- converting NetworkEvent sending time to local time before doing any comparisons

- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
This commit is contained in:
Regalis
2016-03-03 21:11:54 +02:00
parent 35c36d283a
commit 40714c1102
21 changed files with 225 additions and 59 deletions

View File

@@ -160,6 +160,8 @@ namespace Barotrauma.Networking
{
float sendingTime = message.ReadFloat();
sendingTime = (float)message.SenderConnection.GetLocalTime(sendingTime);
byte msgCount = message.ReadByte();
long currPos = message.PositionInBytes;