- converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library - password prompt for password-protected private servers - fixed deconstructor, fabricator and railgun connection panels closing immediately after opening - fixed editor saving newly created subs to the root folder instead of the Submarines folder - keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory - fixed crashing when swapping items between different limbslots
This commit is contained in:
@@ -44,9 +44,9 @@ namespace Barotrauma
|
||||
return (item!=null && Items[i]==null && container.CanBeContained(item));
|
||||
}
|
||||
|
||||
public override bool TryPutItem(Item item, int i, bool createNetworkEvent)
|
||||
public override bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent)
|
||||
{
|
||||
bool wasPut = base.TryPutItem(item, i, createNetworkEvent);
|
||||
bool wasPut = base.TryPutItem(item, i, allowSwapping, createNetworkEvent);
|
||||
|
||||
if (wasPut)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user