(cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -530,7 +530,8 @@ namespace Barotrauma
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}
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}
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if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater)
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if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater &&
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(GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer || Character.Controlled == Character))
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{
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Character.AnimController.TargetDir = Character.WorldPosition.X < attackWorldPos.X ? Direction.Right : Direction.Left;
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}
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@@ -416,6 +416,11 @@ namespace Barotrauma
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keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V);
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keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Tab);
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keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.Q);
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keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V);
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keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
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keyMapping[(int)InputType.Aim] = new KeyOrMouse(1);
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@@ -918,6 +923,371 @@ namespace Barotrauma
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}
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#endregion
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#region Save PlayerConfig
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public void SaveNewPlayerConfig()
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{
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XDocument doc = new XDocument();
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UnsavedSettings = false;
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if (doc.Root == null)
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{
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doc.Add(new XElement("config"));
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}
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doc.Root.Add(
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new XAttribute("language", TextManager.Language),
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new XAttribute("masterserverurl", MasterServerUrl),
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new XAttribute("autocheckupdates", AutoCheckUpdates),
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new XAttribute("musicvolume", musicVolume),
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new XAttribute("soundvolume", soundVolume),
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new XAttribute("verboselogging", VerboseLogging),
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new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
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new XAttribute("enablesplashscreen", EnableSplashScreen),
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new XAttribute("usesteammatchmaking", useSteamMatchmaking),
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new XAttribute("quickstartsub", QuickStartSubmarineName),
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new XAttribute("requiresteamauthentication", requireSteamAuthentication),
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new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
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new XAttribute("aimassistamount", aimAssistAmount),
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new XAttribute("enablemouselook", EnableMouseLook));
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if (!ShowUserStatisticsPrompt)
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{
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doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
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}
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XElement gMode = doc.Root.Element("graphicsmode");
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if (gMode == null)
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{
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gMode = new XElement("graphicsmode");
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doc.Root.Add(gMode);
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}
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if (GraphicsWidth == 0 || GraphicsHeight == 0)
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{
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gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
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}
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else
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{
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gMode.ReplaceAttributes(
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new XAttribute("width", GraphicsWidth),
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new XAttribute("height", GraphicsHeight),
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new XAttribute("vsync", VSyncEnabled),
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new XAttribute("displaymode", windowMode));
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}
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XElement gSettings = doc.Root.Element("graphicssettings");
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if (gSettings == null)
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{
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gSettings = new XElement("graphicssettings");
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doc.Root.Add(gSettings);
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}
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gSettings.ReplaceAttributes(
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new XAttribute("particlelimit", ParticleLimit),
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new XAttribute("lightmapscale", LightMapScale),
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new XAttribute("specularity", SpecularityEnabled),
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new XAttribute("chromaticaberration", ChromaticAberrationEnabled),
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new XAttribute("losmode", LosMode),
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new XAttribute("hudscale", HUDScale),
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new XAttribute("inventoryscale", InventoryScale));
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foreach (ContentPackage contentPackage in SelectedContentPackages)
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{
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if (contentPackage.Path.Contains(vanillaContentPackagePath))
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{
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doc.Root.Add(new XElement("contentpackage", new XAttribute("path", contentPackage.Path)));
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break;
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}
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}
