- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server - the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
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@@ -39,7 +39,7 @@ namespace Barotrauma
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{
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Vector2 position = new Vector2(
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Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
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Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height + 20.0f, cargoRoom.Rect.Y));
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Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height, cargoRoom.Rect.Y));
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new Item(prefab as ItemPrefab, position, wp.Submarine);
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}
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