- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server - the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
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@@ -71,7 +71,7 @@ namespace Barotrauma
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Vector2 position = new Vector2(
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cargoSpawnPos.Position.X + Rand.Range(-20.0f, 20.0f, false),
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cargoRoom.Rect.Y - cargoRoom.Rect.Height + 16.0f);
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cargoRoom.Rect.Y - cargoRoom.Rect.Height);
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var item = new Item(itemPrefab, position, cargoRoom.Submarine);
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item.FindHull();
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