(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -38,6 +38,9 @@ namespace Barotrauma
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SerializableProperty.DeserializeProperties(this, configElement);
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name = TextManager.Get("EntityName." + identifier, returnNull: true) ?? name;
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Description = TextManager.Get("EntityDescription." + identifier, returnNull: true) ?? Description;
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int minX = int.MaxValue, minY = int.MaxValue;
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int maxX = int.MinValue, maxY = int.MinValue;
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DisplayEntities = new List<Pair<MapEntityPrefab, Rectangle>>();
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