- converting NetworkEvent sending time to local time before doing any comparisons

- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library
- password prompt for password-protected private servers
- fixed deconstructor, fabricator and railgun connection panels closing immediately after opening
- fixed editor saving newly created subs to the root folder instead of the Submarines folder
- keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory
- fixed crashing when swapping items between different limbslots
This commit is contained in:
Regalis
2016-03-03 21:11:54 +02:00
parent 35c36d283a
commit 40714c1102
21 changed files with 225 additions and 59 deletions
@@ -96,6 +96,8 @@ namespace Barotrauma
}
}
if (Screen.Selected == GameMain.EditMapScreen) return;
if (character.Oxygen < 50.0f && !character.IsDead)
{
Vector2 offset = Rand.Vector(noiseOverlay.size.X);