- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server - the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
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@@ -411,7 +411,7 @@ namespace Barotrauma.RuinGeneration
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doorPos.Y = (wall.A.Y + wall.B.Y) / 2.0f;
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}
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var door = new Item(doorPrefab.Prefab as ItemPrefab, doorPos - new Vector2(doorPrefab.Prefab.sprite.size.X, -doorPrefab.Prefab.sprite.size.Y)/2.0f, null);
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var door = new Item(doorPrefab.Prefab as ItemPrefab, doorPos, null);
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door.MoveWithLevel = true;
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door.GetComponent<Items.Components.Door>().IsOpen = Rand.Range(0.0f, 1.0f, false) < 0.8f;
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