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var keyMappingElement = new XElement("keymapping");
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doc.Root.Add(keyMappingElement);
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for (int i = 0; i < keyMapping.Length; i++)
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{
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if (keyMapping[i].MouseButton == null)
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{
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keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].Key));
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}
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else
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{
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keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].MouseButton));
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}
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}
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var gameplay = new XElement("gameplay");
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var jobPreferences = new XElement("jobpreferences");
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foreach (string jobName in JobPreferences)
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{
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jobPreferences.Add(new XElement("job", new XAttribute("identifier", jobName)));
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}
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gameplay.Add(jobPreferences);
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doc.Root.Add(gameplay);
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var playerElement = new XElement("player",
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new XAttribute("name", defaultPlayerName ?? ""),
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new XAttribute("headindex", CharacterHeadIndex),
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new XAttribute("gender", CharacterGender),
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new XAttribute("race", CharacterRace),
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new XAttribute("hairindex", CharacterHairIndex),
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new XAttribute("beardindex", CharacterBeardIndex),
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new XAttribute("moustacheindex", CharacterMoustacheIndex),
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new XAttribute("faceattachmentindex", CharacterFaceAttachmentIndex));
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doc.Root.Add(playerElement);
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XmlWriterSettings settings = new XmlWriterSettings
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{
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Indent = true,
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OmitXmlDeclaration = true,
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NewLineOnAttributes = true
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};
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try
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{
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using (var writer = XmlWriter.Create(savePath, settings))
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{
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doc.WriteTo(writer);
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writer.Flush();
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}
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving game settings failed.", e);
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GameAnalyticsManager.AddErrorEventOnce("GameSettings.Save:SaveFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Saving game settings failed.\n" + e.Message + "\n" + e.StackTrace);
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}
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}
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#endregion
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#region Load PlayerConfig
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// TODO: DRY
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public void LoadPlayerConfig()
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{
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XDocument doc = XMLExtensions.LoadXml(playerSavePath);
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if (doc == null || doc.Root == null)
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{
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ShowUserStatisticsPrompt = true;
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SaveNewPlayerConfig();
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return;
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}
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Language = doc.Root.GetAttributeString("language", Language);
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AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", AutoCheckUpdates);
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sendUserStatistics = doc.Root.GetAttributeBool("senduserstatistics", true);
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XElement graphicsMode = doc.Root.Element("graphicsmode");
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GraphicsWidth = graphicsMode.GetAttributeInt("width", GraphicsWidth);
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GraphicsHeight = graphicsMode.GetAttributeInt("height", GraphicsHeight);
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VSyncEnabled = graphicsMode.GetAttributeBool("vsync", VSyncEnabled);
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XElement graphicsSettings = doc.Root.Element("graphicssettings");
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ParticleLimit = graphicsSettings.GetAttributeInt("particlelimit", ParticleLimit);
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LightMapScale = MathHelper.Clamp(graphicsSettings.GetAttributeFloat("lightmapscale", LightMapScale), 0.1f, 1.0f);
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SpecularityEnabled = graphicsSettings.GetAttributeBool("specularity", SpecularityEnabled);
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ChromaticAberrationEnabled = graphicsSettings.GetAttributeBool("chromaticaberration", ChromaticAberrationEnabled);
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HUDScale = graphicsSettings.GetAttributeFloat("hudscale", HUDScale);
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InventoryScale = graphicsSettings.GetAttributeFloat("inventoryscale", InventoryScale);
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var losModeStr = graphicsSettings.GetAttributeString("losmode", "Transparent");
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if (!Enum.TryParse(losModeStr, out losMode))
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{
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losMode = LosMode.Transparent;
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}
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#if CLIENT
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if (GraphicsWidth == 0 || GraphicsHeight == 0)
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{
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GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
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GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
