- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server - the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
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@@ -127,6 +127,7 @@ namespace Barotrauma
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}
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}
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character.SpawnItems.Add(item);
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if (parentItem != null) parentItem.Combine(item);
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