- converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library - password prompt for password-protected private servers - fixed deconstructor, fabricator and railgun connection panels closing immediately after opening - fixed editor saving newly created subs to the root folder instead of the Submarines folder - keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory - fixed crashing when swapping items between different limbslots
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@@ -47,7 +47,7 @@ namespace Barotrauma
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{
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if (!character.SelectedItems.Contains(weapon))
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{
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character.Inventory.TryPutItem(weapon, 3, false);
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character.Inventory.TryPutItem(weapon, 3, true, false);
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weapon.Equip(character);
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}
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character.CursorPosition = enemy.Position;
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@@ -88,7 +88,7 @@ namespace Barotrauma
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if (targetSlot>-1 && character.Inventory.IsInLimbSlot(targetItem, LimbSlot.Any))
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{
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character.Inventory.TryPutItem(targetItem, targetSlot, false);
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character.Inventory.TryPutItem(targetItem, targetSlot, true, false);
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}
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}
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