(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -26,10 +26,6 @@ namespace Barotrauma.Items.Components
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private float blinkTimer;
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private bool itemLoaded;
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private float blinkTimer;
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public PhysicsBody ParentBody;
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[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
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@@ -1613,6 +1613,8 @@ namespace Barotrauma
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GameMain.NetworkMember != null && (GameMain.NetworkMember.IsServer || Character.Controlled == dropper))
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{
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parentInventory.CreateNetworkEvent();
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//send frequent updates after the item has been dropped
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PositionUpdateInterval = 0.0f;
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}
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}
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