- converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library - password prompt for password-protected private servers - fixed deconstructor, fabricator and railgun connection panels closing immediately after opening - fixed editor saving newly created subs to the root folder instead of the Submarines folder - keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory - fixed crashing when swapping items between different limbslots
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@@ -96,6 +96,8 @@ namespace Barotrauma
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}
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}
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if (Screen.Selected == GameMain.EditMapScreen) return;
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if (character.Oxygen < 50.0f && !character.IsDead)
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{
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Vector2 offset = Rand.Vector(noiseOverlay.size.X);
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