This commit is contained in:
Evil Factory
2022-04-28 12:36:24 -03:00
91 changed files with 1140 additions and 491 deletions
@@ -149,7 +149,7 @@ namespace Barotrauma
}
else
{
if (Campaign.Wallet.TryDeduct(CampaignMode.HullRepairCost))
if (Campaign.TryPurchase(null, CampaignMode.HullRepairCost))
{
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.HullRepairCost, GameAnalyticsManager.MoneySink.Service, "hullrepairs");
Campaign.PurchasedHullRepairs = true;
@@ -194,7 +194,7 @@ namespace Barotrauma
}
else
{
if (Campaign.Wallet.TryDeduct(CampaignMode.ItemRepairCost))
if (Campaign.TryPurchase(null, CampaignMode.ItemRepairCost))
{
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ItemRepairCost, GameAnalyticsManager.MoneySink.Service, "devicerepairs");
Campaign.PurchasedItemRepairs = true;
@@ -246,7 +246,7 @@ namespace Barotrauma
}
else
{
if (Campaign.Wallet.TryDeduct(CampaignMode.ShuttleReplaceCost))
if (Campaign.TryPurchase(null, CampaignMode.ShuttleReplaceCost))
{
GameAnalyticsManager.AddMoneySpentEvent(CampaignMode.ShuttleReplaceCost, GameAnalyticsManager.MoneySink.Service, "retrieveshuttle");
Campaign.PurchasedLostShuttles = true;
@@ -736,12 +736,115 @@ namespace Barotrauma
public static LocalizedString GetMoney()
{
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.Wallet.Balance));
return TextManager.GetWithVariable("PlayerCredits", "[credits]", (GameMain.GameSession?.Campaign == null) ? "0" : string.Format(CultureInfo.InvariantCulture, "{0:N0}", GameMain.GameSession.Campaign.GetBalance()));
}
public static LocalizedString GetTotalBalance()
{
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.GetBalance() : 0);
}
public static LocalizedString GetBankBalance()
{
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.Bank.Balance : 0);
}
public static LocalizedString GetWalletBalance()
{
return TextManager.FormatCurrency(GameMain.GameSession?.Campaign is { } campaign ? campaign.Wallet.Balance : 0);
}
private void UpdateMaxMissions(Location location)
{
hasMaxMissions = Campaign.NumberOfMissionsAtLocation(location) >= Campaign.Settings.TotalMaxMissionCount;
}
public readonly struct PlayerBalanceElement
{
public readonly bool DisplaySeparateBalances;
public readonly GUILayoutGroup ParentComponent;
public readonly GUILayoutGroup TotalBalanceContainer;
public readonly GUILayoutGroup BankBalanceContainer;
public PlayerBalanceElement(bool displaySeparateBalances, GUILayoutGroup parentComponent, GUILayoutGroup totalBalanceContainer, GUILayoutGroup bankBalanceContainer)
{
DisplaySeparateBalances = displaySeparateBalances;
ParentComponent = parentComponent;
TotalBalanceContainer = totalBalanceContainer;
BankBalanceContainer = bankBalanceContainer;
}
public PlayerBalanceElement(PlayerBalanceElement element, bool displaySeparateBalances)
{
DisplaySeparateBalances = displaySeparateBalances;
ParentComponent = element.ParentComponent;
TotalBalanceContainer = element.TotalBalanceContainer;
BankBalanceContainer = element.BankBalanceContainer;
}
}
public static PlayerBalanceElement? AddBalanceElement(GUIComponent elementParent, Vector2 relativeSize)
{
var parent = new GUILayoutGroup(new RectTransform(relativeSize, elementParent.RectTransform), isHorizontal: true, childAnchor: Anchor.TopRight);
if (GameMain.IsSingleplayer)
{
AddBalance(parent, true, TextManager.Get("campaignstore.balance"), GetTotalBalance);
return null;
}
else
{
bool displaySeparateBalances = CampaignMode.AllowedToManageWallets();
var totalBalanceContainer = AddBalance(parent, displaySeparateBalances, TextManager.Get("campaignstore.total"), GetTotalBalance);
var bankBalanceContainer = AddBalance(parent, displaySeparateBalances, TextManager.Get("crewwallet.bank"), GetBankBalance);
AddBalance(parent, true, TextManager.Get("crewwallet.wallet"), GetWalletBalance);
var playerBalanceElement = new PlayerBalanceElement(displaySeparateBalances, parent, totalBalanceContainer, bankBalanceContainer);
parent.Recalculate();
return playerBalanceElement;
}
static GUILayoutGroup AddBalance(GUIComponent parent, bool visible, LocalizedString text, GUITextBlock.TextGetterHandler textGetter)
{
float balanceContainerWidth = GameMain.IsSingleplayer ? 1 : 1 / 3f;
var rt = new RectTransform(new Vector2(balanceContainerWidth, 1.0f), parent.RectTransform)
{
MaxSize = new Point(GUI.IntScale(GUI.AdjustForTextScale(120)), int.MaxValue)
};
var balanceContainer = new GUILayoutGroup(rt, childAnchor: Anchor.TopRight)
{
RelativeSpacing = 0.005f,
Visible = visible
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), balanceContainer.RectTransform), text,
font: GUIStyle.Font, textAlignment: Alignment.BottomRight)
{
AutoScaleVertical = true,
