- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)

- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
This commit is contained in:
Regalis
2016-07-29 18:38:42 +03:00
parent c773320a55
commit 4252f4b9d0
12 changed files with 146 additions and 110 deletions
@@ -71,7 +71,7 @@ namespace Barotrauma
Vector2 position = new Vector2(
cargoSpawnPos.Position.X + Rand.Range(-20.0f, 20.0f, false),
cargoRoom.Rect.Y - cargoRoom.Rect.Height + 16.0f);
cargoRoom.Rect.Y - cargoRoom.Rect.Height);
var item = new Item(itemPrefab, position, cargoRoom.Submarine);
item.FindHull();