- converting NetworkEvent sending time to local time before doing any comparisons
- using mersenne twister for random number generation due to differences in Mono and .NET implementations of the Random library - password prompt for password-protected private servers - fixed deconstructor, fabricator and railgun connection panels closing immediately after opening - fixed editor saving newly created subs to the root folder instead of the Submarines folder - keeping items in the same inventory slots between clients instead of just syncing which items are in the inventory - fixed crashing when swapping items between different limbslots
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@@ -142,6 +142,7 @@
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<Compile Include="Source\Networking\GameServerSettings.cs" />
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<Compile Include="Source\Screens\NetLobbyVoting.cs" />
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<Compile Include="Source\Screens\ServerListScreen.cs" />
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<Compile Include="Source\Utils\MTRandom.cs" />
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<Compile Include="Source\Utils\Rand.cs" />
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<Compile Include="Source\Events\PropertyTask.cs" />
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<Compile Include="Source\Events\RepairTask.cs" />
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