ForceUpperCase = ForceUpperCase.Yes
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), balanceContainer.RectTransform), "",
textColor: Color.White, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.TopRight)
{
AutoScaleVertical = true,
TextScale = 1.1f,
TextGetter = textGetter
};
return balanceContainer;
}
}
public static PlayerBalanceElement? UpdateBalanceElement(PlayerBalanceElement? playerBalanceElement)
{
if (playerBalanceElement is { } balanceElement)
{
bool displaySeparateBalances = CampaignMode.AllowedToManageWallets();
if (displaySeparateBalances != balanceElement.DisplaySeparateBalances)
{
balanceElement.TotalBalanceContainer.Visible = displaySeparateBalances;
balanceElement.BankBalanceContainer.Visible = displaySeparateBalances;
playerBalanceElement = new PlayerBalanceElement(balanceElement, displaySeparateBalances);
balanceElement.ParentComponent.Recalculate();
}
}
return playerBalanceElement;
}
}
}
@@ -966,7 +966,15 @@ namespace Barotrauma
{
OnClicked = (_, __) =>
{
GameMain.Client?.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
if (GameMain.Client == null) { return false; }
if (GameMain.Client.GameStarted)
{
GameMain.Client.RequestRoundEnd(save: false);
}
else
{
GameMain.Client.RequestSelectMode(ModeList.Content.GetChildIndex(ModeList.Content.GetChildByUserData(GameModePreset.Sandbox)));
}
return true;
}
};
@@ -1344,9 +1352,9 @@ namespace Barotrauma
shuttleTickBox.Enabled = GameMain.Client.HasPermission(ClientPermissions.ManageSettings) && !GameMain.Client.GameStarted;
SubList.Enabled = !CampaignFrame.Visible && (GameMain.Client.ServerSettings.AllowSubVoting || GameMain.Client.HasPermission(ClientPermissions.SelectSub));
ShuttleList.Enabled = ShuttleList.ButtonEnabled = GameMain.Client.HasPermission(ClientPermissions.SelectSub) && !GameMain.Client.GameStarted;
ModeList.Enabled = GameMain.Client.ServerSettings.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode);
ModeList.Enabled = !GameMain.Client.GameStarted && (GameMain.Client.ServerSettings.AllowModeVoting || GameMain.Client.HasPermission(ClientPermissions.SelectMode));
LogButtons.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
GameMain.Client.ShowLogButton.Visible = GameMain.Client.HasPermission(ClientPermissions.ServerLog);
GameMain.Client.UpdateLogButtonPermissions();
roundControlsHolder.Children.ForEach(c => c.IgnoreLayoutGroups = !c.Visible);
roundControlsHolder.Children.ForEach(c => c.RectTransform.RelativeSize = Vector2.One);
roundControlsHolder.Recalculate();
@@ -1559,7 +1567,7 @@ namespace Barotrauma
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform), TextManager.Get("Skills"), font: GUIStyle.SubHeadingFont);
foreach (Skill skill in characterInfo.Job.Skills)
foreach (Skill skill in characterInfo.Job.GetSkills())
{
Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
var skillText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContainer.RectTransform),
@@ -2190,17 +2198,17 @@ namespace Barotrauma
canKick = canBan = canPromo = false;
}
List<ContextMenuOption> options = new List<ContextMenuOption>();
options.Add(new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
{
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
}));
options.Add(new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
List<ContextMenuOption> options = new List<ContextMenuOption>
{
GameMain.NetLobbyScreen?.SelectPlayer(client);
}));
new ContextMenuOption("ViewSteamProfile", isEnabled: hasSteam, onSelected: delegate
{
Steamworks.SteamFriends.OpenWebOverlay($"https://steamcommunity.com/profiles/{client.SteamID}");
}),
new ContextMenuOption("ModerationMenu.ManagePlayer", isEnabled: true, onSelected: delegate
{
GameMain.NetLobbyScreen?.SelectPlayer(client);
})
};
// Creates sub context menu options for all the ranks
List<ContextMenuOption> rankOptions = new List<ContextMenuOption>();
@@ -1170,6 +1170,9 @@ namespace Barotrauma
#endif
CreateEntityElement(ep, entitiesPerRow, allEntityList.Content);
}
allEntityList.Content.RectTransform.SortChildren((i1, i2) =>
string.Compare(((MapEntityPrefab)i1.GUIComponent.UserData)?.Name.Value, (i2.GUIComponent.UserData as MapEntityPrefab)?.Name.Value, StringComparison.Ordinal));
}
private void CreateEntityElement(MapEntityPrefab ep, int entitiesPerRow, GUIComponent parent)
@@ -1911,6 +1914,7 @@ namespace Barotrauma
}
SubmarineInfo.RefreshSavedSub(savePath);
if (prevSavePath != null && prevSavePath != savePath) { SubmarineInfo.RefreshSavedSub(prevSavePath); }
MainSub.Info.PreviewImage = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.FilePath == savePath)?.PreviewImage;
string downloadFolder = Path.GetFullPath(SaveUtil.SubmarineDownloadFolder);
linkedSubBox.ClearChildren();