- converting NetworkEvent sending time to local time before doing any comparisons

- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
This commit is contained in:
Regalis
2016-03-03 21:11:54 +02:00
parent 35c36d283a
commit 40714c1102
21 changed files with 225 additions and 59 deletions

View File

@@ -289,7 +289,15 @@ namespace Barotrauma.Networking
{
string denyMessage = inc.ReadString();
new GUIMessageBox("Couldn't connect to server", denyMessage);
if (denyMessage == "Password required!" || denyMessage == "Wrong password!")
{
GameMain.ServerListScreen.JoinServer(serverIP, true);
}
else
{
new GUIMessageBox("Couldn't connect to server", denyMessage);
}
connectCanceled = true;
}