- converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library - password prompt for password-protected private servers - fixed deconstructor, fabricator and railgun connection panels closing immediately after opening - fixed editor saving newly created subs to the root folder instead of the Submarines folder - keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory - fixed crashing when swapping items between different limbslots
This commit is contained in:
@@ -241,7 +241,7 @@ namespace Barotrauma.Items.Components
|
||||
Item item = MapEntity.FindEntityByID(itemIds[i]) as Item;
|
||||
if (item == null) continue;
|
||||
|
||||
Inventory.TryPutItem(item, i, false);
|
||||
Inventory.TryPutItem(item, i, false, false);
|
||||
}
|
||||
|
||||
itemIds = null;
|
||||
|
||||
Reference in New Issue
Block a user