- converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library - password prompt for password-protected private servers - fixed deconstructor, fabricator and railgun connection panels closing immediately after opening - fixed editor saving newly created subs to the root folder instead of the Submarines folder - keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory - fixed crashing when swapping items between different limbslots
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@@ -160,6 +160,8 @@ namespace Barotrauma.Networking
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{
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float sendingTime = message.ReadFloat();
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sendingTime = (float)message.SenderConnection.GetLocalTime(sendingTime);
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byte msgCount = message.ReadByte();
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long currPos = message.PositionInBytes;
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