- converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library - password prompt for password-protected private servers - fixed deconstructor, fabricator and railgun connection panels closing immediately after opening - fixed editor saving newly created subs to the root folder instead of the Submarines folder - keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory - fixed crashing when swapping items between different limbslots
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@@ -289,7 +289,15 @@ namespace Barotrauma.Networking
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{
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string denyMessage = inc.ReadString();
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new GUIMessageBox("Couldn't connect to server", denyMessage);
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if (denyMessage == "Password required!" || denyMessage == "Wrong password!")
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{
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GameMain.ServerListScreen.JoinServer(serverIP, true);
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}
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else
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{
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new GUIMessageBox("Couldn't connect to server", denyMessage);
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}
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connectCanceled = true;
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}
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