.Server.CreateEntityEvent(c, new object[] { NetEntityEvent.Type.Status });
}*/
foreach (Hull hull in Hull.HullList)
{
GameMain.Server.CreateEntityEvent(hull);
item.TryCreateServerEventSpam();
item.CreateStatusEvent();
}
foreach (Structure wall in Structure.WallList)
{