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}
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#endif
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var windowModeStr = graphicsMode.GetAttributeString("displaymode", "Fullscreen");
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if (!Enum.TryParse(windowModeStr, out windowMode))
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{
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windowMode = WindowMode.Fullscreen;
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}
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XElement audioSettings = doc.Root.Element("audio");
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if (audioSettings != null)
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{
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SoundVolume = audioSettings.GetAttributeFloat("soundvolume", SoundVolume);
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MusicVolume = audioSettings.GetAttributeFloat("musicvolume", MusicVolume);
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VoiceChatVolume = audioSettings.GetAttributeFloat("voicechatvolume", VoiceChatVolume);
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string voiceSettingStr = audioSettings.GetAttributeString("voicesetting", "Disabled");
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VoiceCaptureDevice = audioSettings.GetAttributeString("voicecapturedevice", "");
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NoiseGateThreshold = audioSettings.GetAttributeFloat("noisegatethreshold", -45);
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var voiceSetting = VoiceMode.Disabled;
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if (Enum.TryParse(voiceSettingStr, out voiceSetting))
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{
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VoiceSetting = voiceSetting;
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}
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}
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useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
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requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
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EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen);
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AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
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EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook);
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foreach (XElement subElement in doc.Root.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "keymapping":
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foreach (XAttribute attribute in subElement.Attributes())
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{
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if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
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{
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if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
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}
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else
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{
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if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
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{
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keyMapping[(int)inputType] = new KeyOrMouse(key);
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}
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}
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}
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}
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break;
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case "gameplay":
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jobPreferences = new List<string>();
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foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
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{
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string jobIdentifier = ele.GetAttributeString("identifier", "");
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if (string.IsNullOrEmpty(jobIdentifier)) continue;
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jobPreferences.Add(jobIdentifier);
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}
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break;
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case "player":
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defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
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CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
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if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
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{
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CharacterGender = g;
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}
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if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
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{
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CharacterRace = r;
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}
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else
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{
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CharacterRace = Race.White;
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}
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CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
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CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
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CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
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CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
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break;
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case "tutorials":
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foreach (XElement tutorialElement in subElement.Elements())
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{
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CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
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}
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break;
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}
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}
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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if (keyMapping[(int)inputType] == null)
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{
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DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
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keyMapping[(int)inputType] = new KeyOrMouse(Keys.D1);
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}
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}
|
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|
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UnsavedSettings = false;
|
||||
|
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selectedContentPackagePaths = new HashSet<string>();
|
||||
|
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foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
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switch (subElement.Name.ToString().ToLowerInvariant())
|
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{
|
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case "contentpackage":
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string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
|
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selectedContentPackagePaths.Add(path);
|
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break;
|
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}
|
||||
}
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|
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LoadContentPackages(selectedContentPackagePaths);
|
||||
}
|
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|
||||
public void ReloadContentPackages()
|
||||
{
|
||||
LoadContentPackages(selectedContentPackagePaths);
|
||||
}
|
||||
|
||||
private void LoadContentPackages(IEnumerable<string> contentPackagePaths)
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||||
{
|
||||
var missingPackagePaths = new List<string>();
|
||||
var incompatiblePackages = new List<ContentPackage>();
|
||||
SelectedContentPackages.Clear();
|
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foreach (string path in contentPackagePaths)
|
||||
{
|
||||
var matchingContentPackage = ContentPackage.List.Find(cp => System.IO.Path.GetFullPath(cp.Path) == path);
|
||||
|
||||
if (matchingContentPackage == null)
|
||||
{
|
||||
missingPackagePaths.Add(path);
|
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}
|
||||
else if (!matchingContentPackage.IsCompatible())
|
||||
{
|
||||
incompatiblePackages.Add(matchingContentPackage);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedContentPackages.Add(matchingContentPackage);
|
||||
}
|
||||
}
|
||||
|
||||
TextManager.LoadTextPacks(SelectedContentPackages);
|
||||
|
||||
foreach (ContentPackage contentPackage in SelectedContentPackages)
|
||||
{
|
||||
foreach (ContentFile file in contentPackage.Files)
|
||||
{
|
||||
if (!System.IO.File.Exists(file.Path))
|
||||
{
|
||||
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
|
||||
continue;
|
||||
}
|
||||
ToolBox.IsProperFilenameCase(file.Path);
|
||||
}
|
||||
}
|
||||
if (!SelectedContentPackages.Any())
|
||||
{
|
||||
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
|
||||
if (availablePackage != null)
|
||||
{
|
||||
SelectedContentPackages.Add(availablePackage);
|
||||
}
|
||||
}
|
||||
|
||||
//save to get rid of the invalid selected packages in the config file
|
||||
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
|
||||
|
||||
//display error messages after all content packages have been loaded
|
||||
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
|
||||
foreach (string missingPackagePath in missingPackagePaths)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
|
||||
}
|
||||
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
|
||||
.Replace("[packagename]", incompatiblePackage.Name)
|
||||
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
|
||||
.Replace("[gameversion]", GameMain.Version.ToString()));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Save PlayerConfig
|
||||
public void SaveNewPlayerConfig()
|
||||
{
|
||||
|
||||
@@ -26,10 +26,6 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float blinkTimer;
|
||||
|
||||
private bool itemLoaded;
|
||||
|
||||
private float blinkTimer;
|
||||
|
||||
public PhysicsBody ParentBody;
|
||||
|
||||
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
|
||||
|
||||
@@ -1613,6 +1613,8 @@ namespace Barotrauma
|
||||
GameMain.NetworkMember != null && (GameMain.NetworkMember.IsServer || Character.Controlled == dropper))
|
||||
{
|
||||
parentInventory.CreateNetworkEvent();
|
||||
//send frequent updates after the item has been dropped
|
||||
PositionUpdateInterval = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,6 +38,9 @@ namespace Barotrauma
|
||||
|
||||
SerializableProperty.DeserializeProperties(this, configElement);
|
||||
|
||||
name = TextManager.Get("EntityName." + identifier, returnNull: true) ?? name;
|
||||
Description = TextManager.Get("EntityDescription." + identifier, returnNull: true) ?? Description;
|
||||
|
||||
int minX = int.MaxValue, minY = int.MaxValue;
|
||||
int maxX = int.MinValue, maxY = int.MinValue;
|
||||
DisplayEntities = new List<Pair<MapEntityPrefab, Rectangle>>();
|
||||
|
||||
@@ -31,6 +31,8 @@ namespace Barotrauma
|
||||
public readonly HashSet<Character> ReactorMeltdown = new HashSet<Character>();
|
||||
|
||||
public readonly HashSet<Character> Casualties = new HashSet<Character>();
|
||||
|
||||
public bool SubWasDamaged;
|
||||
}
|
||||
|
||||
private static RoundData roundData;
|
||||
@@ -110,7 +112,47 @@ namespace Barotrauma
|
||||
UnlockAchievement("subdeep", true, c => c != null && c.Submarine == sub && !c.IsDead && !c.IsUnconscious);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!roundData.SubWasDamaged)
|
||||
{
|
||||
roundData.SubWasDamaged = SubWallsDamaged(Submarine.MainSub);
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.GameSession != null && Character.Controlled != null)
|
||||
{
|
||||
if (Character.Controlled.HasEquippedItem("clownmask") &&
|
||||
Character.Controlled.HasEquippedItem("clowncostume"))
|
||||
{
|
||||
UnlockAchievement(Character.Controlled, "clowncostume");
|
||||
}
|
||||
|
||||
if (Submarine.MainSub != null && Character.Controlled.Submarine == null)
|
||||
{
|
||||
float dist = 500 / Physics.DisplayToRealWorldRatio;
|
||||
if (Vector2.DistanceSquared(Character.Controlled.WorldPosition, Submarine.MainSub.WorldPosition) >
|
||||
dist * dist)
|
||||
{
|
||||
UnlockAchievement(Character.Controlled, "crewaway");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool SubWallsDamaged(Submarine sub)
|
||||
{
|
||||
foreach (Structure structure in Structure.WallList)
|
||||
{
|
||||
if (structure.Submarine != sub || structure.HasBody) { continue; }
|
||||
for (int i = 0; i < structure.SectionCount; i++)
|
||||
{
|
||||
if (structure.SectionIsLeaking(i))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void OnBiomeDiscovered(Biome biome)
|
||||
@@ -274,14 +316,21 @@ namespace Barotrauma
|
||||
//made it to the destination
|
||||
if (gameSession.Submarine.AtEndPosition)
|
||||
{
|
||||
bool noDamageRun = !roundData.SubWasDamaged && !roundData.Casualties.Any(c => !(c.AIController is EnemyAIController));
|
||||
|
||||
#if SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
//in MP all characters that were inside the sub during reactor meltdown and still alive at the end of the round get an achievement
|
||||
UnlockAchievement("survivereactormeltdown", true, c => c != null && !c.IsDead && roundData.ReactorMeltdown.Contains(c));
|
||||
if (noDamageRun)
|
||||
{
|
||||
UnlockAchievement("nodamagerun", true, c => c != null && !c.IsDead);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if CLIENT
|
||||
if (noDamageRun) { UnlockAchievement("nodamagerun"); }
|
||||
if (roundData.ReactorMeltdown.Any()) //in SP getting to the destination after a meltdown is enough
|
||||
{
|
||||
UnlockAchievement("survivereactormeltdown");
|
||||
@@ -302,6 +351,11 @@ namespace Barotrauma
|
||||
UnlockAchievement(charactersInSub[0], "lonesailor");
|
||||
}
|
||||
}
|
||||
foreach (Character character in charactersInSub)
|
||||
{
|
||||
if (character.Info.Job == null) { continue; }
|
||||
UnlockAchievement(character, character.Info.Job.Prefab.Identifier + "round");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user